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-rw-r--r--src/Decals.h75
1 files changed, 43 insertions, 32 deletions
diff --git a/src/Decals.h b/src/Decals.h
index e6e9b37..f63a0ca 100644
--- a/src/Decals.h
+++ b/src/Decals.h
@@ -1,49 +1,60 @@
-#ifndef _DECALS_H_
-#define _DECALS_H_
+// Decal object
+// Copyright (C) 2002  David Rosen
+// Copyright (C) 2003  Steven Fuller
+// Copyright (C) 2003  Zachary Jack Slater
+// Copyright (C) 2021  Nguyễn Gia Phong
+//
+// This file is part of Black Shades.
+//
+// Black Shades is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published
+// by the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Black Shades is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Black Shades.  If not, see <https://www.gnu.org/licenses/>.
+
+#ifndef BLACKSHADES_DECALS_H
+#define BLACKSHADES_DECALS_H
 
-#include "Quaternions.h"
 #include "Files.h"
 #include "Quaternions.h"
 #include "Camera.h"
 #include "Models.h"
 #include "Fog.h"
-//
-// Model Structures
-//
 
 #define maxdecals 120
 
 class Decals{
-	public:
-				GLuint 				bulletholetextureptr;
-				GLuint 				cratertextureptr;
-				GLuint 				bloodtextureptr[11];
+public:
+	GLuint bulletholetextureptr;
+	GLuint cratertextureptr;
+	GLuint bloodtextureptr[11];
 
-				int howmanydecals;
+	int howmanydecals;
 
-				int type[maxdecals];
+	int type[maxdecals];
 
-				XYZ points[8*maxdecals];
-				int numpoints[maxdecals];
-				float texcoordsx[8*maxdecals];
-				float texcoordsy[8*maxdecals];
-				float alivetime[maxdecals];
+	XYZ points[8*maxdecals];
+	int numpoints[maxdecals];
+	float texcoordsx[8*maxdecals];
+	float texcoordsy[8*maxdecals];
+	float alivetime[maxdecals];
 
-				void draw();
+	void draw();
 
-				int DeleteDecal(int which);
-				int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation);
+	int DeleteDecal(int which);
+	int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation);
 
-				void DoStuff();
-				void LoadBulletHoleTexture(char *fileName);
-				void LoadCraterTexture(char *fileName);
-				void LoadBloodTexture(char *fileName, int which);
-
-				~Decals() {
-					glDeleteTextures( 1, (const GLuint *)bulletholetextureptr );
-					glDeleteTextures( 1, (const GLuint *)cratertextureptr );
-					glDeleteTextures( 11, (const GLuint *)bloodtextureptr );
-				};
+	void DoStuff();
+	void LoadBulletHoleTexture(char *fileName);
+	void LoadCraterTexture(char *fileName);
+	void LoadBloodTexture(char *fileName, int which);
+	~Decals();
 };
-
-#endif
+#endif // BLACKSHADES_DECALS_H