diff options
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 873aaa0..ba27374 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -1374,35 +1374,35 @@ void initGame(Game* game) costume[bodyguardcostume].footcolor[2]=footcolor[2]; - //Load animations - testskeleton.reload(); - animation[idleanim].Load((char *)":Data:Animations:Breathe"); - animation[joganim].Load((char *)":Data:Animations:Run"); - animation[pistolaimanim].Load((char *)":Data:Animations:PistolAim"); - animation[walkanim].Load((char *)":Data:Animations:Walk"); - animation[rifleholdanim].Load((char *)":Data:Animations:Riflehold"); - animation[rifleaimanim].Load((char *)":Data:Animations:Rifleaim"); - animation[assaultrifleaimanim].Load((char *)":Data:Animations:AssaultRifleaim"); - animation[crouchanim].Load((char *)":Data:Animations:Crouch"); - animation[headpainanim].Load((char *)":Data:Animations:Headshot"); - animation[chestpainanim].Load((char *)":Data:Animations:Chestshot"); - animation[stomachpainanim].Load((char *)":Data:Animations:Stomachshot"); - animation[rightarmpainanim].Load((char *)":Data:Animations:Rightarmshot"); - animation[leftarmpainanim].Load((char *)":Data:Animations:Leftarmshot"); - animation[rightlegpainanim].Load((char *)":Data:Animations:Rightlegshot"); - animation[leftlegpainanim].Load((char *)":Data:Animations:Leftlegshot"); - animation[riflehitanim].Load((char *)":Data:Animations:Riflehit"); - animation[grenadeaimanim].Load((char *)":Data:Animations:grenadeaim"); - animation[grenadechargeanim].Load((char *)":Data:Animations:grenadecharge"); - animation[grenadethrowanim].Load((char *)":Data:Animations:grenadethrow"); - animation[zombieeatanim].Load((char *)":Data:Animations:Zombiemunch"); - animation[zombiejoganim].Load((char *)":Data:Animations:ZombieRun"); - animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk"); - animation[getupfrontanim].Load((char *)":Data:Animations:Getupfromfront"); - animation[getupbackanim].Load((char *)":Data:Animations:Getupfromback",180); - animation[diveanim].Load((char *)":Data:Animations:Dive"); - animation[throwanim].Load((char *)":Data:Animations:Aikidothrow"); - animation[thrownanim].Load((char *)":Data:Animations:Aikidothrown"); + // Load animations + testskeleton.reload(); + animation[idleanim].load("Breathe"); + animation[joganim].load("Run"); + animation[pistolaimanim].load("PistolAim"); + animation[walkanim].load("Walk"); + animation[rifleholdanim].load("Riflehold"); + animation[rifleaimanim].load("Rifleaim"); + animation[assaultrifleaimanim].load("AssaultRifleaim"); + animation[crouchanim].load("Crouch"); + animation[headpainanim].load("Headshot"); + animation[chestpainanim].load("Chestshot"); + animation[stomachpainanim].load("Stomachshot"); + animation[rightarmpainanim].load("Rightarmshot"); + animation[leftarmpainanim].load("Leftarmshot"); + animation[rightlegpainanim].load("Rightlegshot"); + animation[leftlegpainanim].load("Leftlegshot"); + animation[riflehitanim].load("Riflehit"); + animation[grenadeaimanim].load("grenadeaim"); + animation[grenadechargeanim].load("grenadecharge"); + animation[grenadethrowanim].load("grenadethrow"); + animation[zombieeatanim].load("Zombiemunch"); + animation[zombiejoganim].load("ZombieRun"); + animation[zombiewalkanim].load("Zombiewalk"); + animation[getupfrontanim].load("Getupfromfront"); + animation[getupbackanim].load("Getupfromback"); + animation[diveanim].load("Dive"); + animation[throwanim].load("Aikidothrow"); + animation[thrownanim].load("Aikidothrown"); // Setup people for (int i = 0; i < max_people; ++i) { |