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-rw-r--r--src/GameInitDispose.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 1c8cffb..ef5770e 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -62,21 +62,22 @@ void resizeWindow(Game* game, int width, int height)
 {
 	game->screenwidth = width;
 	game->screenheight = height;
+	glViewport(0, 0, width, height);
 }
 
 Game* makeGame(Config config)
 {
 	auto game = new Game();
-	resizeWindow(game, config.width, config.height);
-	game->usermousesensitivity = config.mouse_sensitivity;
-	game->mousesensitivity = game->usermousesensitivity;
-	game->debug = config.debug;
+	game->screenwidth = config.width;
+	game->screenheight = config.height;
 	game->vblsync = config.vsync;
-	blood = config.blood;
 	game->blurness = config.blur;
-	game->mainmenuness = config.menu;
-	game->customlevels = config.custom_levels;
+	blood = config.blood;
+
 	game->musictoggle = config.music;
+
+	game->usermousesensitivity = config.mouse_sensitivity;
+	game->mousesensitivity = game->usermousesensitivity;
 	forwardskey = GLFW_KEY_W;
 	backwardskey = GLFW_KEY_S;
 	leftkey = GLFW_KEY_A;
@@ -85,6 +86,10 @@ Game* makeGame(Config config)
 	psychicaimkey = GLFW_KEY_E;
 	psychickey = GLFW_KEY_Z;
 
+	game->mainmenuness = config.menu;
+	game->customlevels = config.custom_levels;
+	game->debug = config.debug;
+
 	if (!game->initialized) {
 		// TODO: Read high score
 		ifstream ipstream2 {"highscore.txt"};
@@ -1816,7 +1821,6 @@ void initGl(Game* game)
 
 GLvoid Game::ReSizeGLScene(float fov, float near)
 {
-	glViewport(0,0,screenwidth,screenheight);
 	glMatrixMode(GL_PROJECTION);
 	glLoadIdentity();
 	gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance);