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authormartinclauss <51541424+martinclauss@users.noreply.github.com>2022-03-01 15:42:04 +0100
committerGitHub <noreply@github.com>2022-03-01 15:42:04 +0100
commit744ad172e12e051117e54b2e97f3727532190064 (patch)
tree9b3a751158c8021e192253011dd0005f84dec6a2 /docs/fuzzing_in_depth.md
parent1d4f1e48797c064ee71441ba555b29fc3f467983 (diff)
downloadafl++-744ad172e12e051117e54b2e97f3727532190064.tar.gz
Update fuzzing_in_depth.md
add libdesock as an additional way to ease the fuzzing for network servers (#1341)
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diff --git a/docs/fuzzing_in_depth.md b/docs/fuzzing_in_depth.md
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+++ b/docs/fuzzing_in_depth.md
@@ -817,9 +817,9 @@ Here are some of the most important caveats for AFL++:
 
 - There is no direct support for fuzzing network services, background daemons,
   or interactive apps that require UI interaction to work. You may need to make
-  simple code changes to make them behave in a more traditional way. Preeny may
+  simple code changes to make them behave in a more traditional way. Preeny or libdesock may
   offer a relatively simple option, too - see:
-  [https://github.com/zardus/preeny](https://github.com/zardus/preeny)
+  [https://github.com/zardus/preeny](https://github.com/zardus/preeny) or [https://github.com/fkie-cad/libdesock](https://github.com/fkie-cad/libdesock)
 
   Some useful tips for modifying network-based services can be also found at:
   [https://www.fastly.com/blog/how-to-fuzz-server-american-fuzzy-lop](https://www.fastly.com/blog/how-to-fuzz-server-american-fuzzy-lop)