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-
-Implement SDL_image for pngs
-CLI Options
-Keyboard config shit
-toggling third person
-AI Fix
-What Ryan said about it:
-"I don't have the source in front of me, but it looks like the people walk
-correctly, but keep deciding to change their destination...this is likely
-because we're reading the path model wrong or something. I don't know.
-There's path determination code that if you comment it out, everyone
-walks in a straight line, so that's the problem. Whether it's the
-determination code itself or what it bases its calculation on...I have no
-idea."
-
-What Toby did:
-Something, I dunno, here's his explanation;
-
-"Staring deep into the barely commented depths of Black Shades, I tried 
-out Ryan's idea about the pathfinding that you put in the ToDo file. 
-Having acheived the everyone walking in straight lines effect, I set 
-about a bit of hackery.
-
-In GameTick.cpp, the variable realcheck is a trigger for a lot of the 
-pathfinding stuff. It checks whether we are at the end of our path, or 
-we are moving away from our target. I have no idea why the second bit 
-isn't working properly - maybe there is some funny updating going on for 
-either oldplayercoords or playercoords. Commenting out the second check 
-gets the game working with a more believable collection of moving people."
-
-And this was the patch:
-http://cvs.icculus.org/horde/chora/diff.php/Source/GameTick.cpp?rt=blackshades&r1=1.7&r2=1.8&ty=h