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Roadmap 2.53d:
==============
- indent all the code: .clang-format
- update docs/sister_projects.txt
afl-fuzz:
- put mutator, scheduler, forkserver and input channels in individual files
- reuse forkserver for showmap, afl-cmin, etc.
- custom mutator lib: example and readme
- env var to exclusively run the custom lib/py mutator
gcc_plugin:
- needs to be rewritten
- whitelist support
- skip over uninteresting blocks
- laf-intel
- neverZero
qemu_mode:
- deferred mode with AFL_DEFERRED_QEMU=0xaddress
@andrea - dont we have that already with AFL_ENTRYPOINT?
unit testing / or large testcase campaign
Roadmap 2.54d:
==============
Problem: Average targets (tiff, jpeg, unrar) go through 1500 edges.
At afl's default map that means ~16 collisions and ~3 wrappings.
Solution #1: increase map size.
every +1 decreases fuzzing speed by ~10% and halfs the collisions
birthday paradox predicts collisions at this # of edges:
mapsize => collisions
2^16 = 302
2^17 = 427
2^18 = 603
2^19 = 853
2^20 = 1207
2^21 = 1706
2^22 = 2412
2^23 = 3411
2^24 = 4823
Increasing the map is an easy solution but also not a good one.
Solution #2: use dynamic map size and collision free basic block IDs
This only works in llvm_mode and llvm >= 9 though
A potential good future solution. Heiko/hexcoder follows this up
Solution #3: write instruction pointers to a big shared map
512kb/1MB shared map and the instrumented code writes the instruction
pointer into the map. Map must be big enough but could be command line
controlled.
Good: complete coverage information, nothing is lost. choice of analysis
impacts speed, but this can be decided by user options
Neutral: a little bit slower but no loss of coverage
Bad: completely changes how afl uses the map and the scheduling.
Overall another very good solution, Marc Heuse/vanHauser follows this up
qemu_mode:
- persistent mode patching the return address (WinAFL style)
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