diff options
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/TODO b/TODO deleted file mode 100644 index dea061d..0000000 --- a/TODO +++ /dev/null @@ -1,32 +0,0 @@ - -Implement SDL_image for pngs -CLI Options -Keyboard config shit -toggling third person -AI Fix -What Ryan said about it: -"I don't have the source in front of me, but it looks like the people walk -correctly, but keep deciding to change their destination...this is likely -because we're reading the path model wrong or something. I don't know. -There's path determination code that if you comment it out, everyone -walks in a straight line, so that's the problem. Whether it's the -determination code itself or what it bases its calculation on...I have no -idea." - -What Toby did: -Something, I dunno, here's his explanation; - -"Staring deep into the barely commented depths of Black Shades, I tried -out Ryan's idea about the pathfinding that you put in the ToDo file. -Having acheived the everyone walking in straight lines effect, I set -about a bit of hackery. - -In GameTick.cpp, the variable realcheck is a trigger for a lot of the -pathfinding stuff. It checks whether we are at the end of our path, or -we are moving away from our target. I have no idea why the second bit -isn't working properly - maybe there is some funny updating going on for -either oldplayercoords or playercoords. Commenting out the second check -gets the game working with a more believable collection of moving people." - -And this was the patch: -http://cvs.icculus.org/horde/chora/diff.php/Source/GameTick.cpp?rt=blackshades&r1=1.7&r2=1.8&ty=h |