diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..3533ac0 --- /dev/null +++ b/README.md @@ -0,0 +1,141 @@ +# Black Shades + +Black Shades was one of the winners of the uDevGame 2002 contest, +out of about 40 contestants. David Rosen aimed for a much simpler +graphical style than in GLFighters and Lugaru in order to complete the game +within the deadline. In Black Shades you control a psychic bodyguard, +and try to protect the VIP (dressed in white) from a horde of zombies, +snipers and other assorted would-be assassins. + +## Unique Features + +* Infinite randomly generated city +* Rag-doll skeletal animation +* Soul release mode +* Fluid aiming system +* Stop assassins by shooting them, knocking them unconscious, + disarming them, tackling the VIP out of the line of fire, + or any combination of the above + +## Instructions +Try to keep your VIP (the guy in white) alive as long as possible. +The assassins will all try to shoot or stab him to death. You must do +all you can to prevent this. Your reputation has preceded you, so the VIP +has absolute confidence in your abilities and will completely ignore all +the assassins. When an assassin is aiming at your VIP with a gun, you will +psychicly see a line of sight extending from him to your VIP. This line +will narrow and redden until it disappears and the assassin fires. Depending +on the situation it may be best just to shoot the assassin(s), or to dive +and tackle the VIP to the ground to avoid the bullet. Unfortunately +your psychic powers do not show the line of sight of knife-wielding assassins. + +If you are feeling overwhelmed you can use psychic aiming to temporarily +speed up your thought processes and aim your shots better. If there are +no visible enemies you may want to release your soul and look for +nearby enemies. When your soul is released your VIP pulsates between +blue and red, civilians between black and red, and assassins are solid red. + +If you die or your VIP is killed, the level restarts. If you are interested +in the theory behind this: you are a psychic bodyguard, so you can see +small distances into the future. The failure only occured in a possible future +which you are now going to try and avoid. + +### Controls +* wasd = walk +* shift = run +* mouse = look +* control = crouch/zoom +* click = fire (while aiming) or smash (while running) + or pick up gun (while crouching over a body and not aiming) + or disarm (while not aiming) +* q = aim or un-aim (important for picking up guns) +* r = reload +* e = psychic aim +* z = toggle soul release +* space = dive (while running forwards) +* ctrl+g to grab/ungrab the cursor +* alt+enter to switch to fullscreen and back again + +Keys for debug mode: +* tab = 3rdperson toggle +* f = force push :) +* shift-x = switch weapons + +### Scoring System +* 150 points for a successful disarm +* 300 points for destroying a zombie (by blowing its head off) +* 100+50x points for completing a mission where x is the mission number + (i.e. 450 points for completing mission 3) +* 75 points for incapacitating an assassin, +50 if he had a knife +* -300 points for hurting a civilian +* -200 points for allowing the VIP to die + +The penalty for failing to protect the VIP is halved if you kill the assassin. + +You can edit levels by setting `Custom levels` to 1 in the config +and editing the `customlevels.txt` file in the data folder. + +### Weapons +#### Bare Hands +Smack people with them. Or if you want to be nice, walk or stand (don't run) +near somebody with a gun and take it away. + +#### Knife +Like bare hands, but deadly and with longer range. +Look out for knife-wielding assassins, they are the most dangerous. + +#### Handgun +One shot with this should be enough to incapacitate +any human target, but they may remain conscious for a second +(this can be bad if they are about to stab your VIP, aim for the head). + +#### Magnum +Not as much ammo as the vanilla handgun, but one shot is an instantenous kill. + +#### Assault Rifle +This weapon has quite a kick and is bigger and more unwieldy than the handguns, +but it has a large magazine and can fire quickly if necessary. + +#### Sniper Rifle +A bit more powerful than the magnum, with a scope. +Very difficult to aim unless you are zoomed in (zoom by holding the control key). + +#### Shotgun +Aim and shoot. Very powerful but somewhat inaccurate. + +#### Grenade +Hold down the mouse button to take out the pin, release the button to throw it. +Crouch to change your mind and put the pin back in. You can knock people out +if you hit them in the head, or of course you can just blow them to pieces. + +## Troubleshooting +Right now it's all compiling... + +If you want fullscreen at startup, currently you have to `-DFULLSCREEN`. +It is not recommended on OS X however as it seems to have a problem keeping +the mouse properly grabbed, thus requiring some key combination. + +The only known bugs are: +* It doesn't work too well under classic emulation +* Occasional collision detection issues +* Turning virtual memory off can cause speed issues + +## License and Credits +Black Shades was originally developed by David Rosen for a Macintosh game +programming contest called uDevGame held by iDevGames.com in 2002 and released +under the freeware uDevGame License. In 2021, David Rosen relicensed the game +under the terms of the GNU General Public License version 3 or later. + +Main menu music is included with permission from musician John Graham, +Copyright 2002. Due to legal difficulties all other music is composed +by David Rosen at the last minute based on some nice loops made by +Carlos Camacho, hence the *programmer music*. + +Artist David Drew modelled the assault rifle, +sniper rifle, handgun, shotgun and grenade. + +David Rosen's other friends and beta testers also helped +during the early phases of development. + +Black Shades was ported to other operating systems by relnev, +theoddone33, icculus and zakk. The Bug was fixed by Toby Haynes. |