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-rw-r--r--src/GameInitDispose.cpp363
1 files changed, 81 insertions, 282 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index f4d898e..69396c5 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1,10 +1,7 @@
 #include <ctype.h>
-#include "Textures.h"
-
-#ifndef OS9
 #include <time.h>
-#endif
 
+#include "Textures.h"
 #include "Game.h"
 
 extern unsigned int gSourceID[100];
@@ -1044,35 +1041,20 @@ void Game::LoadingScreen(float percent)
 
 	}
 
-	glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
-
-	glPopMatrix();										// Restore The Old Projection Matrix
-
-	glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix
-
-	glPopMatrix();										// Restore The Old Projection Matrix
-
+	glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
+	glPopMatrix(); // Restore The Old Projection Matrix
+	glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+	glPopMatrix(); // Restore The Old Projection Matrix
 	glDisable(GL_BLEND);
-
 	glDepthMask(1);
 
 	//Text
-
 	glEnable(GL_TEXTURE_2D);
-
 	glColor4f(.6-.6*percent/100,0,0,1);
-
 	static char string[256]="";
-
 	sprintf (string, "LOADING...");
-
 	text.glPrint(280,195,string,1,1,640,480);
-
-#ifdef OS9
-	aglSwapBuffers( gOpenGLContext );
-#else
 	SDL_GL_SwapBuffers( );
-#endif
 
 }
 
@@ -1691,39 +1673,22 @@ void Game::InitGame()
 	if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
 
 	//Setup random seed
-
-#ifdef OS9
-	qd.randSeed = TickCount();
-#else
 	srand(time(NULL));
-#endif
-
 	gamespeed=1;
 
 	//Setup camera
-
 	camera.position=0;
-
 	camera.position.x=num_blocks/2*block_spacing+block_spacing/2;
-
 	camera.position.z=num_blocks/2*block_spacing+block_spacing/2;
-
 	camera.position.y=30;
-
 	camera.oldposition=camera.position;
-
 	numpeople=1;
 
 	//Setup path to walk around blocks
-
 	path.load((unsigned char *)":Data:Models:path.solid");
-
 	path.Rotate(90,0,0);
-
 	path.Scale(.8,.8,.8);
-
 	path.CalculateNormals();
-
 	loadingscreenamount+=5;
 
 	if(!initialized)LoadingScreen(loadingscreenamount/loadingscreenamounttotal*100);
@@ -3119,23 +3084,12 @@ void Game::InitGame()
 	}
 
 	initialized=1;
-
 	loadingscreenamount+=5;
 
 	//Sync to refresh rate
-
-	if(vblsync){
-
+	if(vblsync)
 		GLint swapInt = 1;
 
-#ifdef OS9
- 	   	aglSetInteger(gOpenGLContext, AGL_SWAP_INTERVAL, &swapInt);
-#else
-
-#endif
-
-	}
-
 	/*
 
 	for(int i=0;i<sprites.howmanysprites;i++){
@@ -3163,247 +3117,125 @@ void Game::InitGame()
 /*********************> InitGL() <*****/
 
 int Game::InitGL(void)
-
 {
-
 	//Config
-
 	if(!initialized){
-
 		//Default config in case config is not found
-#ifdef OS9
-		HideCursor();
-#else
 		STUB_FUNCTION;
-#endif
-
 		screenwidth = 640;
-
 		screenheight = 480;
-
 		usermousesensitivity=.7;
-
 		debug=0;
-
 		vblsync=1;
-
 		blood = 1;
-
 		blurness = 0;
-
 		mainmenuness=1;
-
-	    customlevels=0;
-
-	    musictoggle=1;
+		customlevels=0;
+		musictoggle=1;
 
 		//If no config, write one
-
 		ifstream ipstream("config.txt");
-
-	    if(!ipstream) {
-
-	        ofstream opstream("config.txt");
-
-	        opstream << "Screenwidth:\n";
-
-	        opstream << screenwidth;
-
-	        opstream << "\nScreenheight:\n";
-
-		    opstream << screenheight;
-
-		    opstream << "\nMouse sensitivity:\n";
-
-		    opstream << usermousesensitivity;
-
-		    opstream << "\nShow fps and other info:\n";
-
-		    opstream << debug;
-
-		    opstream << "\nVBL sync:\n";
-
-		    opstream << vblsync;
-
-		    opstream << "\nBlood:\n";
-
-		    opstream << blood;
-
-		    opstream << "\nBlur:\n";
-
-		    opstream << blurness;
-
+		if(!ipstream) {
+			ofstream opstream("config.txt");
+			opstream << "Screenwidth:\n";
+			opstream << screenwidth;
+			opstream << "\nScreenheight:\n";
+			opstream << screenheight;
+			opstream << "\nMouse sensitivity:\n";
+			opstream << usermousesensitivity;
+			opstream << "\nShow fps and other info:\n";
+			opstream << debug;
+			opstream << "\nVBL sync:\n";
+			opstream << vblsync;
+			opstream << "\nBlood:\n";
+			opstream << blood;
+			opstream << "\nBlur:\n";
+			opstream << blurness;
 			opstream << "\nMain Menu:\n";
-
-		    opstream << mainmenuness;
-
-		    opstream << "\nCustom levels:\n";
-
-		    opstream << customlevels;
-
+			opstream << mainmenuness;
+			opstream << "\nCustom levels:\n";
+			opstream << customlevels;
 			opstream << "\nMusic:\n";
-
-		    opstream << musictoggle;
-
+			opstream << musictoggle;
 			opstream << "\azerty keyboard:\n";
-
-		    opstream << azertykeyboard;
-
+			opstream << azertykeyboard;
 			opstream.close();
+		}
 
-	    }
-
-	    //Read config
-
+		//Read config
 		if(ipstream){
-
 			ipstream.ignore(256,'\n');
-
-		    ipstream >> screenwidth;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> screenheight;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> usermousesensitivity;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> debug;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> vblsync;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> blood;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> blurness;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> mainmenuness;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> customlevels;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> musictoggle;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream >> azertykeyboard;
-
-		    ipstream.close();
-
+			ipstream >> screenwidth;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> screenheight;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> usermousesensitivity;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> debug;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> vblsync;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> blood;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> blurness;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> mainmenuness;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> customlevels;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> musictoggle;
+			ipstream.ignore(256,'\n');
+			ipstream.ignore(256,'\n');
+			ipstream >> azertykeyboard;
+			ipstream.close();
 		}
 
-		//Read high score
-#ifdef OS9
-		ifstream ipstream2(":Data:Highscore");
-#else
-		/* TODO */
+		// TODO: Read high score
 		ifstream ipstream2("Data/Highscore");
-#endif
-	    if(!ipstream2) {
-
-	    	highscore=0;
-
-	        beatgame=0;
-
-#ifdef OS9
-	        ofstream opstream(":Data:Highscore");
-#else
-		/* TODO */
-		ofstream opstream("Data/Highscore");
-#endif
-	        opstream << highscore;
-
+		if(!ipstream2) {
+			highscore=0;
+			beatgame=0;
+			ofstream opstream("Data/Highscore");
+			opstream << highscore;
 			opstream << "\n";
-
-	        opstream << beatgame;
-
+			opstream << beatgame;
 			opstream.close();
-
-	    }
-
+		}
 		if(ipstream2){
-
-		    ipstream2 >> highscore;
-
-		    ipstream.ignore(256,'\n');
-
-		    ipstream2 >> beatgame;
-
-		    ipstream2.close();
-
+			ipstream2 >> highscore;
+			ipstream.ignore(256,'\n');
+			ipstream2 >> beatgame;
+			ipstream2.close();
 		}
 
 		sps=40;
-
 		maxfps=90;
-
 		disttest=1;
-
 		cubetest=1;
-
 	}
 
 	//Setup screen
-#ifdef OS9
-	if(screenwidth<640||screenheight<480)
-
-		theScreen = SetupScreen( 640, 480 );
-
-	else
-
-		theScreen = SetupScreen( screenwidth, screenheight );
-
-	gOpenGLContext = SetupAGL( ( AGLDrawable )theScreen );
-
-	if ( !gOpenGLContext )
-
-		return;
-#else
-        if (SDL_Init(SDL_INIT_VIDEO) == -1) {
+	if (SDL_Init(SDL_INIT_VIDEO) == -1) {
 		fprintf(stderr, "SDL Init Video failed: %s\n", SDL_GetError());
 		exit(EXIT_FAILURE);
-        }
+	}
 
 	atexit(SDL_Quit);
 
 	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
-        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
-        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
-        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
-        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 
 	if(screenwidth<640||screenheight<480) {
 #ifdef FULLSCREEN
@@ -3434,66 +3266,33 @@ int Game::InitGL(void)
 	SDL_ShowCursor(0);
 #endif
 
-#endif
-
 	text.LoadFontTexture(":Data:Textures:Font.png");
-
 	text.BuildFont();
-
 	glAlphaFunc(GL_GREATER, 0.01);
-
 	glDepthFunc(GL_LESS);
-
 	glPolygonOffset(-8,0);
-
 	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
 	return TRUE;
-
 }
 
 //***************> Dispose() <******/
-
 void Game::Dispose()
-
 {
-#ifdef OS9
-	CleanupAGL( gOpenGLContext );
-
-	ShutdownScreen( theScreen );
-
-	ShowCursor();
-#endif
-
 	//Delete sound sources
-
 	alDeleteSources(100, gSourceID);
-
 }
 
 //***************> ResizeGLScene() <******/
 
 GLvoid Game::ReSizeGLScene(float fov, float near)
-
 {
-
 	if (screenheight==0)
-
-	{
-
 		screenheight=1;
 
-	}
-
 	glViewport(0,0,screenwidth,screenheight);
-
 	glMatrixMode(GL_PROJECTION);
-
 	glLoadIdentity();
-
 	gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance);
-
 	glMatrixMode(GL_MODELVIEW);
-
 	glLoadIdentity();
 }