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path: root/src/GameInitDispose.cpp
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-rw-r--r--src/GameInitDispose.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 873aaa0..ba27374 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1374,35 +1374,35 @@ void initGame(Game* game)
 
 		costume[bodyguardcostume].footcolor[2]=footcolor[2];
 
-		//Load animations
-		testskeleton.reload();
-		animation[idleanim].Load((char *)":Data:Animations:Breathe");
-		animation[joganim].Load((char *)":Data:Animations:Run");
-		animation[pistolaimanim].Load((char *)":Data:Animations:PistolAim");
-		animation[walkanim].Load((char *)":Data:Animations:Walk");
-		animation[rifleholdanim].Load((char *)":Data:Animations:Riflehold");
-		animation[rifleaimanim].Load((char *)":Data:Animations:Rifleaim");
-		animation[assaultrifleaimanim].Load((char *)":Data:Animations:AssaultRifleaim");
-		animation[crouchanim].Load((char *)":Data:Animations:Crouch");
-		animation[headpainanim].Load((char *)":Data:Animations:Headshot");
-		animation[chestpainanim].Load((char *)":Data:Animations:Chestshot");
-		animation[stomachpainanim].Load((char *)":Data:Animations:Stomachshot");
-		animation[rightarmpainanim].Load((char *)":Data:Animations:Rightarmshot");
-		animation[leftarmpainanim].Load((char *)":Data:Animations:Leftarmshot");
-		animation[rightlegpainanim].Load((char *)":Data:Animations:Rightlegshot");
-		animation[leftlegpainanim].Load((char *)":Data:Animations:Leftlegshot");
-		animation[riflehitanim].Load((char *)":Data:Animations:Riflehit");
-		animation[grenadeaimanim].Load((char *)":Data:Animations:grenadeaim");
-		animation[grenadechargeanim].Load((char *)":Data:Animations:grenadecharge");
-		animation[grenadethrowanim].Load((char *)":Data:Animations:grenadethrow");
-		animation[zombieeatanim].Load((char *)":Data:Animations:Zombiemunch");
-		animation[zombiejoganim].Load((char *)":Data:Animations:ZombieRun");
-		animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk");
-		animation[getupfrontanim].Load((char *)":Data:Animations:Getupfromfront");
-		animation[getupbackanim].Load((char *)":Data:Animations:Getupfromback",180);
-		animation[diveanim].Load((char *)":Data:Animations:Dive");
-		animation[throwanim].Load((char *)":Data:Animations:Aikidothrow");
-		animation[thrownanim].Load((char *)":Data:Animations:Aikidothrown");
+	// Load animations
+	testskeleton.reload();
+	animation[idleanim].load("Breathe");
+	animation[joganim].load("Run");
+	animation[pistolaimanim].load("PistolAim");
+	animation[walkanim].load("Walk");
+	animation[rifleholdanim].load("Riflehold");
+	animation[rifleaimanim].load("Rifleaim");
+	animation[assaultrifleaimanim].load("AssaultRifleaim");
+	animation[crouchanim].load("Crouch");
+	animation[headpainanim].load("Headshot");
+	animation[chestpainanim].load("Chestshot");
+	animation[stomachpainanim].load("Stomachshot");
+	animation[rightarmpainanim].load("Rightarmshot");
+	animation[leftarmpainanim].load("Leftarmshot");
+	animation[rightlegpainanim].load("Rightlegshot");
+	animation[leftlegpainanim].load("Leftlegshot");
+	animation[riflehitanim].load("Riflehit");
+	animation[grenadeaimanim].load("grenadeaim");
+	animation[grenadechargeanim].load("grenadecharge");
+	animation[grenadethrowanim].load("grenadethrow");
+	animation[zombieeatanim].load("Zombiemunch");
+	animation[zombiejoganim].load("ZombieRun");
+	animation[zombiewalkanim].load("Zombiewalk");
+	animation[getupfrontanim].load("Getupfromfront");
+	animation[getupbackanim].load("Getupfromback");
+	animation[diveanim].load("Dive");
+	animation[throwanim].load("Aikidothrow");
+	animation[thrownanim].load("Aikidothrown");
 
 	// Setup people
 	for (int i = 0; i < max_people; ++i) {