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-rw-r--r--.gitmodules3
-rw-r--r--build.zig1
m---------lib/zeal0
-rw-r--r--src/main.zig24
4 files changed, 8 insertions, 20 deletions
diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 0000000..e0c1036
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "lib/zeal"]
+	path = lib/zeal
+	url = https://git.sr.ht/~cnx/zeal
diff --git a/build.zig b/build.zig
index cd8f246..ada71ad 100644
--- a/build.zig
+++ b/build.zig
@@ -26,6 +26,7 @@ pub fn build(b: *std.build.Builder) void {
     exe.addCSourceFile("src/Timer.cpp", &cxxflags);
     exe.addCSourceFile("src/Textures.cpp", &cxxflags);
 
+    exe.addPackage(.{ .name = "zeal", .path = "lib/zeal/src/main.zig" });
     exe.linkSystemLibrary("GL");
     exe.linkSystemLibrary("GLU");
     exe.linkSystemLibrary("SDL");
diff --git a/lib/zeal b/lib/zeal
new file mode 160000
+Subproject a0238a32993194b121d2f32845e4a20c667b75f
diff --git a/src/main.zig b/src/main.zig
index 98e8d84..34e3844 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -17,27 +17,11 @@
 // along with Black Shades.  If not, see <https://www.gnu.org/licenses/>.
 
 const legacy = @cImport({ @cInclude("Game.h"); });
-const alc = @cImport({ @cInclude("AL/alc.h"); });
+const al = @import("zeal");
 
-fn initAl() void {
-    // FIXME: check for errors
-    const device = alc.alcOpenDevice(null);
-    const context = alc.alcCreateContext(device, null);
-    _ = alc.alcMakeContextCurrent(context);
-}
-
-fn closeAl() void {
-    const context = alc.alcGetCurrentContext().?;
-    const device = alc.alcGetContextsDevice(context);
-
-    _ = alc.alcMakeContextCurrent(null);
-    alc.alcDestroyContext(context);
-    _ = alc.alcCloseDevice(device);
-}
-
-pub fn main() void {
-    initAl();
-    defer closeAl();
+pub fn main() !void {
+    try al.init(null);
+    defer al.deinit() catch unreachable;
 
     const game = legacy.makeGame();
     legacy.initGl(game);