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-rw-r--r-- | Data/Models/Abdomen.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/AssaultRifle.solid | bin | 3716 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block1.solid | bin | 2036 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block1collide.solid | bin | 704 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block1complete.solid | bin | 1692 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block2.solid | bin | 2036 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block2collide.solid | bin | 704 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block2complete.solid | bin | 1656 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block3.solid | bin | 2036 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block3collide.solid | bin | 704 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block3complete.solid | bin | 1656 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block4.solid | bin | 2036 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block4collide.solid | bin | 704 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Block4complete.solid | bin | 1656 -> 0 bytes | |||
-rw-r--r-- | Data/Models/BlockOcclude.solid | bin | 180 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Blocksimple.solid | bin | 180 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Chest.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Foot.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Glockbase.solid | bin | 4072 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Glockslide.solid | bin | 1668 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Grenadebase.solid | bin | 1052 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Grenadepin.solid | bin | 1588 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Grenadespoon.solid | bin | 860 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Hand.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Handgunbase.solid | bin | 2080 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Handgunslide.solid | bin | 1364 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Head.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Highblock1collide.solid | bin | 532 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Highblock2collide.solid | bin | 532 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Highblock3collide.solid | bin | 532 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Highblock4collide.solid | bin | 532 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Knife.solid | bin | 4632 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Lower arm.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Lower leg.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Lowheightcollide.solid | bin | 92 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Path.solid | bin | 272 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Shades.solid | bin | 1300 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Shotgun.solid | bin | 9132 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Upper arm.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/Upper leg.solid | bin | 236 -> 0 bytes | |||
-rw-r--r-- | Data/Models/lowsimplecollide1.solid | bin | 792 -> 0 bytes | |||
-rw-r--r-- | Data/Models/lowsimplecollide2.solid | bin | 792 -> 0 bytes | |||
-rw-r--r-- | Data/Models/lowsimplecollide3.solid | bin | 792 -> 0 bytes | |||
-rw-r--r-- | Data/Models/lowsimplecollide4.solid | bin | 792 -> 0 bytes | |||
-rw-r--r-- | Data/Models/sniperrifle.solid | bin | 4096 -> 0 bytes | |||
-rw-r--r-- | Data/Models/streetsubdivided2.solid | bin | 10192 -> 0 bytes | |||
-rw-r--r-- | build.zig | 2 | ||||
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-rw-r--r-- | data/animations/aim-assault-rifle/index.tsv (renamed from Data/animations/aim-assault-rifle/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/aim-grenade/frames/0.tsv (renamed from Data/animations/aim-grenade/frames/0.tsv) | 0 | ||||
-rw-r--r-- | data/animations/aim-grenade/index.tsv (renamed from Data/animations/aim-grenade/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/aim-pistol/frames/0.tsv (renamed from Data/animations/aim-pistol/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/aim-sniper-rifle/frames/0.tsv (renamed from Data/animations/aim-sniper-rifle/frames/0.tsv) | 0 | ||||
-rw-r--r-- | data/animations/aim-sniper-rifle/index.tsv (renamed from Data/animations/aim-sniper-rifle/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/breathe/frames/0.tsv (renamed from Data/animations/breathe/frames/0.tsv) | 0 | ||||
-rw-r--r-- | data/animations/breathe/frames/1.tsv (renamed from Data/animations/breathe/frames/1.tsv) | 0 | ||||
-rw-r--r-- | data/animations/breathe/index.tsv (renamed from Data/animations/breathe/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/charge-grenade/frames/0.tsv (renamed from Data/animations/charge-grenade/frames/0.tsv) | 0 | ||||
-rw-r--r-- | data/animations/charge-grenade/index.tsv (renamed from Data/animations/charge-grenade/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/crouch/frames/0.tsv (renamed from Data/animations/crouch/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/dive/frames/0.tsv (renamed from Data/animations/dive/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/get-up-from-back/frames/0.tsv (renamed from Data/animations/get-up-from-back/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/get-up-from-back/frames/2.tsv (renamed from Data/animations/get-up-from-back/frames/2.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-back/frames/3.tsv (renamed from Data/animations/get-up-from-back/frames/3.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-back/index.tsv (renamed from Data/animations/get-up-from-back/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-front/frames/0.tsv (renamed from Data/animations/get-up-from-front/frames/0.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-front/frames/1.tsv (renamed from Data/animations/get-up-from-front/frames/1.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-front/frames/2.tsv (renamed from Data/animations/get-up-from-front/frames/2.tsv) | 0 | ||||
-rw-r--r-- | data/animations/get-up-from-front/index.tsv (renamed from Data/animations/get-up-from-front/index.tsv) | 0 | ||||
-rw-r--r-- | data/animations/hit-rifle/frames/0.tsv (renamed from Data/animations/hit-rifle/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/hold-rifle/frames/0.tsv (renamed from Data/animations/hold-rifle/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/munch/frames/0.tsv (renamed from Data/animations/munch/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | data/animations/run-human/frames/0.tsv (renamed from Data/animations/run-human/frames/0.tsv) | 0 | ||||
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-rw-r--r-- | src/GameInitDispose.cpp | 318 | ||||
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-rw-r--r-- | src/misc.h | 15 | ||||
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328 files changed, 5153 insertions, 332 deletions
diff --git a/Data/Models/Abdomen.solid b/Data/Models/Abdomen.solid deleted file mode 100644 index 34c757a..0000000 --- a/Data/Models/Abdomen.solid +++ /dev/null Binary files differdiff --git a/Data/Models/AssaultRifle.solid b/Data/Models/AssaultRifle.solid deleted file mode 100644 index 4afd854..0000000 --- a/Data/Models/AssaultRifle.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block1.solid b/Data/Models/Block1.solid deleted file mode 100644 index 0fddd7d..0000000 --- a/Data/Models/Block1.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block1collide.solid b/Data/Models/Block1collide.solid deleted file mode 100644 index 96000b1..0000000 --- a/Data/Models/Block1collide.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block1complete.solid b/Data/Models/Block1complete.solid deleted file mode 100644 index 1c44f06..0000000 --- a/Data/Models/Block1complete.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block2.solid b/Data/Models/Block2.solid deleted file mode 100644 index eb176eb..0000000 --- a/Data/Models/Block2.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block2collide.solid b/Data/Models/Block2collide.solid deleted file mode 100644 index 67e7acd..0000000 --- a/Data/Models/Block2collide.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block2complete.solid b/Data/Models/Block2complete.solid deleted file mode 100644 index 1d43845..0000000 --- a/Data/Models/Block2complete.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block3.solid b/Data/Models/Block3.solid deleted file mode 100644 index c74c880..0000000 --- a/Data/Models/Block3.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block3collide.solid b/Data/Models/Block3collide.solid deleted file mode 100644 index 4247f9e..0000000 --- a/Data/Models/Block3collide.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block3complete.solid b/Data/Models/Block3complete.solid deleted file mode 100644 index 0b29934..0000000 --- a/Data/Models/Block3complete.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block4.solid b/Data/Models/Block4.solid deleted file mode 100644 index 66be151..0000000 --- a/Data/Models/Block4.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block4collide.solid b/Data/Models/Block4collide.solid deleted file mode 100644 index 5147f78..0000000 --- a/Data/Models/Block4collide.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Block4complete.solid b/Data/Models/Block4complete.solid deleted file mode 100644 index 86ad85c..0000000 --- a/Data/Models/Block4complete.solid +++ /dev/null Binary files differdiff --git a/Data/Models/BlockOcclude.solid b/Data/Models/BlockOcclude.solid deleted file mode 100644 index 662b98c..0000000 --- a/Data/Models/BlockOcclude.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Blocksimple.solid b/Data/Models/Blocksimple.solid deleted file mode 100644 index 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a/Data/Models/Knife.solid b/Data/Models/Knife.solid deleted file mode 100644 index 90c17bc..0000000 --- a/Data/Models/Knife.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Lower arm.solid b/Data/Models/Lower arm.solid deleted file mode 100644 index 6731fc5..0000000 --- a/Data/Models/Lower arm.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Lower leg.solid b/Data/Models/Lower leg.solid deleted file mode 100644 index 328ac7a..0000000 --- a/Data/Models/Lower leg.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Lowheightcollide.solid b/Data/Models/Lowheightcollide.solid deleted file mode 100644 index 87376a5..0000000 --- a/Data/Models/Lowheightcollide.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Path.solid b/Data/Models/Path.solid deleted file mode 100644 index f7b43fa..0000000 --- a/Data/Models/Path.solid +++ /dev/null Binary files differdiff --git a/Data/Models/Shades.solid b/Data/Models/Shades.solid deleted file mode 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a/Data/Models/lowsimplecollide2.solid +++ /dev/null Binary files differdiff --git a/Data/Models/lowsimplecollide3.solid b/Data/Models/lowsimplecollide3.solid deleted file mode 100644 index 2efde47..0000000 --- a/Data/Models/lowsimplecollide3.solid +++ /dev/null Binary files differdiff --git a/Data/Models/lowsimplecollide4.solid b/Data/Models/lowsimplecollide4.solid deleted file mode 100644 index 7fbe321..0000000 --- a/Data/Models/lowsimplecollide4.solid +++ /dev/null Binary files differdiff --git a/Data/Models/sniperrifle.solid b/Data/Models/sniperrifle.solid deleted file mode 100644 index 35f9343..0000000 --- a/Data/Models/sniperrifle.solid +++ /dev/null Binary files differdiff --git a/Data/Models/streetsubdivided2.solid b/Data/Models/streetsubdivided2.solid deleted file mode 100644 index 396781e..0000000 --- a/Data/Models/streetsubdivided2.solid +++ /dev/null Binary files differdiff --git a/build.zig b/build.zig index d3b348c..113507c 100644 --- a/build.zig +++ b/build.zig @@ -21,7 +21,7 @@ const InstallDirectoryOptions = std.build.InstallDirectoryOptions; const Builder = std.build.Builder; const data = InstallDirectoryOptions{ - .source_dir = "Data", + .source_dir = "data", .install_dir = .{ .Custom = "share" }, // break in future Zig .install_subdir = "blackshades", }; diff --git a/Data/animations/aim-assault-rifle/frames/0.tsv b/data/animations/aim-assault-rifle/frames/0.tsv index b897d8b..b897d8b 100644 --- a/Data/animations/aim-assault-rifle/frames/0.tsv +++ b/data/animations/aim-assault-rifle/frames/0.tsv diff --git a/Data/animations/aim-assault-rifle/index.tsv b/data/animations/aim-assault-rifle/index.tsv index 442ed32..442ed32 100644 --- a/Data/animations/aim-assault-rifle/index.tsv +++ b/data/animations/aim-assault-rifle/index.tsv diff --git a/Data/animations/aim-grenade/frames/0.tsv b/data/animations/aim-grenade/frames/0.tsv index 464cbeb..464cbeb 100644 --- a/Data/animations/aim-grenade/frames/0.tsv +++ b/data/animations/aim-grenade/frames/0.tsv diff 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--- a/Data/animations/aim-sniper-rifle/index.tsv +++ b/data/animations/aim-sniper-rifle/index.tsv diff --git a/Data/animations/breathe/frames/0.tsv b/data/animations/breathe/frames/0.tsv index 13a9441..13a9441 100644 --- a/Data/animations/breathe/frames/0.tsv +++ b/data/animations/breathe/frames/0.tsv diff --git a/Data/animations/breathe/frames/1.tsv b/data/animations/breathe/frames/1.tsv index a2a081f..a2a081f 100644 --- a/Data/animations/breathe/frames/1.tsv +++ b/data/animations/breathe/frames/1.tsv diff --git a/Data/animations/breathe/index.tsv b/data/animations/breathe/index.tsv index 71ab4a4..71ab4a4 100644 --- a/Data/animations/breathe/index.tsv +++ b/data/animations/breathe/index.tsv diff --git a/Data/animations/charge-grenade/frames/0.tsv b/data/animations/charge-grenade/frames/0.tsv index 884d1f6..884d1f6 100644 --- a/Data/animations/charge-grenade/frames/0.tsv +++ b/data/animations/charge-grenade/frames/0.tsv diff --git a/Data/animations/charge-grenade/index.tsv 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a/Data/animations/get-up-from-back/frames/1.tsv b/data/animations/get-up-from-back/frames/1.tsv index 7250f45..7250f45 100644 --- a/Data/animations/get-up-from-back/frames/1.tsv +++ b/data/animations/get-up-from-back/frames/1.tsv diff --git a/Data/animations/get-up-from-back/frames/2.tsv b/data/animations/get-up-from-back/frames/2.tsv index e8a54f5..e8a54f5 100644 --- a/Data/animations/get-up-from-back/frames/2.tsv +++ b/data/animations/get-up-from-back/frames/2.tsv diff --git a/Data/animations/get-up-from-back/frames/3.tsv b/data/animations/get-up-from-back/frames/3.tsv index f3542b6..f3542b6 100644 --- a/Data/animations/get-up-from-back/frames/3.tsv +++ b/data/animations/get-up-from-back/frames/3.tsv diff --git a/Data/animations/get-up-from-back/index.tsv b/data/animations/get-up-from-back/index.tsv index a8caa2a..a8caa2a 100644 --- a/Data/animations/get-up-from-back/index.tsv +++ b/data/animations/get-up-from-back/index.tsv diff --git a/Data/animations/get-up-from-front/frames/0.tsv 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a/Data/animations/walk-human/frames/7.tsv b/data/animations/walk-human/frames/7.tsv index 4a4bf8b..4a4bf8b 100644 --- a/Data/animations/walk-human/frames/7.tsv +++ b/data/animations/walk-human/frames/7.tsv diff --git a/Data/animations/walk-human/frames/8.tsv b/data/animations/walk-human/frames/8.tsv index d503048..d503048 100644 --- a/Data/animations/walk-human/frames/8.tsv +++ b/data/animations/walk-human/frames/8.tsv diff --git a/Data/animations/walk-human/frames/9.tsv b/data/animations/walk-human/frames/9.tsv index 376f791..376f791 100644 --- a/Data/animations/walk-human/frames/9.tsv +++ b/data/animations/walk-human/frames/9.tsv diff --git a/Data/animations/walk-human/frames/a.tsv b/data/animations/walk-human/frames/a.tsv index a3b134f..a3b134f 100644 --- a/Data/animations/walk-human/frames/a.tsv +++ b/data/animations/walk-human/frames/a.tsv diff --git a/Data/animations/walk-human/frames/b.tsv b/data/animations/walk-human/frames/b.tsv index 2a90bc8..2a90bc8 100644 --- a/Data/animations/walk-human/frames/b.tsv +++ b/data/animations/walk-human/frames/b.tsv diff --git a/Data/animations/walk-human/frames/c.tsv b/data/animations/walk-human/frames/c.tsv index 6001dc1..6001dc1 100644 --- a/Data/animations/walk-human/frames/c.tsv +++ b/data/animations/walk-human/frames/c.tsv diff --git a/Data/animations/walk-human/frames/d.tsv b/data/animations/walk-human/frames/d.tsv index c4f106c..c4f106c 100644 --- a/Data/animations/walk-human/frames/d.tsv +++ b/data/animations/walk-human/frames/d.tsv diff --git a/Data/animations/walk-human/frames/e.tsv b/data/animations/walk-human/frames/e.tsv index bf0ebbf..bf0ebbf 100644 --- a/Data/animations/walk-human/frames/e.tsv +++ b/data/animations/walk-human/frames/e.tsv diff --git a/Data/animations/walk-human/frames/f.tsv b/data/animations/walk-human/frames/f.tsv index d6962ff..d6962ff 100644 --- a/Data/animations/walk-human/frames/f.tsv +++ b/data/animations/walk-human/frames/f.tsv diff --git a/Data/animations/walk-human/index.tsv b/data/animations/walk-human/index.tsv index 21c90c1..21c90c1 100644 --- a/Data/animations/walk-human/index.tsv +++ b/data/animations/walk-human/index.tsv diff --git a/Data/animations/walk-zombie/frames/0.tsv b/data/animations/walk-zombie/frames/0.tsv index d889b2a..d889b2a 100644 --- a/Data/animations/walk-zombie/frames/0.tsv +++ b/data/animations/walk-zombie/frames/0.tsv diff --git a/Data/animations/walk-zombie/frames/1.tsv b/data/animations/walk-zombie/frames/1.tsv index 44cb017..44cb017 100644 --- a/Data/animations/walk-zombie/frames/1.tsv +++ b/data/animations/walk-zombie/frames/1.tsv diff --git a/Data/animations/walk-zombie/frames/2.tsv b/data/animations/walk-zombie/frames/2.tsv index 377ff20..377ff20 100644 --- a/Data/animations/walk-zombie/frames/2.tsv +++ b/data/animations/walk-zombie/frames/2.tsv diff --git a/Data/animations/walk-zombie/frames/3.tsv b/data/animations/walk-zombie/frames/3.tsv index 4d82b5d..4d82b5d 100644 --- a/Data/animations/walk-zombie/frames/3.tsv +++ b/data/animations/walk-zombie/frames/3.tsv diff --git a/Data/animations/walk-zombie/frames/4.tsv b/data/animations/walk-zombie/frames/4.tsv index a0e0cc9..a0e0cc9 100644 --- a/Data/animations/walk-zombie/frames/4.tsv +++ b/data/animations/walk-zombie/frames/4.tsv diff --git a/Data/animations/walk-zombie/frames/5.tsv b/data/animations/walk-zombie/frames/5.tsv index 3281de2..3281de2 100644 --- a/Data/animations/walk-zombie/frames/5.tsv +++ b/data/animations/walk-zombie/frames/5.tsv diff --git a/Data/animations/walk-zombie/frames/6.tsv b/data/animations/walk-zombie/frames/6.tsv index 1e8c483..1e8c483 100644 --- a/Data/animations/walk-zombie/frames/6.tsv +++ b/data/animations/walk-zombie/frames/6.tsv diff --git a/Data/animations/walk-zombie/frames/7.tsv b/data/animations/walk-zombie/frames/7.tsv index c0f6e11..c0f6e11 100644 --- a/Data/animations/walk-zombie/frames/7.tsv +++ b/data/animations/walk-zombie/frames/7.tsv diff --git a/Data/animations/walk-zombie/frames/8.tsv b/data/animations/walk-zombie/frames/8.tsv index dbd6e25..dbd6e25 100644 --- a/Data/animations/walk-zombie/frames/8.tsv +++ b/data/animations/walk-zombie/frames/8.tsv diff --git a/Data/animations/walk-zombie/frames/9.tsv b/data/animations/walk-zombie/frames/9.tsv index 65ad29a..65ad29a 100644 --- a/Data/animations/walk-zombie/frames/9.tsv +++ b/data/animations/walk-zombie/frames/9.tsv diff --git a/Data/animations/walk-zombie/frames/a.tsv b/data/animations/walk-zombie/frames/a.tsv index cf28701..cf28701 100644 --- a/Data/animations/walk-zombie/frames/a.tsv +++ b/data/animations/walk-zombie/frames/a.tsv diff --git a/Data/animations/walk-zombie/frames/b.tsv b/data/animations/walk-zombie/frames/b.tsv index 661a129..661a129 100644 --- a/Data/animations/walk-zombie/frames/b.tsv +++ b/data/animations/walk-zombie/frames/b.tsv diff --git a/Data/animations/walk-zombie/frames/c.tsv b/data/animations/walk-zombie/frames/c.tsv index 73fef4e..73fef4e 100644 --- a/Data/animations/walk-zombie/frames/c.tsv +++ b/data/animations/walk-zombie/frames/c.tsv diff --git a/Data/animations/walk-zombie/frames/d.tsv b/data/animations/walk-zombie/frames/d.tsv index fa7da9c..fa7da9c 100644 --- a/Data/animations/walk-zombie/frames/d.tsv +++ b/data/animations/walk-zombie/frames/d.tsv diff --git a/Data/animations/walk-zombie/frames/e.tsv b/data/animations/walk-zombie/frames/e.tsv index 8b265be..8b265be 100644 --- a/Data/animations/walk-zombie/frames/e.tsv +++ b/data/animations/walk-zombie/frames/e.tsv diff --git a/Data/animations/walk-zombie/frames/f.tsv b/data/animations/walk-zombie/frames/f.tsv index 480c0c3..480c0c3 100644 --- a/Data/animations/walk-zombie/frames/f.tsv +++ b/data/animations/walk-zombie/frames/f.tsv diff --git a/Data/animations/walk-zombie/index.tsv b/data/animations/walk-zombie/index.tsv index 805fe9d..805fe9d 100644 --- a/Data/animations/walk-zombie/index.tsv +++ b/data/animations/walk-zombie/index.tsv diff --git a/Data/customlevels.txt 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Binary files differdiff --git a/Data/sounds/bounce.ogg b/data/sounds/bounce.ogg index 5360183..5360183 100644 --- a/Data/sounds/bounce.ogg +++ b/data/sounds/bounce.ogg Binary files differdiff --git a/Data/sounds/bounce2.ogg b/data/sounds/bounce2.ogg index 2d4688b..2d4688b 100644 --- a/Data/sounds/bounce2.ogg +++ b/data/sounds/bounce2.ogg Binary files differdiff --git a/Data/sounds/disguise-kill.ogg b/data/sounds/disguise-kill.ogg index 8c2b359..8c2b359 100644 --- a/Data/sounds/disguise-kill.ogg +++ b/data/sounds/disguise-kill.ogg Binary files differdiff --git a/Data/sounds/explosion.ogg b/data/sounds/explosion.ogg index a88bd8c..a88bd8c 100644 --- a/Data/sounds/explosion.ogg +++ b/data/sounds/explosion.ogg Binary files differdiff --git a/Data/sounds/footstep/0.ogg b/data/sounds/footstep/0.ogg index 77ed23b..77ed23b 100644 --- a/Data/sounds/footstep/0.ogg +++ b/data/sounds/footstep/0.ogg Binary files differdiff --git a/Data/sounds/footstep/1.ogg b/data/sounds/footstep/1.ogg index 15f0396..15f0396 100644 --- a/Data/sounds/footstep/1.ogg +++ b/data/sounds/footstep/1.ogg Binary files differdiff --git a/Data/sounds/footstep/2.ogg b/data/sounds/footstep/2.ogg index d0b9634..d0b9634 100644 --- a/Data/sounds/footstep/2.ogg +++ b/data/sounds/footstep/2.ogg Binary files differdiff --git a/Data/sounds/footstep/3.ogg b/data/sounds/footstep/3.ogg index 05bc694..05bc694 100644 --- a/Data/sounds/footstep/3.ogg +++ b/data/sounds/footstep/3.ogg Binary files differdiff --git a/Data/sounds/footstep/4.ogg b/data/sounds/footstep/4.ogg index 4545d44..4545d44 100644 --- a/Data/sounds/footstep/4.ogg +++ b/data/sounds/footstep/4.ogg Binary files differdiff --git a/Data/sounds/grenade/pin-pull.flac b/data/sounds/grenade/pin-pull.flac index 51f5708..51f5708 100644 --- a/Data/sounds/grenade/pin-pull.flac +++ b/data/sounds/grenade/pin-pull.flac Binary files differdiff --git a/Data/sounds/grenade/pin-replace.flac b/data/sounds/grenade/pin-replace.flac index fd0b91b..fd0b91b 100644 --- a/Data/sounds/grenade/pin-replace.flac +++ b/data/sounds/grenade/pin-replace.flac Binary files differdiff --git a/Data/sounds/gun/empty-clip.wav b/data/sounds/gun/empty-clip.wav index d6b01fc..d6b01fc 100644 --- a/Data/sounds/gun/empty-clip.wav +++ b/data/sounds/gun/empty-clip.wav Binary files differdiff --git a/Data/sounds/gun/fire/20-gauge-shotgun.wav b/data/sounds/gun/fire/20-gauge-shotgun.wav index 338c31f..338c31f 100644 --- a/Data/sounds/gun/fire/20-gauge-shotgun.wav +++ b/data/sounds/gun/fire/20-gauge-shotgun.wav Binary files differdiff --git a/Data/sounds/gun/fire/22-magnum-pistol.wav b/data/sounds/gun/fire/22-magnum-pistol.wav index 37e23ab..37e23ab 100644 --- a/Data/sounds/gun/fire/22-magnum-pistol.wav +++ b/data/sounds/gun/fire/22-magnum-pistol.wav Binary files differdiff --git a/Data/sounds/gun/fire/9-mm-pistol.wav b/data/sounds/gun/fire/9-mm-pistol.wav index c328fc9..c328fc9 100644 --- a/Data/sounds/gun/fire/9-mm-pistol.wav +++ b/data/sounds/gun/fire/9-mm-pistol.wav Binary files differdiff --git a/Data/sounds/gun/fire/ar-15-pistol.wav b/data/sounds/gun/fire/ar-15-pistol.wav index 7f83595..7f83595 100644 --- a/Data/sounds/gun/fire/ar-15-pistol.wav +++ b/data/sounds/gun/fire/ar-15-pistol.wav Binary files differdiff --git a/Data/sounds/gun/fire/ar-15-rifle.wav b/data/sounds/gun/fire/ar-15-rifle.wav index 425ecbc..425ecbc 100644 --- a/Data/sounds/gun/fire/ar-15-rifle.wav +++ b/data/sounds/gun/fire/ar-15-rifle.wav Binary files differdiff --git a/Data/sounds/gun/near-bullet.wav b/data/sounds/gun/near-bullet.wav index 6e7091c..6e7091c 100644 --- a/Data/sounds/gun/near-bullet.wav +++ b/data/sounds/gun/near-bullet.wav Binary files differdiff --git a/Data/sounds/gun/reload.wav b/data/sounds/gun/reload.wav index 402a7e7..402a7e7 100644 --- a/Data/sounds/gun/reload.wav +++ b/data/sounds/gun/reload.wav Binary files differdiff --git a/Data/sounds/handlerelease.ogg b/data/sounds/handlerelease.ogg index 4dc2e43..4dc2e43 100644 --- a/Data/sounds/handlerelease.ogg +++ b/data/sounds/handlerelease.ogg Binary files differdiff --git a/Data/sounds/headland.ogg b/data/sounds/headland.ogg index b9b51de..b9b51de 100644 --- a/Data/sounds/headland.ogg +++ b/data/sounds/headland.ogg Binary files differdiff --git a/Data/sounds/headshot.ogg b/data/sounds/headshot.ogg index 3809dc3..3809dc3 100644 --- a/Data/sounds/headshot.ogg +++ b/data/sounds/headshot.ogg Binary files differdiff --git a/Data/sounds/impact/body-fall.wav b/data/sounds/impact/body-fall.wav index 3e884a6..3e884a6 100644 --- a/Data/sounds/impact/body-fall.wav +++ b/data/sounds/impact/body-fall.wav Binary files differdiff --git a/Data/sounds/impact/body-hit.wav b/data/sounds/impact/body-hit.wav index a4e61d7..a4e61d7 100644 --- a/Data/sounds/impact/body-hit.wav +++ b/data/sounds/impact/body-hit.wav Binary files differdiff --git a/Data/sounds/impact/knife-stab.wav b/data/sounds/impact/knife-stab.wav index 0b636b0..0b636b0 100644 --- a/Data/sounds/impact/knife-stab.wav +++ b/data/sounds/impact/knife-stab.wav Binary files differdiff --git a/Data/sounds/impact/wall-hit.wav b/data/sounds/impact/wall-hit.wav index 5d419a4..5d419a4 100644 --- a/Data/sounds/impact/wall-hit.wav +++ b/data/sounds/impact/wall-hit.wav Binary files differdiff --git a/Data/sounds/knifesong.ogg b/data/sounds/knifesong.ogg index ee93c91..ee93c91 100644 --- a/Data/sounds/knifesong.ogg +++ b/data/sounds/knifesong.ogg Binary files differdiff --git a/Data/sounds/mainmenusong.ogg b/data/sounds/mainmenusong.ogg index aa40fc9..aa40fc9 100644 --- a/Data/sounds/mainmenusong.ogg +++ b/data/sounds/mainmenusong.ogg Binary files differdiff --git a/Data/sounds/rain.ogg b/data/sounds/rain.ogg index 0c1933f..0c1933f 100644 --- a/Data/sounds/rain.ogg +++ b/data/sounds/rain.ogg Binary files differdiff --git a/Data/sounds/riflewhack.ogg b/data/sounds/riflewhack.ogg index 3bf4fc5..3bf4fc5 100644 --- a/Data/sounds/riflewhack.ogg +++ b/data/sounds/riflewhack.ogg Binary files differdiff --git a/Data/sounds/shootsong.ogg b/data/sounds/shootsong.ogg index 5503e84..5503e84 100644 --- a/Data/sounds/shootsong.ogg +++ b/data/sounds/shootsong.ogg Binary files differdiff --git a/Data/sounds/soul-in.ogg b/data/sounds/soul-in.ogg index e38479d..e38479d 100644 --- a/Data/sounds/soul-in.ogg +++ b/data/sounds/soul-in.ogg Binary files differdiff --git a/Data/sounds/soul-out.ogg b/data/sounds/soul-out.ogg index a14ec80..a14ec80 100644 --- a/Data/sounds/soul-out.ogg +++ b/data/sounds/soul-out.ogg Binary files differdiff --git a/Data/sounds/underwater.ogg b/data/sounds/underwater.ogg index eb43d04..eb43d04 100644 --- a/Data/sounds/underwater.ogg +++ b/data/sounds/underwater.ogg Binary files differdiff --git a/Data/sounds/zombiesong.ogg b/data/sounds/zombiesong.ogg index 910002c..910002c 100644 --- a/Data/sounds/zombiesong.ogg +++ b/data/sounds/zombiesong.ogg Binary files differdiff --git a/Data/textures/black.png b/data/textures/black.png index 9fff93b..9fff93b 100644 --- a/Data/textures/black.png +++ b/data/textures/black.png Binary files differdiff --git a/Data/textures/blood/00.png b/data/textures/blood/00.png index c43e6e8..c43e6e8 100644 --- a/Data/textures/blood/00.png +++ b/data/textures/blood/00.png Binary files differdiff --git a/Data/textures/blood/01.png b/data/textures/blood/01.png index 996f90e..996f90e 100644 --- a/Data/textures/blood/01.png +++ b/data/textures/blood/01.png Binary files differdiff --git a/Data/textures/blood/02.png b/data/textures/blood/02.png index f691690..f691690 100644 --- a/Data/textures/blood/02.png +++ b/data/textures/blood/02.png Binary files differdiff --git a/Data/textures/blood/03.png b/data/textures/blood/03.png index 15a2101..15a2101 100644 --- a/Data/textures/blood/03.png +++ b/data/textures/blood/03.png Binary files differdiff --git a/Data/textures/blood/04.png b/data/textures/blood/04.png index 4c8e5cb..4c8e5cb 100644 --- a/Data/textures/blood/04.png +++ b/data/textures/blood/04.png Binary files differdiff --git a/Data/textures/blood/05.png b/data/textures/blood/05.png index a54c138..a54c138 100644 --- a/Data/textures/blood/05.png +++ b/data/textures/blood/05.png Binary files differdiff --git a/Data/textures/blood/06.png b/data/textures/blood/06.png index 1ff2dea..1ff2dea 100644 --- a/Data/textures/blood/06.png +++ b/data/textures/blood/06.png Binary files differdiff --git a/Data/textures/blood/07.png b/data/textures/blood/07.png index f746bc9..f746bc9 100644 --- a/Data/textures/blood/07.png +++ b/data/textures/blood/07.png Binary files differdiff --git a/Data/textures/blood/08.png b/data/textures/blood/08.png index 0bcd5a5..0bcd5a5 100644 --- a/Data/textures/blood/08.png +++ b/data/textures/blood/08.png Binary files differdiff --git a/Data/textures/blood/09.png b/data/textures/blood/09.png index 3dade05..3dade05 100644 --- a/Data/textures/blood/09.png +++ b/data/textures/blood/09.png Binary files differdiff --git a/Data/textures/blood/10.png b/data/textures/blood/10.png index fb461da..fb461da 100644 --- a/Data/textures/blood/10.png +++ b/data/textures/blood/10.png Binary files differdiff --git a/Data/textures/flare.png b/data/textures/flare.png index b7f0c30..b7f0c30 100644 --- a/Data/textures/flare.png +++ b/data/textures/flare.png Binary files differdiff --git a/Data/textures/font.png b/data/textures/font.png index a48ae83..a48ae83 100644 --- a/Data/textures/font.png +++ b/data/textures/font.png Binary files differdiff --git a/Data/textures/scope.png b/data/textures/scope.png index e3acddf..e3acddf 100644 --- a/Data/textures/scope.png +++ b/data/textures/scope.png Binary files differdiff --git a/Data/textures/sprites/blood.png b/data/textures/sprites/blood.png index 6c02b02..6c02b02 100644 --- a/Data/textures/sprites/blood.png +++ b/data/textures/sprites/blood.png Binary files differdiff --git a/Data/textures/sprites/flash-hit.png b/data/textures/sprites/flash-hit.png index 0b7781b..0b7781b 100644 --- a/Data/textures/sprites/flash-hit.png +++ b/data/textures/sprites/flash-hit.png Binary files differdiff --git a/Data/textures/sprites/flash-muzzle.png b/data/textures/sprites/flash-muzzle.png index ec99efd..ec99efd 100644 --- a/Data/textures/sprites/flash-muzzle.png +++ b/data/textures/sprites/flash-muzzle.png Binary files differdiff --git a/Data/textures/sprites/person-dead.png b/data/textures/sprites/person-dead.png index fc2c78f..fc2c78f 100644 --- a/Data/textures/sprites/person-dead.png +++ b/data/textures/sprites/person-dead.png Binary files differdiff --git a/Data/textures/sprites/person.png b/data/textures/sprites/person.png index d1a7cb0..d1a7cb0 100644 --- a/Data/textures/sprites/person.png +++ b/data/textures/sprites/person.png Binary files differdiff --git a/Data/textures/sprites/smoke.png b/data/textures/sprites/smoke.png index 1cef15c..1cef15c 100644 --- a/Data/textures/sprites/smoke.png +++ b/data/textures/sprites/smoke.png Binary files differdiff --git a/Data/textures/sprites/white.png b/data/textures/sprites/white.png index 0768357..0768357 100644 --- a/Data/textures/sprites/white.png +++ b/data/textures/sprites/white.png Binary files differdiff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 0022a07..8c9ea72 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -114,6 +114,8 @@ void LoadSounds(bool musictoggle) gSampleSet[footstepsound + 2] = loadSound("footstep/2.ogg"); gSampleSet[footstepsound + 3] = loadSound("footstep/3.ogg"); gSampleSet[footstepsound + 4] = loadSound("footstep/4.ogg"); + gSampleSet[pinpullsound] = loadSound("grenade/pin-pull.flac"); + gSampleSet[pinreplacesound] = loadSound("grenade/pin-replace.flac"); gSampleSet[clicksound] = loadSound("gun/empty-clip.wav"); gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav"); gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav"); @@ -122,8 +124,6 @@ void LoadSounds(bool musictoggle) gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav"); gSampleSet[nearbulletsound] = loadSound("gun/near-bullet.wav"); gSampleSet[reloadsound] = loadSound("gun/reload.wav"); - gSampleSet[pinpullsound] = loadSound("grenade/pin-pull.flac"); - gSampleSet[pinreplacesound] = loadSound("grenade/pin-replace.flac"); gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav"); gSampleSet[bodyhitsound] = loadSound("impact/body-hit.wav"); gSampleSet[knifeslashsound] = loadSound("impact/knife-stab.wav"); @@ -250,7 +250,7 @@ void initGame(Game* game) game->timeremaining = 50; game->difficulty= 0.8f; - ifstream ipstream {"Data/customlevels.txt"}; + ifstream ipstream {"data/customlevels.txt"}; if (ipstream) { ipstream.ignore(256,'\n');//ignore descriptive text ipstream >> game->nummissions; @@ -511,96 +511,32 @@ void initGame(Game* game) // Setup block models if (!game->initialized) { - game->blocks[0].load((char*) ":Data:Models:Block1.solid"); - game->blocks[1].load((char*) ":Data:Models:Block2.solid"); - game->blocks[2].load((char*) ":Data:Models:Block3.solid"); - game->blocks[3].load((char*) ":Data:Models:Block4.solid"); - for (auto&& block : game->blocks) { - block.Rotate(90, 0, 0); - block.Scale(0.8f, 0.8f, 0.8f); - block.CalculateNormals(); - - // Fix block radius - auto& center = block.boundingspherecenter; - center.x = center.y = center.z = 0; - - float radiusqr = 0.0; - for (int x = 0; x < block.vertexNum; x++) { - auto distance = findDistancefast(center, - block.vertex[x]); - if (distance > radiusqr) - radiusqr = distance; - } - block.boundingsphereradius = sqrt(radiusqr); - } - - game->sidewalkcollide.load((char*) ":Data:Models:Lowheightcollide.solid"); - game->sidewalkcollide.Rotate(90, 0, 0); - game->sidewalkcollide.Scale(0.8f, 0.8f, 0.8f); - game->sidewalkcollide.CalculateNormals(); - - game->blockwalls[0].load((char*) ":Data:Models:Block1collide.solid"); - game->blockwalls[1].load((char*) ":Data:Models:Block2collide.solid"); - game->blockwalls[2].load((char*) ":Data:Models:Block3collide.solid"); - game->blockwalls[3].load((char*) ":Data:Models:Block4collide.solid"); - for (auto&& blockwall : game->blockwalls) { - blockwall.Rotate(90, 0, 0); - blockwall.Scale(0.8f, 0.75f, 0.8f); - blockwall.CalculateNormals(); - } - - game->blockroofs[0].load((char*) ":Data:Models:Highblock1collide.solid"); - game->blockroofs[1].load((char*) ":Data:Models:Highblock2collide.solid"); - game->blockroofs[2].load((char*) ":Data:Models:Highblock3collide.solid"); - game->blockroofs[3].load((char*) ":Data:Models:Highblock4collide.solid"); - for (auto&& blockroof : game->blockroofs) { - blockroof.Rotate(90, 0, 0); - blockroof.Scale(0.8f, 0.8f, 0.8f); - blockroof.CalculateNormals(); - } - - game->blockcollide[0].load((char*) ":Data:Models:block1complete.solid"); - game->blockcollide[1].load((char*) ":Data:Models:block2complete.solid"); - game->blockcollide[2].load((char*) ":Data:Models:block3complete.solid"); - game->blockcollide[3].load((char*) ":Data:Models:block4complete.solid"); - for (auto&& blockcollide : game->blockcollide) { - blockcollide.Rotate(90, 0, 0); - blockcollide.Scale(0.8f, 0.8f, 0.8f); - blockcollide.CalculateNormals(); - } - - game->blocksimplecollide[0].load((char*) ":Data:Models:lowsimplecollide1.solid"); - game->blocksimplecollide[1].load((char*) ":Data:Models:lowsimplecollide2.solid"); - game->blocksimplecollide[2].load((char*) ":Data:Models:lowsimplecollide3.solid"); - game->blocksimplecollide[3].load((char*) ":Data:Models:lowsimplecollide4.solid"); - for (auto&& blocksimplecollide : game->blocksimplecollide) { - blocksimplecollide.Rotate(90, 0, 0); - blocksimplecollide.Scale(0.8f, 0.8f, 0.8f); - blocksimplecollide.CalculateNormals(); - } - - game->blockocclude.load((char*) ":Data:Models:blockocclude.solid"); - game->blockocclude.Rotate(90, 0, 0); - game->blockocclude.Scale(0.8f, 0.8f, 0.8f); - game->blockocclude.CalculateNormals(); - - game->blocksimple.load((char*) ":Data:Models:blocksimple.solid"); - game->blocksimple.Rotate(90, 0, 0); - game->blocksimple.Scale(0.8f, 2.0f, 0.8f); - game->blocksimple.CalculateNormals(); - - game->street.load((char*) ":Data:Models:streetsubdivided2.solid"); - game->street.Rotate(90,0,0); - game->street.Scale(0.01f, 0.01f, 0.01f); - game->street.CalculateNormals(); - - game->Bigstreet = game->street; - game->Bigstreet.Scale(10000.0f, 10000.0f, 10000.0f); - - game->path.load((char*) ":Data:Models:path.solid"); - game->path.Rotate(90,0,0); - game->path.Scale(0.8f, 0.8f, 0.8f); - game->path.CalculateNormals(); + game->blocks[0].load("blocks/0.off"); + game->blocks[1].load("blocks/1.off"); + game->blocks[2].load("blocks/2.off"); + game->blocks[3].load("blocks/3.off"); + game->sidewalkcollide.load("collide/sidewalk.off"); + game->blockwalls[0].load("collide/blocks/walls/0.off"); + game->blockwalls[1].load("collide/blocks/walls/1.off"); + game->blockwalls[2].load("collide/blocks/walls/2.off"); + game->blockwalls[3].load("collide/blocks/walls/3.off"); + game->blockroofs[0].load("collide/blocks/roofs/0.off"); + game->blockroofs[1].load("collide/blocks/roofs/1.off"); + game->blockroofs[2].load("collide/blocks/roofs/2.off"); + game->blockroofs[3].load("collide/blocks/roofs/3.off"); + game->blockcollide[0].load("collide/blocks/0.off"); + game->blockcollide[1].load("collide/blocks/1.off"); + game->blockcollide[2].load("collide/blocks/2.off"); + game->blockcollide[3].load("collide/blocks/3.off"); + game->blocksimplecollide[0].load("collide/blocks/simple/0.off"); + game->blocksimplecollide[1].load("collide/blocks/simple/1.off"); + game->blocksimplecollide[2].load("collide/blocks/simple/2.off"); + game->blocksimplecollide[3].load("collide/blocks/simple/3.off"); + game->blockocclude.load("blocks/occlude.off"); + game->blocksimple.load("blocks/simple.off"); + game->street.load("streets/small.off"); + game->Bigstreet.load("streets/big.off"); + game->path.load("streets/path.off"); } auto& vip = game->person[game->numpeople = 1]; @@ -662,163 +598,30 @@ void initGame(Game* game) } if (!game->initialized) { - //Load player model - skeletonmodels[0].load((char*) ":Data:Models:Head.solid"); - skeletonmodels[0].Rotate(90,0,0); - skeletonmodels[0].Scale(.02,.02,.02); - skeletonmodels[0].CalculateNormals(); - skeletonmodels[1].load((char*) ":Data:Models:Chest.solid"); - skeletonmodels[1].Rotate(90,0,0); - skeletonmodels[1].Scale(.02,.02,.02); - skeletonmodels[1].CalculateNormals(); - skeletonmodels[2].load((char*) ":Data:Models:Abdomen.solid"); - skeletonmodels[2].Rotate(90,0,0); - skeletonmodels[2].Scale(.02,.02,.02); - skeletonmodels[2].CalculateNormals(); - skeletonmodels[3].load((char*) ":Data:Models:Upper arm.solid"); - skeletonmodels[3].Rotate(90,0,0); - skeletonmodels[3].Scale(.02,.02,.02); - skeletonmodels[3].CalculateNormals(); - skeletonmodels[4].load((char*) ":Data:Models:Lower arm.solid"); - skeletonmodels[4].Rotate(90,0,0); - skeletonmodels[4].Scale(.02,.02,.02); - skeletonmodels[4].CalculateNormals(); - skeletonmodels[5].load((char*) ":Data:Models:Hand.solid"); - skeletonmodels[5].Rotate(90,0,0); - skeletonmodels[5].Scale(.02,.02,.02); - skeletonmodels[5].CalculateNormals(); - skeletonmodels[6].load((char*) ":Data:Models:Upper leg.solid"); - skeletonmodels[6].Rotate(90,0,0); - skeletonmodels[6].Scale(.02,.02,.02); - skeletonmodels[6].CalculateNormals(); - skeletonmodels[7].load((char*) ":Data:Models:Lower leg.solid"); - skeletonmodels[7].Rotate(90,0,0); - skeletonmodels[7].Scale(.02,.02,.02); - skeletonmodels[7].CalculateNormals(); - skeletonmodels[8].load((char*) ":Data:Models:Foot.solid"); - skeletonmodels[8].Rotate(90,0,0); - skeletonmodels[8].Scale(.02,.02,.02); - skeletonmodels[8].CalculateNormals(); - skeletonmodels[9].load((char*) ":Data:Models:Shades.solid"); - skeletonmodels[9].Rotate(90,0,0); - skeletonmodels[9].Scale(.02,.02,.02); - skeletonmodels[9].CalculateNormals(); - - //Load gun models - gunmodels[sniperriflemodel].load((char*) ":Data:Models:sniperrifle.solid"); - - gunmodels[sniperriflemodel].Rotate(0,0,90); - - gunmodels[sniperriflemodel].Scale(.001,.001,.001); - - gunmodels[sniperriflemodel].CalculateNormals(); - - gunmodels[assaultriflemodel].load((char*) ":Data:Models:assaultrifle.solid"); - - gunmodels[assaultriflemodel].Rotate(0,0,90); - - gunmodels[assaultriflemodel].Scale(.01,.01,.01); - - gunmodels[assaultriflemodel].CalculateNormals(); - - gunmodels[handgunbasemodel].load((char*) ":Data:Models:Handgunbase.solid"); - - gunmodels[handgunbasemodel].Rotate(0,0,90); - - gunmodels[handgunbasemodel].Rotate(180,0,0); - - gunmodels[handgunbasemodel].Scale(.014,.014,.014); - - gunmodels[handgunbasemodel].CalculateNormals(); - - gunmodels[handgunbasemodel].MultColor(.6); - - gunmodels[handgunslidemodel].load((char*) ":Data:Models:Handgunslide.solid"); - - gunmodels[handgunslidemodel].Rotate(0,0,90); - - gunmodels[handgunslidemodel].Rotate(180,0,0); - - gunmodels[handgunslidemodel].Scale(.014,.014,.014); - - gunmodels[handgunslidemodel].CalculateNormals(); - - gunmodels[handgunslidemodel].MultColor(.6); - - gunmodels[handgun2basemodel].load((char*) ":Data:Models:glockbase.solid"); - - gunmodels[handgun2basemodel].Rotate(0,0,90); - - gunmodels[handgun2basemodel].Rotate(180,0,0); - - gunmodels[handgun2basemodel].Scale(.014,.014,.014); - - gunmodels[handgun2basemodel].CalculateNormals(); - - gunmodels[handgun2basemodel].MultColor(.6); - - gunmodels[handgun2slidemodel].load((char*) ":Data:Models:glockslide.solid"); - - gunmodels[handgun2slidemodel].Rotate(0,0,90); - - gunmodels[handgun2slidemodel].Rotate(180,0,0); - - gunmodels[handgun2slidemodel].Scale(.014,.014,.014); - - gunmodels[handgun2slidemodel].CalculateNormals(); - - gunmodels[handgun2slidemodel].MultColor(.6); - - gunmodels[grenadebasemodel].load((char*) ":Data:Models:grenadebase.solid"); - - gunmodels[grenadebasemodel].Rotate(0,0,90); - - gunmodels[grenadebasemodel].Rotate(180,0,0); - - gunmodels[grenadebasemodel].Scale(.014,.014,.014); - - gunmodels[grenadebasemodel].CalculateNormals(); - - gunmodels[grenadepinmodel].load((char*) ":Data:Models:grenadepin.solid"); - - gunmodels[grenadepinmodel].Rotate(0,0,90); - - gunmodels[grenadepinmodel].Rotate(180,0,0); - - gunmodels[grenadepinmodel].Scale(.014,.014,.014); - - gunmodels[grenadepinmodel].CalculateNormals(); - - gunmodels[grenadespoonmodel].load((char*) ":Data:Models:grenadespoon.solid"); - - gunmodels[grenadespoonmodel].Rotate(0,0,90); - - gunmodels[grenadespoonmodel].Rotate(180,0,0); - - gunmodels[grenadespoonmodel].Scale(.014,.014,.014); - - gunmodels[grenadespoonmodel].CalculateNormals(); - - gunmodels[knifemodel].load((char*) ":Data:Models:Knife.solid"); - - gunmodels[knifemodel].Rotate(0,0,90); - - gunmodels[knifemodel].Rotate(180,0,0); - - gunmodels[knifemodel].Scale(.014,.014,.014); - - gunmodels[knifemodel].CalculateNormals(); - - gunmodels[shotgunmodel].load((char*) ":Data:Models:shotgun.solid"); - - gunmodels[shotgunmodel].Rotate(0,0,90); - - gunmodels[shotgunmodel].Scale(.001,.001,.001); - - gunmodels[shotgunmodel].CalculateNormals(); - - gunmodels[shotgunmodel].MultColor(.6); - + // Load person model + skeletonmodels[0].load("skeleton/head.off"); + skeletonmodels[1].load("skeleton/chest.off"); + skeletonmodels[2].load("skeleton/abdomen.off"); + skeletonmodels[3].load("skeleton/arm.off"); + skeletonmodels[4].load("skeleton/forearm.off"); + skeletonmodels[5].load("skeleton/hand.off"); + skeletonmodels[6].load("skeleton/thigh.off"); + skeletonmodels[7].load("skeleton/leg.off"); + skeletonmodels[8].load("skeleton/foot.off"); + skeletonmodels[9].load("skeleton/shades.off"); + + // Load weapon models + gunmodels[sniperriflemodel].load("guns/sniper-rifle.off"); + gunmodels[assaultriflemodel].load("guns/assault-rifle.off"); + gunmodels[handgunbasemodel].load("guns/handgun-big-base.off"); + gunmodels[handgunslidemodel].load("guns/handgun-big-slide.off"); + gunmodels[handgun2basemodel].load("guns/handgun-small-base.off"); + gunmodels[handgun2slidemodel].load("guns/handgun-small-slide.off"); + gunmodels[grenadebasemodel].load("grenade/base.off"); + gunmodels[grenadepinmodel].load("grenade/pin.off"); + gunmodels[grenadespoonmodel].load("grenade/spoon.off"); + gunmodels[knifemodel].load("knife.off"); + gunmodels[shotgunmodel].load("guns/shotgun.off"); } //Setup costumes @@ -829,35 +632,20 @@ void initGame(Game* game) float bottomcolor[3]; //Police - headcolor[0]=(float)240/255; - headcolor[1]=(float)183/255; - headcolor[2]=(float)132/255; - footcolor[0]=(float)119/255; - footcolor[1]=(float)68/255; - footcolor[2]=(float)18/255; - handcolor[0]=(float)240/255; - handcolor[1]=(float)183/255; - handcolor[2]=(float)132/255; - topcolor[0]=(float)14/255; - topcolor[1]=(float)18/255; - topcolor[2]=(float)195/255; - bottomcolor[0]=(float)14/255; - bottomcolor[1]=(float)18/255; - bottomcolor[2]=(float)195/255; // Greenish skin if zombies diff --git a/src/Models.cpp b/src/Models.cpp index cc69c44..6d8eecf 100644 --- a/src/Models.cpp +++ b/src/Models.cpp @@ -1,6 +1,5 @@ #include "Models.h" - -#include "Serialize.h" +#include "misc.h" //Functions void Model::UpdateVertexArray(){ @@ -62,43 +61,55 @@ void Model::UpdateVertexArray(){ boundingsphereradius=sqrt(boundingsphereradius); } -bool Model::load(Str255 Name) +void Model::load(const char* path) { - short tfile; - Files file; - - tfile=file.OpenFile(Name); - SetFPos(tfile,fsFromStart,0); - - // read model settings - ReadShort(tfile,1,&vertexNum); - ReadShort(tfile,1,&TriangleNum); - - // read the model data - ReadXYZ(tfile,vertexNum,vertex); - ReadTexturedTriangle(tfile,TriangleNum,Triangles); + auto model = loadModel(path); + vertexNum = model.vertices.len; + for (short i = 0; i < vertexNum; ++i) { + vertex[i].x = model.vertices.ptr[i].x; + vertex[i].y = model.vertices.ptr[i].y; + vertex[i].z = model.vertices.ptr[i].z; + } + free(model.vertices.ptr); - FSClose(tfile); + TriangleNum = model.faces.len; + for (short i = 0; i < TriangleNum; ++i) { + Triangles[i].vertex[0] = model.faces.ptr[i].v[0]; + Triangles[i].vertex[1] = model.faces.ptr[i].v[1]; + Triangles[i].vertex[2] = model.faces.ptr[i].v[2]; + Triangles[i].r = model.faces.ptr[i].r; + Triangles[i].g = model.faces.ptr[i].g; + Triangles[i].b = model.faces.ptr[i].b; + } + free(model.faces.ptr); - UpdateVertexArray(); + XYZ average {}; + for (auto&& v : vertex) + boundingspherecenter += v; + boundingspherecenter /= vertexNum; - XYZ average; - int howmany; - average=0; - howmany=0; - for(int i=0;i<vertexNum;i++){ - howmany++; - average=average+vertex[i]; - } - average=average/howmany; - boundingspherecenter=average; - boundingsphereradius=0; - for(int i=0;i<vertexNum;i++){ - if(findDistancefast(average,vertex[i])>boundingsphereradius)boundingsphereradius=findDistancefast(average,vertex[i]); - } - boundingsphereradius=sqrt(boundingsphereradius); + boundingsphereradius = 0; + for (auto&& v : vertex) + boundingsphereradius = max(boundingsphereradius, + findDistancefast(average, v)); + boundingsphereradius = sqrt(boundingsphereradius); + CalculateNormals(); +} - return 1; +void Model::save(const char* path) +{ + auto f = fopen(path, "w"); + fprintf(f, "%d %d 0\n", vertexNum, TriangleNum); + for (int i = 0; i < vertexNum; ++i) + fprintf(f, "%.3f %.3f %.3f\n", + vertex[i].x, vertex[i].y, vertex[i].z); + for (int i = 0; i < TriangleNum; ++i) + fprintf(f, "3 %d %d %d %.3f %.3f %.3f\n", + Triangles[i].vertex[0], + Triangles[i].vertex[1], + Triangles[i].vertex[2], + Triangles[i].r, Triangles[i].g, Triangles[i].b); + fclose(f); } void Model::Scale(float xscale,float yscale,float zscale) diff --git a/src/Models.h b/src/Models.h index 9c48841..2e37a9b 100644 --- a/src/Models.h +++ b/src/Models.h @@ -20,41 +20,42 @@ // class TexturedTriangle{ - public: - short vertex[3]; - float r,g,b; +public: + short vertex[3]; + float r,g,b; }; class Model{ - public: - short vertexNum,TriangleNum; - - XYZ vertex[max_model_vertex]; - XYZ normals[max_textured_triangle]; - TexturedTriangle Triangles[max_textured_triangle]; - GLfloat vArray[max_textured_triangle*27]; - - XYZ boundingspherecenter; - float boundingsphereradius; - int LineCheck(XYZ p1,XYZ p2, XYZ *p); - int LineCheck2(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate); - int LineCheck2(XYZ *p1,XYZ *p2, XYZ *p,XYZ *move,float *rotate); - int LineCheck3(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate,float *d); - - void UpdateVertexArray(); - bool load(Str255 Name); - void Scale(float xscale,float yscale,float zscale); - void ScaleNormals(float xscale,float yscale,float zscale); - void Translate(float xtrans,float ytrans,float ztrans); - void CalculateNormals(); - void draw(); - void draw(float r,float g,float b); - void draw(float r,float g,float b, float o); - void draw(float r,float g,float b, float x, float y, float z); - void Rotate(float xang,float yang,float zang); - void MultColor(float howmuch); - - XYZ boundingboxmin,boundingboxmax; +public: + short vertexNum, TriangleNum; + + XYZ vertex[max_model_vertex]; + XYZ normals[max_textured_triangle]; + TexturedTriangle Triangles[max_textured_triangle]; + GLfloat vArray[max_textured_triangle*27]; + + XYZ boundingspherecenter; + float boundingsphereradius; + int LineCheck(XYZ p1,XYZ p2, XYZ *p); + int LineCheck2(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate); + int LineCheck2(XYZ *p1,XYZ *p2, XYZ *p,XYZ *move,float *rotate); + int LineCheck3(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate,float *d); + + void UpdateVertexArray(); + void load(const char*); + void save(const char*); + void Scale(float xscale,float yscale,float zscale); + void ScaleNormals(float xscale,float yscale,float zscale); + void Translate(float xtrans,float ytrans,float ztrans); + void CalculateNormals(); + void draw(); + void draw(float r,float g,float b); + void draw(float r,float g,float b, float o); + void draw(float r,float g,float b, float x, float y, float z); + void Rotate(float xang,float yang,float zang); + void MultColor(float howmuch); + + XYZ boundingboxmin, boundingboxmax; }; #endif diff --git a/src/misc.h b/src/misc.h index 96b2307..fbd70cd 100644 --- a/src/misc.h +++ b/src/misc.h @@ -25,6 +25,20 @@ struct JointData { signed char parent; }; +struct ModelData { + struct { + struct { float x, y, z; } *ptr; + size_t len; + } vertices; + struct { + struct { + short v[3]; + float r, g, b; + } *ptr; + size_t len; + } faces; +}; + struct MuscleData { float length, initlen, minlen, maxlen; bool flag; @@ -38,6 +52,7 @@ extern "C" { #endif // __cplusplus AnimationData loadAnimation(const char*); void loadJoints(JointData*); + ModelData loadModel(const char*); void loadMuscles(MuscleData*); ALuint loadSound(const char*); GLuint loadTexture(const char*); diff --git a/src/misc.zig b/src/misc.zig index 2bbb9f0..7ff4680 100644 --- a/src/misc.zig +++ b/src/misc.zig @@ -24,12 +24,15 @@ usingnamespace @cImport({ }); const Dir = std.fs.Dir; +const TokenIterator = std.mem.TokenIterator; const al = @import("zeal"); const allocPrint = std.fmt.allocPrint; const allocator = std.heap.c_allocator; +const assert = std.debug.assert; const count = std.mem.count; const cwd = std.fs.cwd; const data_dir = @import("build_options").data_dir ++ [_]u8{ sep }; +const endsWith = std.mem.endsWith; const eql = std.mem.eql; const free = std.c.free; const join = std.fs.path.joinZ; @@ -38,6 +41,7 @@ const parseFloat = std.fmt.parseFloat; const parseInt = std.fmt.parseInt; const sep = std.fs.path.sep; const span = std.mem.span; +const startsWith = std.mem.startsWith; const std = @import("std"); const tokenize = std.mem.tokenize; @@ -146,6 +150,93 @@ export fn loadJoints(joints: [*]Joint) void { } } +const Vertex = extern struct { + x: f32, y: f32, z: f32, +}; + +const Face = extern struct { + // Only support triangles + v: [3]u16, + r: f32, g: f32, b: f32, +}; + +const OffIterator = struct { + token_iterator: TokenIterator, + + pub fn init(buffer: []const u8) OffIterator { + var self = .{ .token_iterator = tokenize(buffer, "\n") }; + if (!endsWith(u8, self.token_iterator.next().?, "OFF")) + self.token_iterator.reset(); + return self; + } + + pub fn next(self: *OffIterator) ?TokenIterator { + while (self.token_iterator.next()) |line| { + var words = tokenize(line, " "); + if (words.next()) |word| { // not empty + if (!startsWith(u8, word, "#")) { // not comment + words.reset(); + return words; + } + } + } + return null; + } +}; + +/// Load model from given OFF file. +export fn loadModel(path: [*:0]const u8) extern struct { + vertices: extern struct { + ptr: [*]Vertex, + len: usize, + }, + faces: extern struct { + ptr: [*]Face, + len: usize, + }, +} { + var dir = cwd().openDir(data_dir ++ "models", .{}) catch unreachable; + defer dir.close(); + const file = dir.readFileAlloc(allocator, span(path), max_size) + catch unreachable; + defer allocator.free(file); + var lines = OffIterator.init(file); + var counts = lines.next().?; + const vertex_count = parseInt(usize, counts.next().?, 10) catch unreachable; + const face_count = parseInt(usize, counts.next().?, 10) catch unreachable; + + const vertices = allocator.alloc(Vertex, vertex_count) catch unreachable; + for (vertices) |*vertex| { + var numbers = lines.next().?; + vertex.* = .{ + .x = parseFloat(f32, numbers.next().?) catch unreachable, + .y = parseFloat(f32, numbers.next().?) catch unreachable, + .z = parseFloat(f32, numbers.next().?) catch unreachable, + }; + } + + const faces = allocator.alloc(Face, face_count) catch unreachable; + for (faces) |*face| { + var numbers = lines.next().?; + assert(eql(u8, numbers.next().?, "3")); + face.* = .{ + .v = .{ + parseInt(u16, numbers.next().?, 10) catch unreachable, + parseInt(u16, numbers.next().?, 10) catch unreachable, + parseInt(u16, numbers.next().?, 10) catch unreachable, + }, + .r = parseFloat(f32, numbers.next().?) catch unreachable, + .g = parseFloat(f32, numbers.next().?) catch unreachable, + .b = parseFloat(f32, numbers.next().?) catch unreachable, + }; + } + + return .{ + .vertices = .{ .ptr = vertices.ptr , .len = vertices.len }, + .faces = .{ .ptr = faces.ptr , .len = faces.len }, + }; +} + const Muscle = extern struct { length: f32, initlen: f32, |