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-rw-r--r--src/GameDraw.cpp71
1 files changed, 25 insertions, 46 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index c5f6ec5..e783559 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -595,60 +595,39 @@ void Game::DrawGLScene(void)
 			if(person[0].currentanimation!=idleanim)alSourcef(gSourceID[visionsound], AL_PITCH, 2);
 		}
 
-		//Camera
-
-		float bluramount=.1*blurness;
-
-		blur=1-blur;
-
-		//Set rotation/position
-
-		if(thirdperson)glTranslatef(camera.targetoffset.x,camera.targetoffset.y,camera.targetoffset.z);
-
-		if(thirdperson!=2&&(person[0].skeleton.free!=1||thirdperson!=0)){
-
-			glRotatef(camera.visrotation2+-bluramount/2+(float)blur*bluramount,1,0,0);
-
-			glRotatef(camera.visrotation+-bluramount/2+(float)blur*bluramount,0,1,0);
-
-		}
-
-		if(thirdperson==0&&person[0].skeleton.free==1){
-			glRotatef(person[0].skeleton.joints[head].rotate3,0,1,0);
-			glRotatef(180-(person[0].skeleton.joints[head].rotate2+90),0,0,1);
-			glRotatef(person[0].skeleton.joints[head].rotate1+90,0,1,0);
-		}
-
-		if(thirdperson==2){
-
-			glRotatef(oldrot2+-bluramount/2+(float)blur*bluramount,1,0,0);
-
-			glRotatef(oldrot+-bluramount/2+(float)blur*bluramount,0,1,0);
-
+		// Set rotation/position
+		if (thirdperson)
+			glTranslatef(camera.targetoffset.x,
+				camera.targetoffset.y, camera.targetoffset.z);
+		if (thirdperson == 2) {
+			glRotatef(oldrot2, 1, 0, 0);
+			glRotatef(oldrot, 0, 1, 0);
+		} else if (thirdperson == 0 && person[0].skeleton.free) {
+			glRotatef(person[0].skeleton.joints[head].rotate3,
+				0, 1, 0);
+			glRotatef(90 - person[0].skeleton.joints[head].rotate2,
+				0, 0, 1);
+			glRotatef(person[0].skeleton.joints[head].rotate1 + 90,
+				0, 1, 0);
+		} else {
+			glRotatef(camera.visrotation2, 1, 0, 0);
+			glRotatef(camera.visrotation, 0, 1, 0);
 		}
 
-		//Shake camera if grenade explosion
-
-		if(camerashake>0){
-
-			if(!(person[0].aiming<1||person[0].whichgun==grenade||thirdperson)){
-
-				camerashake=0;
-
-			}
-
-			glTranslatef((float)(Random()%100)/100*camerashake,(float)(Random()%100)/100*camerashake,(float)(Random()%100)/100*camerashake);
-
+		// Shake camera if grenade explosion
+		if (camerashake > 0) {
+			if (person[0].aiming && person[0].whichgun != grenade
+			    && thirdperson == 0)
+				camerashake = 0;
+			glTranslatef(Random() % 100 / 100.0f * camerashake,
+				Random() % 100 / 100.0f * camerashake,
+				Random() % 100 / 100.0f * camerashake);
 		}
-
 		camera.Apply();
 
 		glPushMatrix();
-
 			glClipPlane(GL_CLIP_PLANE0, eqn);
-
 			glDisable(GL_CLIP_PLANE0);
-
 		glPopMatrix();
 
 		frustum.GetFrustum();