diff options
Diffstat (limited to 'build.zig')
-rw-r--r-- | build.zig | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..3803827 --- /dev/null +++ b/build.zig @@ -0,0 +1,58 @@ +const std = @import("std"); + +pub fn build(b: *std.build.Builder) void { + const exe = b.addExecutable("blackshades", null); + const cxxflags = [_][]const u8{ "--std=c++17" }; + exe.addCSourceFile("src/Main.cpp", &cxxflags); + exe.addCSourceFile("src/Camera.cpp", &cxxflags); + exe.addCSourceFile("src/Decals.cpp", &cxxflags); + exe.addCSourceFile("src/Fog.cpp", &cxxflags); + exe.addCSourceFile("src/Frustum.cpp", &cxxflags); + exe.addCSourceFile("src/GameDraw.cpp", &cxxflags); + exe.addCSourceFile("src/GameInitDispose.cpp", &cxxflags); + exe.addCSourceFile("src/GameLoop.cpp", &cxxflags); + exe.addCSourceFile("src/GameTick.cpp", &cxxflags); + exe.addCSourceFile("src/Globals.cpp", &cxxflags); + exe.addCSourceFile("src/MacInput.cpp", &cxxflags); + exe.addCSourceFile("src/Main.cpp", &cxxflags); + exe.addCSourceFile("src/Models.cpp", &cxxflags); + exe.addCSourceFile("src/Person.cpp", &cxxflags); + exe.addCSourceFile("src/Quaternions.cpp", &cxxflags); + exe.addCSourceFile("src/Serialize.cpp", &cxxflags); + exe.addCSourceFile("src/Skeleton.cpp", &cxxflags); + exe.addCSourceFile("src/Sprites.cpp", &cxxflags); + exe.addCSourceFile("src/Support.cpp", &cxxflags); + exe.addCSourceFile("src/TGALoader.cpp", &cxxflags); + exe.addCSourceFile("src/Text.cpp", &cxxflags); + exe.addCSourceFile("src/Timer.cpp", &cxxflags); + exe.addCSourceFile("src/Textures.cpp", &cxxflags); + + exe.linkSystemLibrary("GL"); + exe.linkSystemLibrary("GLU"); + exe.linkSystemLibrary("SDL"); + exe.linkSystemLibrary("SDL_image"); + exe.linkSystemLibrary("alut"); + exe.linkSystemLibrary("c++"); + exe.linkSystemLibrary("openal"); + + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + exe.setTarget(b.standardTargetOptions(.{})); + + // Standard release options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. + exe.setBuildMode(b.standardReleaseOptions()); + + exe.install(); + + const run_cmd = exe.run(); + run_cmd.step.dependOn(b.getInstallStep()); + if (b.args) |args| { + run_cmd.addArgs(args); + } + + const run_step = b.step("run", "Run the app"); + run_step.dependOn(&run_cmd.step); +} |