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-rw-r--r--build.zig34
1 files changed, 32 insertions, 2 deletions
diff --git a/build.zig b/build.zig
index 7294e1a..d43a430 100644
--- a/build.zig
+++ b/build.zig
@@ -1,6 +1,32 @@
+// Build recipe
+// Copyright (C) 2021  Nguyễn Gia Phong
+//
+// This file is part of Black Shades.
+//
+// Black Shades is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published
+// by the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Black Shades is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Black Shades.  If not, see <https://www.gnu.org/licenses/>.
+
 const std = @import("std");
+const InstallDirectoryOptions = std.build.InstallDirectoryOptions;
+const Builder = std.build.Builder;
+
+const data = InstallDirectoryOptions{
+    .source_dir = "Data",
+    .install_dir = .{ .Custom = "share" }, // break in future Zig
+    .install_subdir = "blackshades",
+};
 
-pub fn build(b: *std.build.Builder) void {
+pub fn build(b: *Builder) void {
     const exe = b.addExecutable("blackshades", "src/main.zig");
     exe.addIncludeDir("src");
 
@@ -22,8 +48,9 @@ pub fn build(b: *std.build.Builder) void {
     exe.addCSourceFile("src/Sprites.cpp", &cxxflags);
     exe.addCSourceFile("src/Support.cpp", &cxxflags);
     exe.addCSourceFile("src/Text.cpp", &cxxflags);
-    exe.addCSourceFile("src/Textures.cpp", &cxxflags);
 
+    exe.addCSourceFile("lib/lodepng/lodepng.c", &.{ "-ansi", "-pedantic" });
+    exe.addIncludeDir("lib/lodepng");
     exe.addPackage(.{ .name = "gfz", .path = "lib/gfz/src/gfz.zig" });
     exe.linkSystemLibrary("glfw");
     exe.addPackage(.{ .name = "ini", .path = "lib/ini/src/ini.zig" });
@@ -46,6 +73,9 @@ pub fn build(b: *std.build.Builder) void {
     // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
     exe.setBuildMode(b.standardReleaseOptions());
 
+    const data_dir = b.getInstallPath(data.install_dir, data.install_subdir);
+    exe.addBuildOption([]const u8, "data_dir", data_dir);
+    b.installDirectory(data);
     exe.install();
 
     const run_cmd = exe.run();