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-rw-r--r--src/GameDraw.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index c79d87e..999b5e3 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -765,7 +765,7 @@ int Game::DrawGLScene(void)
 
 				GLfloat LightAmbient[]=	{ fogcolorr/4, fogcolorg/4, fogcolorb/4, 1.0f};
 
-				GLfloat LightDiffuse[]=	{ fogcolorr*1.6, fogcolorg*1.6, fogcolorr*1.6, 1.0f };
+				GLfloat LightDiffuse[]=	{ fogcolorr*1.6f, fogcolorg*1.6f, fogcolorr*1.6f, 1.0f };
 
 				glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);		
 
@@ -775,9 +775,9 @@ int Game::DrawGLScene(void)
 
 			if(environment!=sunny_environment){
 
-				GLfloat LightAmbient[]=	{ fogcolorr*.8, fogcolorg*.8, fogcolorb*.8, 1.0f};
+				GLfloat LightAmbient[]=	{ fogcolorr*.8f, fogcolorg*.8f, fogcolorb*.8f, 1.0f};
 
-				GLfloat LightDiffuse[]=	{ fogcolorr*.8, fogcolorg*.8, fogcolorr*.8, 1.0f };
+				GLfloat LightDiffuse[]=	{ fogcolorr*.8f, fogcolorg*.8f, fogcolorr*.8f, 1.0f };
 
 				glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);		
 
@@ -809,7 +809,7 @@ int Game::DrawGLScene(void)
 
 			GLfloat LightAmbient[]=		{ 0, 0, 0, 1.0f};
 
-			GLfloat LightDiffuse[]=		{ .1+sinefluct/5, 0, 0, 1.0f };
+			GLfloat LightDiffuse[]=		{ .1f+sinefluct/5.0f, 0, 0, 1.0f };
 
 			
 
@@ -969,18 +969,12 @@ int Game::DrawGLScene(void)
 
 		glEnable(GL_BLEND);
 
-		XYZ move2;
-
 		XYZ move;
 
 		int beginx,endx;
 
 		int beginz,endz;
 
-		int beginoccludex,endoccludex;
-
-		int beginoccludez,endoccludez;
-
 		int distsquared;
 
 		
@@ -1009,8 +1003,6 @@ int Game::DrawGLScene(void)
 
 		bool draw;
 
-		int numfail;
-
 		int whichtri;
 
 		XYZ collpoint;