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Diffstat (limited to 'CHANGES')
-rw-r--r-- | CHANGES | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/CHANGES b/CHANGES new file mode 100644 index 0000000..6020c43 --- /dev/null +++ b/CHANGES @@ -0,0 +1,44 @@ +11-6 to 11-9 main menu, score, etc. +10-9 to 11-6 better ai, gibbing, added zombies, weather, knife, shotgun, misc. stuff +10-8 shooting delay/ effect +10-6 added rich vip guy +10-5 bug fixes, gibbing, slomo psychicness +10-4 bug fixes, blood toggle, environments, falling damage +10-1 worked on menu, pathfinding +9-27 added black shades, bug fixes, added some IDG sounds, better collision, config.txt +9-22 bug fixes +9-21 mouse smoothing, better aiming, different blood +9-20 fixed street clipping, grenades working, more blood +9-19 fixed grenade faces, fixed some assassin AI, fixed penetration bugs +9-18 started assassin AI, some more assassin AI, some work on grenades +9-17 faster aiming/crouching, VBL sync, slightly improved control sensitivity stuff +9-16 glock added, penetrating sniper rounds, better scope, different zooming +9-15 suicide, improved bashing, npcs can carry guns, reloading, headshot sound, camera positioned better, handgun +9-14 rifle bashing, aim modifications, redder headshots, speed +9-13 everything in one folder, stationary 3rd person cam toggle, visible bullets, some sound stuff +9-12 crouching, duck to snipe, pain animations +9-11 more fluid aiming, different costumes, assault rifle, health system, impact reaction, kill counter +9-10 sniper rifle scope, bullets, sounds +9-9 bug fix +9-8 sniper rifle added (fires blanks, can't zoom), ragdoll system improved, ragdoll sounds +9-7 smooth transition to pointing arms, walking, better running, skeletal 'ragdoll' system + collisions +9-6 fixed sound bug +9-5 Added distance people sprites (very far view distance, faster also) Added limit to # of people per block, more even spacing, added pointing arms (pistol aiming without the pistol) +9-4 Added random civilian placement system (populated entire city instead of a block) +9-3 Too Busy +9-2 Too Busy +9-1 Too Busy +8-31 Started basic civilian AI +8-30 Fog fixed on ground and sky, better skeletal animation, pre-calced rotations for joints +8-29 Real Life intervened, no time +8-28 Air control added, some collision fixed, occluding people, sky plane, ground does not occlude +8-27 looking up/down changes animation, editors updated to CW 8, animation editor tweaks, optimised a bit +8-26 look at previous soul position when going back into body, sound fx added, movement speed tweaks, can't see body while soul is released +8-25 black sunglasses idea(prevent visions) "dark shades" or "black shades" name +psychic vision effect added +better collision added +8-24 working under CW 8 +8-23 collision detection on street (with sidewalk+buildings) +8-22 collision detection models + firstperson view +8-21 psychic bodyguard idea +8-20 basic city engine, skeletal animation from glfighters2 pre-alpha, player+building models, jogger group |