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1 files changed, 305 insertions, 44 deletions
diff --git a/CHANGES b/CHANGES
index 6020c43..2efdf40 100644
--- a/CHANGES
+++ b/CHANGES
@@ -1,44 +1,305 @@
-11-6 to 11-9 main menu, score, etc.
-10-9 to 11-6 better ai, gibbing, added zombies, weather, knife, shotgun, misc. stuff
-10-8 shooting delay/ effect
-10-6 added rich vip guy
-10-5 bug fixes, gibbing, slomo psychicness
-10-4 bug fixes, blood toggle, environments, falling damage
-10-1 worked on menu, pathfinding
-9-27 added black shades, bug fixes, added some IDG sounds, better collision, config.txt
-9-22 bug fixes
-9-21 mouse smoothing, better aiming, different blood
-9-20 fixed street clipping, grenades working, more blood
-9-19 fixed grenade faces, fixed some assassin AI, fixed penetration bugs
-9-18 started assassin AI, some more assassin AI, some work on grenades
-9-17 faster aiming/crouching, VBL sync, slightly improved control sensitivity stuff
-9-16 glock added, penetrating sniper rounds, better scope, different zooming
-9-15 suicide, improved bashing, npcs can carry guns, reloading, headshot sound, camera positioned better, handgun
-9-14 rifle bashing, aim modifications, redder headshots, speed
-9-13 everything in one folder, stationary 3rd person cam toggle, visible bullets, some sound stuff
-9-12 crouching, duck to snipe, pain animations
-9-11 more fluid aiming, different costumes, assault rifle, health system, impact reaction, kill counter
-9-10 sniper rifle scope, bullets, sounds
-9-9 bug fix
-9-8 sniper rifle added (fires blanks, can't zoom), ragdoll system improved, ragdoll sounds
-9-7 smooth transition to pointing arms, walking, better running, skeletal 'ragdoll' system + collisions
-9-6 fixed sound bug
-9-5 Added distance people sprites (very far view distance, faster also) Added limit to # of people per block, more even spacing, added pointing arms (pistol aiming without the pistol)
-9-4 Added random civilian placement system (populated entire city instead of a block)
-9-3 Too Busy
-9-2 Too Busy
-9-1 Too Busy
-8-31 Started basic civilian AI
-8-30 Fog fixed on ground and sky, better skeletal animation, pre-calced rotations for joints
-8-29 Real Life intervened, no time
-8-28 Air control added, some collision fixed, occluding people, sky plane, ground does not occlude
-8-27 looking up/down changes animation, editors updated to CW 8, animation editor tweaks, optimised a bit
-8-26 look at previous soul position when going back into body, sound fx added, movement speed tweaks, can't see body while soul is released
-8-25 black sunglasses idea(prevent visions) "dark shades" or "black shades" name
-psychic vision effect added
-better collision added
-8-24 working under CW 8
-8-23 collision detection on street (with sidewalk+buildings)
-8-22 collision detection models + firstperson view
-8-21 psychic bodyguard idea
-8-20 basic city engine, skeletal animation from glfighters2 pre-alpha, player+building models, jogger group
+Tag:	1.3.3
+Date:	2021-07-26
+
+	Fix positional sounds
+
+	Footsteps are now enabled for everyone.
+
+	Most warnings are also resolved and unused source files are removed.
+	High score is moved out of the shared data directory.
+
+Tag:	1.3.1
+Date:	2021-07-24
+
+	Fix inverted textures
+
+	Multiple array out of bound accesses are also fixed.
+	Somehow GCC optimized them away.
+
+Tag:	1.3.0
+Date:	2021-06-22
+
+	Replace SDL_image by stb_image
+
+	SDL 1 was deprecated, including SDL_image, plus stb much smaller,
+	and we only need to load some images to memory.
+
+	In addition, a division by zero is fixed.
+
+Tag:	1.2.0
+Date:	2021-06-21
+
+	Clean up warnings and trailing whitespaces
+
+Tag:	1.1.1
+Date:	2021-06-17
+
+	Fix and standardize build
+
+	This release marks the relicensing from uDevGame license to GNU GPLv3+.
+	The version number is chosen somewhat arbitrarily partly as
+	the successor of the SVN repository whose latest revision was 110.
+
+	Since then, a few compilation flags were tweaked
+	and a new compilation error on more recent gcc was fixed.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-11-29
+
+	Add main menu, score, etc.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-11-06
+
+	Improve AI and gibbing
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-11-06
+
+	Add zombies, weather, knife, shotgun and other miscellaneous
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-10-08
+
+	Add shooting delay/effect
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-10-06
+
+	Add rich VIP guy
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-10-05
+
+	Add gibbing and slomo psychicness
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-10-04
+
+	Add blood toggle, environments and falling damage
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-10-01
+
+	Add menu and path finding
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-27
+
+	Add black shades, some IDG sounds and config.txt
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-27
+
+	Improve collision
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-21
+
+	Improve aiming with smoother mouse movement
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-21
+
+	Add more blood
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-20
+
+	Fix street clipping and grenades working
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-19
+
+	Fix grenade faces, assassin AI and penetration bugs
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-18
+
+	Add assassin AI and grenades
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-17
+
+	Tweak aiming/crouching and control sensitivity
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-17
+
+	Add VBL sync
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-16
+
+	Add glock
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-16
+
+	Improve sniping
+
+	Sniper rounds can now penetrate.  Scoping and zooming is also enhanced.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-15
+
+	Add guns for NPCs, handgun, suicide, reloading and headshot sound
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-15
+
+	Improved bashing and camera position
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-14
+
+	Add rifle bashing and tweak aim, speed and head shots visual
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-13
+
+	Add stationary 3rd person cam toggle, visible bullets and some sounds
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-12
+
+	Add animations for crouching, duck to snipe and pain
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-11
+
+	Make aiming more fluid add impact reaction
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-11
+
+	Add assault rifle and different costumes
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-11
+
+	Add health system and kill counter
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-10
+
+	Add sniper rifle scope, bullets and sounds
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-08
+
+	Add sniper rifle (fires blanks, can't zoom)
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-08
+
+	Improve ragdoll system and add sounds for it
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-07
+
+	Improve animation
+
+	Transition to pointing arms and walking is smoothened
+	and running is improved.  A skeletal ragdoll system
+	with collisions is added.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-06
+
+	Fix sound bug
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-05
+
+	Add distance people sprites (very far view distance, faster also)
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-05
+
+	Add # of people per block limit, more spacing
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-05
+
+	Add pointing arms (pistol aiming without the pistol)
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-09-04
+
+	Add random civilian placement system
+
+	The entire city is populated instead of a block.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-31
+
+	Started basic civilian AI
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-30
+
+	Fix fog on ground and sky
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-30
+
+	Improve skeletal animation with pre-calculated rotations for joints
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-28
+
+	Add air control and fix collision
+
+	Occluding people, sky plane, ground does not occlude.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-27
+
+	Edit looking up/down and optimised a bit
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-26
+
+	Improve psychic vision
+
+	The bodyguard looks at previous soul position when going back
+	into body, can't see body while soul is released.
+
+	Sound effects are added and movement speed is tweaked.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-25
+
+	Add psychic vision effect
+
+	Black sunglasses idea (prevent visions) leads
+	to the "dark shades" or "black shades" name.
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-25
+
+	Improve collision
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-23
+
+	Add collision detection on street (with sidewalk and buildings)
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-22
+
+	Add collision detection models + first-person view
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-21
+
+	Come up with the psychic bodyguard idea
+
+Author:	David Rosen <david@wolfire.com>
+Date:	2002-08-20
+
+	Initialize the game
+
+	Basic city engine and skeletal animation were from GLFighters 2
+	pre-alpha.  Player and building models and jogger group are also added.