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-rw-r--r--src/GameInitDispose.cpp26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index bbcd5b2..2d2a5c4 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -72,7 +72,13 @@ Game* makeGame(Config config)
 	game->mainmenuness = config.menu;
 	game->customlevels = config.custom_levels;
 	game->musictoggle = config.music;
-	game->azertykeyboard = config.azerty;
+	forwardskey = GLFW_KEY_W;
+	backwardskey = GLFW_KEY_S;
+	leftkey = GLFW_KEY_A;
+	rightkey = GLFW_KEY_D;
+	aimkey = GLFW_KEY_Q;
+	psychicaimkey = GLFW_KEY_E;
+	psychickey = GLFW_KEY_Z;
 
 	if (!game->initialized) {
 		// TODO: Read high score
@@ -679,24 +685,6 @@ void initGame(Game* game)
 	game->enemystate = 2;
 
 	if (!game->initialized) {
-		if (game->azertykeyboard) {
-			forwardskey = GLFW_KEY_Z;
-			backwardskey = GLFW_KEY_S;
-			leftkey = GLFW_KEY_Q;
-			rightkey = GLFW_KEY_D;
-			aimkey = GLFW_KEY_A;
-			psychicaimkey = GLFW_KEY_E;
-			psychickey = GLFW_KEY_W;
-		} else {
-			forwardskey = GLFW_KEY_W;
-			backwardskey = GLFW_KEY_S;
-			leftkey = GLFW_KEY_A;
-			rightkey = GLFW_KEY_D;
-			aimkey = GLFW_KEY_Q;
-			psychicaimkey = GLFW_KEY_E;
-			psychickey = GLFW_KEY_Z;
-		}
-
 		soundscalefactor=soundscalefactordefault; //Setup sound falloff
 
 		// Sounds