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-rw-r--r--src/Constants.h136
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diff --git a/src/Constants.h b/src/Constants.h
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+#ifndef _CONSTANTS_H_
+#define _CONSTANTS_H_
+
+#define max_joints 50
+#define max_frames 50
+#define max_muscles 100
+#define gravity -25
+
+#define bullethole 0
+#define crater 1
+#define bloodpool 2
+
+#define idleanim 0
+#define joganim 1
+#define pistolaimanim 2
+#define walkanim 3
+#define rifleholdanim 4
+#define rifleaimanim 5
+#define assaultrifleaimanim 6
+#define crouchanim 7
+#define headpainanim 8
+#define chestpainanim 9
+#define stomachpainanim 10
+#define rightarmpainanim 11
+#define leftarmpainanim 12
+#define rightlegpainanim 13
+#define leftlegpainanim 14
+#define riflehitanim 15
+#define grenadeaimanim 16
+#define grenadechargeanim 17
+#define grenadethrowanim 18
+#define zombieeatanim 19
+#define zombiejoganim 20
+#define zombiewalkanim 21
+#define getupfrontanim 22
+#define getupbackanim 23
+#define lyinganim 24
+#define diveanim 25
+#define throwanim 26
+#define thrownanim 27
+
+#define nogun 0
+#define sniperrifle 1
+#define assaultrifle 2
+#define handgun1 3
+#define handgun2 4
+#define grenade 5
+#define knife 6
+#define shotgun 7
+
+#define sniperriflemodel 0
+#define assaultriflemodel 1
+#define handgunbasemodel 2
+#define handgunslidemodel 3
+#define handgun2basemodel 4
+#define handgun2slidemodel 5
+#define grenadebasemodel 6
+#define grenadepinmodel 7
+#define grenadespoonmodel 8
+#define knifemodel 9
+#define shotgunmodel 10
+
+#define visionsound 0
+#define soulinsound 1
+#define souloutsound 2
+#define footstepsound 3
+#define bodylandsound 8
+#define headlandsound 9
+#define riflesound 10
+#define bodyhitsound 11
+#define wallhitsound 12
+#define machinegunsound 13
+#define nearbulletsound 14
+#define headwhacksound 15
+#define headshotsound 16
+#define reloadsound 17
+#define clicksound 18
+#define pistol1sound 19
+#define pistol2sound 20
+#define pinpullsound 21
+#define pinreplacesound 22
+#define grenadethrowsound 23
+#define bouncesound 24
+#define bounce2sound 25
+#define explosionsound 26
+#define bodywhacksound 27
+#define rainsound 28
+#define losesound 29
+#define disguisekillsound 30
+#define knifeslashsound 31
+#define shotgunsound 32
+#define mainmenusong 33
+#define shootsong 34
+#define knifesong 35
+#define zombiesong 36
+
+#define sunny_environment 0
+#define foggy_environment 1
+#define snowy_environment 2
+#define rainy_environment 3
+#define firey_environment 4
+#define night_environment 5
+
+#define randomshoot_type 0
+#define zombie_type 1
+#define soldiers_type 2
+#define snipers_type 3
+#define stabber_type 4
+
+#define shotdelayamount 3
+
+#define fleshtone1 240/255
+#define fleshtone2 183/255
+#define fleshtone3 132/255
+
+#define headmodel 0
+#define chestmodel 1
+#define abdomenmodel 2
+#define upperarmmodel 3
+#define lowerarmmodel 4
+#define handmodel 5
+#define upperlegmodel 6
+#define lowerlegmodel 7
+#define footmodel 8
+
+#define policecostume 0
+#define bodyguardcostume 1
+#define casualcostumes 2
+#define vipcostume 6
+
+#define numcasual 4
+
+#define soundscalefactordefault 10
+
+#endif
+