diff options
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | src/GameDraw.cpp | 22 | ||||
-rw-r--r-- | src/GameInitDispose.cpp | 20 |
3 files changed, 35 insertions, 13 deletions
diff --git a/README.md b/README.md index 881ec55..84ff6d5 100644 --- a/README.md +++ b/README.md @@ -44,9 +44,9 @@ which you are now going to try and avoid. ### Controls * wasd = walk -* shift = run +* left shift = run * mouse = look -* control = crouch/zoom +* left control = crouch/zoom * click = fire (while aiming) or smash (while running) or pick up gun (while crouching over a body and not aiming) or disarm (while not aiming) @@ -55,8 +55,6 @@ which you are now going to try and avoid. * e = psychic aim * z = toggle soul release * space = dive (while running forwards) -* ctrl+g to grab/ungrab the cursor -* alt+enter to switch to fullscreen and back again Keys for debug mode: * tab = 3rdperson toggle diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp index 9b7c1c5..9848232 100644 --- a/src/GameDraw.cpp +++ b/src/GameDraw.cpp @@ -1,3 +1,24 @@ +// Game drawing +// Copyright (C) 2002 David Rosen +// Copyright (C) 2003 Ryan C. Gordon +// Copyright (C) 2003 Steven Fuller +// Copyright (C) 2021 Nguyễn Gia Phong +// +// This file is part of Black Shades. +// +// Black Shades is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Black Shades is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with Black Shades. If not, see <https://www.gnu.org/licenses/>. + #include "Game.h" extern int thirdperson; @@ -37,7 +58,6 @@ int Game::DrawGLScene(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //"Black Shades" - ReSizeGLScene(90.0f, 0.1f); glDisable(GL_TEXTURE_2D); glDisable(GL_DEPTH_TEST); // Disables Depth Testing glDisable(GL_CULL_FACE); diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 1c8cffb..ef5770e 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -62,21 +62,22 @@ void resizeWindow(Game* game, int width, int height) { game->screenwidth = width; game->screenheight = height; + glViewport(0, 0, width, height); } Game* makeGame(Config config) { auto game = new Game(); - resizeWindow(game, config.width, config.height); - game->usermousesensitivity = config.mouse_sensitivity; - game->mousesensitivity = game->usermousesensitivity; - game->debug = config.debug; + game->screenwidth = config.width; + game->screenheight = config.height; game->vblsync = config.vsync; - blood = config.blood; game->blurness = config.blur; - game->mainmenuness = config.menu; - game->customlevels = config.custom_levels; + blood = config.blood; + game->musictoggle = config.music; + + game->usermousesensitivity = config.mouse_sensitivity; + game->mousesensitivity = game->usermousesensitivity; forwardskey = GLFW_KEY_W; backwardskey = GLFW_KEY_S; leftkey = GLFW_KEY_A; @@ -85,6 +86,10 @@ Game* makeGame(Config config) psychicaimkey = GLFW_KEY_E; psychickey = GLFW_KEY_Z; + game->mainmenuness = config.menu; + game->customlevels = config.custom_levels; + game->debug = config.debug; + if (!game->initialized) { // TODO: Read high score ifstream ipstream2 {"highscore.txt"}; @@ -1816,7 +1821,6 @@ void initGl(Game* game) GLvoid Game::ReSizeGLScene(float fov, float near) { - glViewport(0,0,screenwidth,screenheight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance); |