diff options
Diffstat (limited to 'CHANGES')
-rw-r--r-- | CHANGES | 349 |
1 files changed, 305 insertions, 44 deletions
diff --git a/CHANGES b/CHANGES index 6020c43..2efdf40 100644 --- a/CHANGES +++ b/CHANGES @@ -1,44 +1,305 @@ -11-6 to 11-9 main menu, score, etc. -10-9 to 11-6 better ai, gibbing, added zombies, weather, knife, shotgun, misc. stuff -10-8 shooting delay/ effect -10-6 added rich vip guy -10-5 bug fixes, gibbing, slomo psychicness -10-4 bug fixes, blood toggle, environments, falling damage -10-1 worked on menu, pathfinding -9-27 added black shades, bug fixes, added some IDG sounds, better collision, config.txt -9-22 bug fixes -9-21 mouse smoothing, better aiming, different blood -9-20 fixed street clipping, grenades working, more blood -9-19 fixed grenade faces, fixed some assassin AI, fixed penetration bugs -9-18 started assassin AI, some more assassin AI, some work on grenades -9-17 faster aiming/crouching, VBL sync, slightly improved control sensitivity stuff -9-16 glock added, penetrating sniper rounds, better scope, different zooming -9-15 suicide, improved bashing, npcs can carry guns, reloading, headshot sound, camera positioned better, handgun -9-14 rifle bashing, aim modifications, redder headshots, speed -9-13 everything in one folder, stationary 3rd person cam toggle, visible bullets, some sound stuff -9-12 crouching, duck to snipe, pain animations -9-11 more fluid aiming, different costumes, assault rifle, health system, impact reaction, kill counter -9-10 sniper rifle scope, bullets, sounds -9-9 bug fix -9-8 sniper rifle added (fires blanks, can't zoom), ragdoll system improved, ragdoll sounds -9-7 smooth transition to pointing arms, walking, better running, skeletal 'ragdoll' system + collisions -9-6 fixed sound bug -9-5 Added distance people sprites (very far view distance, faster also) Added limit to # of people per block, more even spacing, added pointing arms (pistol aiming without the pistol) -9-4 Added random civilian placement system (populated entire city instead of a block) -9-3 Too Busy -9-2 Too Busy -9-1 Too Busy -8-31 Started basic civilian AI -8-30 Fog fixed on ground and sky, better skeletal animation, pre-calced rotations for joints -8-29 Real Life intervened, no time -8-28 Air control added, some collision fixed, occluding people, sky plane, ground does not occlude -8-27 looking up/down changes animation, editors updated to CW 8, animation editor tweaks, optimised a bit -8-26 look at previous soul position when going back into body, sound fx added, movement speed tweaks, can't see body while soul is released -8-25 black sunglasses idea(prevent visions) "dark shades" or "black shades" name -psychic vision effect added -better collision added -8-24 working under CW 8 -8-23 collision detection on street (with sidewalk+buildings) -8-22 collision detection models + firstperson view -8-21 psychic bodyguard idea -8-20 basic city engine, skeletal animation from glfighters2 pre-alpha, player+building models, jogger group +Tag: 1.3.3 +Date: 2021-07-26 + + Fix positional sounds + + Footsteps are now enabled for everyone. + + Most warnings are also resolved and unused source files are removed. + High score is moved out of the shared data directory. + +Tag: 1.3.1 +Date: 2021-07-24 + + Fix inverted textures + + Multiple array out of bound accesses are also fixed. + Somehow GCC optimized them away. + +Tag: 1.3.0 +Date: 2021-06-22 + + Replace SDL_image by stb_image + + SDL 1 was deprecated, including SDL_image, plus stb much smaller, + and we only need to load some images to memory. + + In addition, a division by zero is fixed. + +Tag: 1.2.0 +Date: 2021-06-21 + + Clean up warnings and trailing whitespaces + +Tag: 1.1.1 +Date: 2021-06-17 + + Fix and standardize build + + This release marks the relicensing from uDevGame license to GNU GPLv3+. + The version number is chosen somewhat arbitrarily partly as + the successor of the SVN repository whose latest revision was 110. + + Since then, a few compilation flags were tweaked + and a new compilation error on more recent gcc was fixed. + +Author: David Rosen <david@wolfire.com> +Date: 2002-11-29 + + Add main menu, score, etc. + +Author: David Rosen <david@wolfire.com> +Date: 2002-11-06 + + Improve AI and gibbing + +Author: David Rosen <david@wolfire.com> +Date: 2002-11-06 + + Add zombies, weather, knife, shotgun and other miscellaneous + +Author: David Rosen <david@wolfire.com> +Date: 2002-10-08 + + Add shooting delay/effect + +Author: David Rosen <david@wolfire.com> +Date: 2002-10-06 + + Add rich VIP guy + +Author: David Rosen <david@wolfire.com> +Date: 2002-10-05 + + Add gibbing and slomo psychicness + +Author: David Rosen <david@wolfire.com> +Date: 2002-10-04 + + Add blood toggle, environments and falling damage + +Author: David Rosen <david@wolfire.com> +Date: 2002-10-01 + + Add menu and path finding + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-27 + + Add black shades, some IDG sounds and config.txt + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-27 + + Improve collision + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-21 + + Improve aiming with smoother mouse movement + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-21 + + Add more blood + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-20 + + Fix street clipping and grenades working + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-19 + + Fix grenade faces, assassin AI and penetration bugs + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-18 + + Add assassin AI and grenades + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-17 + + Tweak aiming/crouching and control sensitivity + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-17 + + Add VBL sync + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-16 + + Add glock + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-16 + + Improve sniping + + Sniper rounds can now penetrate. Scoping and zooming is also enhanced. + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-15 + + Add guns for NPCs, handgun, suicide, reloading and headshot sound + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-15 + + Improved bashing and camera position + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-14 + + Add rifle bashing and tweak aim, speed and head shots visual + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-13 + + Add stationary 3rd person cam toggle, visible bullets and some sounds + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-12 + + Add animations for crouching, duck to snipe and pain + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-11 + + Make aiming more fluid add impact reaction + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-11 + + Add assault rifle and different costumes + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-11 + + Add health system and kill counter + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-10 + + Add sniper rifle scope, bullets and sounds + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-08 + + Add sniper rifle (fires blanks, can't zoom) + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-08 + + Improve ragdoll system and add sounds for it + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-07 + + Improve animation + + Transition to pointing arms and walking is smoothened + and running is improved. A skeletal ragdoll system + with collisions is added. + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-06 + + Fix sound bug + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-05 + + Add distance people sprites (very far view distance, faster also) + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-05 + + Add # of people per block limit, more spacing + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-05 + + Add pointing arms (pistol aiming without the pistol) + +Author: David Rosen <david@wolfire.com> +Date: 2002-09-04 + + Add random civilian placement system + + The entire city is populated instead of a block. + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-31 + + Started basic civilian AI + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-30 + + Fix fog on ground and sky + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-30 + + Improve skeletal animation with pre-calculated rotations for joints + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-28 + + Add air control and fix collision + + Occluding people, sky plane, ground does not occlude. + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-27 + + Edit looking up/down and optimised a bit + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-26 + + Improve psychic vision + + The bodyguard looks at previous soul position when going back + into body, can't see body while soul is released. + + Sound effects are added and movement speed is tweaked. + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-25 + + Add psychic vision effect + + Black sunglasses idea (prevent visions) leads + to the "dark shades" or "black shades" name. + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-25 + + Improve collision + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-23 + + Add collision detection on street (with sidewalk and buildings) + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-22 + + Add collision detection models + first-person view + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-21 + + Come up with the psychic bodyguard idea + +Author: David Rosen <david@wolfire.com> +Date: 2002-08-20 + + Initialize the game + + Basic city engine and skeletal animation were from GLFighters 2 + pre-alpha. Player and building models and jogger group are also added. |