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Diffstat (limited to 'src/Constants.h')
-rw-r--r-- | src/Constants.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/Constants.h b/src/Constants.h new file mode 100644 index 0000000..76c67de --- /dev/null +++ b/src/Constants.h @@ -0,0 +1,136 @@ +#ifndef _CONSTANTS_H_ +#define _CONSTANTS_H_ + +#define max_joints 50 +#define max_frames 50 +#define max_muscles 100 +#define gravity -25 + +#define bullethole 0 +#define crater 1 +#define bloodpool 2 + +#define idleanim 0 +#define joganim 1 +#define pistolaimanim 2 +#define walkanim 3 +#define rifleholdanim 4 +#define rifleaimanim 5 +#define assaultrifleaimanim 6 +#define crouchanim 7 +#define headpainanim 8 +#define chestpainanim 9 +#define stomachpainanim 10 +#define rightarmpainanim 11 +#define leftarmpainanim 12 +#define rightlegpainanim 13 +#define leftlegpainanim 14 +#define riflehitanim 15 +#define grenadeaimanim 16 +#define grenadechargeanim 17 +#define grenadethrowanim 18 +#define zombieeatanim 19 +#define zombiejoganim 20 +#define zombiewalkanim 21 +#define getupfrontanim 22 +#define getupbackanim 23 +#define lyinganim 24 +#define diveanim 25 +#define throwanim 26 +#define thrownanim 27 + +#define nogun 0 +#define sniperrifle 1 +#define assaultrifle 2 +#define handgun1 3 +#define handgun2 4 +#define grenade 5 +#define knife 6 +#define shotgun 7 + +#define sniperriflemodel 0 +#define assaultriflemodel 1 +#define handgunbasemodel 2 +#define handgunslidemodel 3 +#define handgun2basemodel 4 +#define handgun2slidemodel 5 +#define grenadebasemodel 6 +#define grenadepinmodel 7 +#define grenadespoonmodel 8 +#define knifemodel 9 +#define shotgunmodel 10 + +#define visionsound 0 +#define soulinsound 1 +#define souloutsound 2 +#define footstepsound 3 +#define bodylandsound 8 +#define headlandsound 9 +#define riflesound 10 +#define bodyhitsound 11 +#define wallhitsound 12 +#define machinegunsound 13 +#define nearbulletsound 14 +#define headwhacksound 15 +#define headshotsound 16 +#define reloadsound 17 +#define clicksound 18 +#define pistol1sound 19 +#define pistol2sound 20 +#define pinpullsound 21 +#define pinreplacesound 22 +#define grenadethrowsound 23 +#define bouncesound 24 +#define bounce2sound 25 +#define explosionsound 26 +#define bodywhacksound 27 +#define rainsound 28 +#define losesound 29 +#define disguisekillsound 30 +#define knifeslashsound 31 +#define shotgunsound 32 +#define mainmenusong 33 +#define shootsong 34 +#define knifesong 35 +#define zombiesong 36 + +#define sunny_environment 0 +#define foggy_environment 1 +#define snowy_environment 2 +#define rainy_environment 3 +#define firey_environment 4 +#define night_environment 5 + +#define randomshoot_type 0 +#define zombie_type 1 +#define soldiers_type 2 +#define snipers_type 3 +#define stabber_type 4 + +#define shotdelayamount 3 + +#define fleshtone1 240/255 +#define fleshtone2 183/255 +#define fleshtone3 132/255 + +#define headmodel 0 +#define chestmodel 1 +#define abdomenmodel 2 +#define upperarmmodel 3 +#define lowerarmmodel 4 +#define handmodel 5 +#define upperlegmodel 6 +#define lowerlegmodel 7 +#define footmodel 8 + +#define policecostume 0 +#define bodyguardcostume 1 +#define casualcostumes 2 +#define vipcostume 6 + +#define numcasual 4 + +#define soundscalefactordefault 10 + +#endif + |