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-rw-r--r--src/AGL_DSp.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/AGL_DSp.h b/src/AGL_DSp.h
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--- a/src/AGL_DSp.h
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@@ -1,36 +0,0 @@
-#pragma once
-
-#ifndef _AGL_DSP_H_
-#define _AGL_DSP_H_
-
-/**> HEADER FILES <**/
-#include <stdlib.h>			// ANSI C cross platform headers
-#include <stdio.h>
-#include <DrawSprocket.h>	// DrawSprocket
-#include <agl.h>			// Apple's OpenGL
-#include <glu.h>			// Used for setting perspective and making objects
-#include <tk.h>				// Used for loading images
-
-/**> CONSTANT DECLARATIONS <**/
-#define	kMoveToFront		kFirstWindowOfClass
-
-// Screen Dimensions
-#define SCREEN_WIDTH		640
-#define SCREEN_HEIGHT		480
-
-/**> GLOBAL VARIABLES <**/
-extern DSpContextAttributes		gDSpContextAttributes;	// Global DrawSprocket context attributes
-extern DSpContextReference		gDSpContext;			// The global DrawSprocket context
-extern AGLContext				gOpenGLContext;			// The global OpenGL (AGL) context
-														// Note: These are actually defined in AGL_DSp.cpp
-
-/**> FUNCTION PROTOTYPES <**/
-void		ToolboxInit( void );
-Boolean 	HasAppearance( void );
-CGrafPtr	SetupScreen( int width, int height );
-void		CreateWindow( CGrafPtr &theFrontBuffer, int width, int height );
-void		ShutdownScreen( CGrafPtr theFrontBuffer );
-AGLContext	SetupAGL( AGLDrawable window );
-void		CleanupAGL( AGLContext context );
-
-#endif
\ No newline at end of file