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authorvan Hauser <vh@thc.org>2021-12-07 15:18:32 +0100
committerGitHub <noreply@github.com>2021-12-07 15:18:32 +0100
commit1f6c72ea1baea69b2dc5b3a68bfacbc00652bc66 (patch)
treea5a7ed81710c1dec50f0aa661b53c0cd884a4da2 /frida_mode/MapDensity.md
parent5469112db90741cb06c0979313938d83e63f793f (diff)
parentbb506de0b809f97a4221ee1b6e040dcb5f9ca56a (diff)
downloadafl++-1f6c72ea1baea69b2dc5b3a68bfacbc00652bc66.tar.gz
Merge pull request #1191 from llzmb/docs_quality_assurance
Docs content - quality assurance
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@@ -77,13 +77,13 @@ evenly distributed.
We start with a large address and need to discard a large number of the bits to
generate a block ID which is within range. But how do we choose the unique bits
of the address versus those which are the same for every block? The high bits of
-the address may simply be all `0s` or all `1s` to make the address canonical,
-the middle portion of the address may be the same for all blocks (since if they
-are all within the same binary, then they will all be adjacent in memory), and
-on some systems, even the low bits may have poor entropy as some use fixed
-length aligned instructions. Then we need to consider that a portion of each
-binary may contain the `.data` or `.bss` sections and so may not contain any
-blocks of code at all.
+the address may be all `0s` or all `1s` to make the address canonical, the
+middle portion of the address may be the same for all blocks (since if they are
+all within the same binary, then they will all be adjacent in memory), and on
+some systems, even the low bits may have poor entropy as some use fixed length
+aligned instructions. Then we need to consider that a portion of each binary may
+contain the `.data` or `.bss` sections and so may not contain any blocks of code
+at all.
### Edge IDs