diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/config.ini | 2 | ||||
-rw-r--r-- | data/customlevels.txt | 41 | ||||
-rw-r--r-- | data/levels.ini | 126 |
3 files changed, 127 insertions, 42 deletions
diff --git a/data/config.ini b/data/config.ini index fdd3793..7a9e150 100644 --- a/data/config.ini +++ b/data/config.ini @@ -12,5 +12,5 @@ music = true mouse sensitivity = 1.0 [misc] -custom levels = false +custom levels = 0 debug = false diff --git a/data/customlevels.txt b/data/customlevels.txt deleted file mode 100644 index 4aa9b93..0000000 --- a/data/customlevels.txt +++ /dev/null @@ -1,41 +0,0 @@ -Number of missions: -2 -Level type: (assassin=0, zombie=1) -0 -Environment: (sunny=0, foggy=1, snowy=2, rainy=3, red=4, night=5) -3 -How many different guns can assassins have: -2 -List them: (0=unarmed, 1=sniper rifle, 2=assaultrifle, 3=magnum, 4=handgun, 5=grenade, 6=knife, 7=shotgun -1 -3 -One out of how many civilians is an assassin: -4 -Starting gun: (see above) -6 -How many magazines/grenades: -5 -Time requirement: -30 -Difficulty:(0 to 2, 1=normal) -.6 - -Level type: (assassin=0, zombie=1) -1 -Environment: (sunny=0, foggy=1, snowy=2, rainy=3, red=4, night=5) -4 -How many different guns can assassins have: -2 -List them: (0=unarmed, 1=sniper rifle, 2=assaultrifle, 3=magnum, 4=handgun, 5=grenade, 6=knife, 7=shotgun -1 -3 -One out of how many civilians is an assassin: -4 -Starting gun: (see above) -3 -How many magazines/grenades: -10 -Time requirement: -25 -Difficulty:(0 to 2, 1=normal) -.8 diff --git a/data/levels.ini b/data/levels.ini new file mode 100644 index 0000000..7eb6be1 --- /dev/null +++ b/data/levels.ini @@ -0,0 +1,126 @@ +; Weapons enums: +; 0: none/zombie +; 1: sniper rifle +; 2: assault rifle +; 3: magnum +; 4: handgun +; 5: grenade +; 6: knife +; 7: shotgun + +[level 0] +environment = sunny +evil weapons = 3 4 7 +evil rarity = 6 +guard weapon = 2 +guard reloads = 6 +time = 50 +difficulty = 0.6 + +[level 1] +environment = snowy +evil weapons = 2 6 +evil rarity = 5 +guard weapon = 4 +guard reloads = 3 +time = 40 +difficulty = 0.6 + +[level 2] +environment = foggy +evil weapons = 1 +evil rarity = 5 +guard weapon = 1 +guard reloads = 4 +time = 50 +difficulty = 0.9 + +[level 3] +environment = firey +evil weapons = 0 +evil rarity = 5 +guard weapon = 7 +guard reloads = 5 +time = 35 +difficulty = 0.7 + +[level 4] +environment = snowy +evil weapons = 1 2 +evil rarity = 5 +guard weapon = 5 +guard reloads = 20 +time = 30 +difficulty = 0.5 + +[level 5] +environment = rainy +evil weapons = 2 3 7 +evil rarity = 6 +guard weapon = 6 +guard reloads = 3 +time = 40 +difficulty = 0.8 + +[level 6] +environment = night +evil weapons = 3 4 7 +evil rarity = 5 +guard weapon = 3 +guard reloads = 4 +time = 30 +difficulty = 1.0 + +[level 7] +environment = firey +evil weapons = 0 +evil rarity = 5 +guard weapon = 2 +guard reloads = 5 +time = 30 +difficulty = 1.0 + +[level 8] +environment = rainy +evil weapons = 1 2 3 4 7 +evil rarity = 5 +guard weapon = 0 +guard reloads = 3 +time = 40 +difficulty = 0.8 + +[level 9] +environment = snowy +evil weapons = 1 2 3 4 6 7 +evil rarity = 4 +guard weapon = 3 +guard reloads = 3 +time = 90 +difficulty = 1.0 + +[level 10] +environment = night +evil weapons = 1 +evil rarity = 5 +guard weapon = 1 +guard reloads = 4 +time = 30 +difficulty = 1.3 + +[level 11] +environment = sunny +evil weapons = 1 6 +evil rarity = 4 +guard weapon = 6 +guard reloads = 4 +time = 30 +difficulty = 1.5 + +[level 12] +environment = firey +evil weapons = 0 +evil rarity = 4 +guard weapon = 4 +guard reloads = 10 +time = 60 +difficulty = 1.5 |