diff options
Diffstat (limited to 'src/GameDraw.cpp')
-rw-r--r-- | src/GameDraw.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp index e783559..a916d7e 100644 --- a/src/GameDraw.cpp +++ b/src/GameDraw.cpp @@ -20,7 +20,7 @@ // along with Black Shades. If not, see <https://www.gnu.org/licenses/>. #include "Game.h" -#include "Support.h" +#include "misc.h" extern int thirdperson; extern float multiplier; @@ -619,9 +619,9 @@ void Game::DrawGLScene(void) if (person[0].aiming && person[0].whichgun != grenade && thirdperson == 0) camerashake = 0; - glTranslatef(Random() % 100 / 100.0f * camerashake, - Random() % 100 / 100.0f * camerashake, - Random() % 100 / 100.0f * camerashake); + glTranslatef(randInt(-99, 99) / 100.0f * camerashake, + randInt(-99, 99) / 100.0f * camerashake, + randInt(-99, 99) / 100.0f * camerashake); } camera.Apply(); |