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diff --git a/README.md b/README.md index ab79709..89dcaa3 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,13 @@ # Black Shades -Black Shades was one of the winners of the uDevGame 2002 contest, -out of about 40 contestants. David Rosen aimed for a much simpler -graphical style than in GLFighters and Lugaru in order to complete the game -within the deadline. In Black Shades you control a psychic bodyguard, -and try to protect the VIP (dressed in white) from a horde of zombies, -snipers and other assorted would-be assassins. + +In Black Shades you control a psychic bodyguard, and try to protect the VIP +(dressed in white) from a horde of zombies, snipers and other assorted +would-be assassins.  ## Unique Features + * Infinite randomly generated city * Rag-doll skeletal animation * Soul release mode @@ -17,132 +16,15 @@ snipers and other assorted would-be assassins. disarming them, tackling the VIP out of the line of fire, or any combination of the above -## Instructions -Try to keep your VIP (the guy in white) alive as long as possible. -The assassins will all try to shoot or stab him to death. You must do -all you can to prevent this. Your reputation has preceded you, so the VIP -has absolute confidence in your abilities and will completely ignore all -the assassins. When an assassin is aiming at your VIP with a gun, you will -psychicly see a line of sight extending from him to your VIP. This line -will narrow and redden until it disappears and the assassin fires. Depending -on the situation it may be best just to shoot the assassin(s), or to dive -and tackle the VIP to the ground to avoid the bullet. Unfortunately -your psychic powers do not show the line of sight of knife-wielding assassins. - -If you are feeling overwhelmed you can use psychic aiming to temporarily -speed up your thought processes and aim your shots better. If there are -no visible enemies you may want to release your soul and look for -nearby enemies. When your soul is released your VIP pulsates between -blue and red, civilians between black and red, and assassins are solid red. - -If you die or your VIP is killed, the level restarts. If you are interested -in the theory behind this: you are a psychic bodyguard, so you can see -small distances into the future. The failure only occured in a possible future -which you are now going to try and avoid. - -### Controls -* wasd = walk -* left shift = run -* mouse = look -* left control = crouch -* left click = - * while running or not armed with a gun: smash or stab - * while aiming: fire - * with grenade: pull pin (release button to throw) -* right click = - * while aiming sniper rifle: zoom - * while not aiming: disarm - * with grenade: put pin back -* space = dive (while running forwards) -* q = - * while crouching over a body and not aiming: pick up weapon - * otherwise: psychic aim -* e = aim or un-aim (important for picking up guns) -* r = reload -* z = toggle soul release -* l = laser sight - -Keys for debug mode: -* tab = toggle third-person modes -* middle click = shoot grenade -* f = force push :) -* x = switch weapons -* b = pause if shift else slomo -* k = progress to next level - -### Scoring System -* 150 points for a successful disarm -* 300 points for destroying a zombie (by blowing its head off) -* 100+50x points for completing a mission where x is the mission number - (i.e. 450 points for completing mission 3) -* 75 points for incapacitating an assassin, +50 if he had a knife -* -300 points for hurting a civilian -* -200 points for allowing the VIP to die - -The penalty for failing to protect the VIP is halved if you kill the assassin. - -You can edit levels by setting `Custom levels` to 1 in the config -and editing the `customlevels.txt` file in the data folder. - -### Weapons -#### Bare Hands -Smack people with them. Or if you want to be nice, come near somebody -with a gun and take it away. - -#### Knife -Like bare hands, but deadly and with longer range. -Look out for knife-wielding assassins, they are the most dangerous. - -#### Handgun -One shot with this should be enough to incapacitate -any human target, but they may remain conscious for a second -(this can be bad if they are about to stab your VIP, aim for the head). - -#### Magnum -Not as much ammo as the vanilla handgun, but one shot is an instantenous kill. - -#### Assault Rifle -This weapon has quite a kick and is bigger and more unwieldy than the handguns, -but it has a large magazine and can fire quickly if necessary. - -#### Sniper Rifle -A bit more powerful than the magnum, with a scope. -Very difficult to aim unless you are zoomed in. - -#### Shotgun -Aim and shoot. Very powerful but somewhat inaccurate. - -#### Grenade -Hold down the left mouse button to take out the pin, release the button -to throw it. Right click to change your mind and put the pin back in. -You can knock people out if you hit them in the head, -or of course you can just blow them to pieces. - -## Troubleshooting -Right now it's all compiling… - -The only known bugs are: -* It doesn't work too well under classic emulation -* Occasional collision detection issues -* Turning virtual memory off can cause speed issues - -## License and Credits -Black Shades was originally developed by David Rosen for a Macintosh game -programming contest called uDevGame held by iDevGames.com in 2002 and released -under the freeware uDevGame License. In 2021, David Rosen relicensed the game -under the terms of the GNU General Public License version 3 or later. +## Copying -Main menu music is included with permission from musician John Graham, -Copyright 2002. Due to legal difficulties all other music is composed -by David Rosen at the last minute based on some nice loops made by -Carlos Camacho, hence the *programmer music*. + -Artist David Drew modelled the assault rifle, -sniper rifle, handgun, shotgun and grenade. +Black Shades is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. -David Rosen's other friends and beta testers also helped -during the early phases of development. +Please refer to the project's wiki for the complete list of [credits]. -Black Shades was ported to other operating systems by Steven "relnev" Fuller, -Dan "theoddone33" Olson, Ryan "icculus" Gordon and Zachary "zakk" Jack Slater. -The Bug was fixed by Toby Haynes. +[credits]: https://man.sr.ht/~cnx/blackshades/credits.md |