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-rw-r--r--src/GameInitDispose.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 600a6a4..0022a07 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -109,12 +109,21 @@ Game* makeGame(Config config)
 
 void LoadSounds(bool musictoggle)
 {
+	gSampleSet[footstepsound + 0] = loadSound("footstep/0.ogg");
+	gSampleSet[footstepsound + 1] = loadSound("footstep/1.ogg");
+	gSampleSet[footstepsound + 2] = loadSound("footstep/2.ogg");
+	gSampleSet[footstepsound + 3] = loadSound("footstep/3.ogg");
+	gSampleSet[footstepsound + 4] = loadSound("footstep/4.ogg");
 	gSampleSet[clicksound] = loadSound("gun/empty-clip.wav");
 	gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav");
 	gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav");
 	gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav");
 	gSampleSet[machinegunsound] = loadSound("gun/fire/ar-15-pistol.wav");
 	gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav");
+	gSampleSet[nearbulletsound] = loadSound("gun/near-bullet.wav");
+	gSampleSet[reloadsound] = loadSound("gun/reload.wav");
+	gSampleSet[pinpullsound] = loadSound("grenade/pin-pull.flac");
+	gSampleSet[pinreplacesound] = loadSound("grenade/pin-replace.flac");
 	gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav");
 	gSampleSet[bodyhitsound] = loadSound("impact/body-hit.wav");
 	gSampleSet[knifeslashsound] = loadSound("impact/knife-stab.wav");
@@ -123,18 +132,9 @@ void LoadSounds(bool musictoggle)
 	gSampleSet[visionsound] = loadSound("underwater.ogg");
 	gSampleSet[soulinsound] = loadSound("soul-in.ogg");
 	gSampleSet[souloutsound] = loadSound("soul-out.ogg");
-	gSampleSet[footstepsound + 0] = loadSound("footstep1.ogg");
-	gSampleSet[footstepsound + 1] = loadSound("footstep2.ogg");
-	gSampleSet[footstepsound + 2] = loadSound("footstep3.ogg");
-	gSampleSet[footstepsound + 3] = loadSound("footstep4.ogg");
-	gSampleSet[footstepsound + 4] = loadSound("footstep5.ogg");
 	gSampleSet[headlandsound] = loadSound("headland.ogg");
-	gSampleSet[nearbulletsound] = loadSound("Nearbullet.ogg");
 	gSampleSet[headwhacksound] = loadSound("riflewhack.ogg");
 	gSampleSet[headshotsound] = loadSound("headshot.ogg");
-	gSampleSet[reloadsound] = loadSound("reload.ogg");
-	gSampleSet[pinpullsound] = loadSound("pinpull.ogg");
-	gSampleSet[pinreplacesound] = loadSound("pinreplace.ogg");
 	gSampleSet[grenadethrowsound] = loadSound("handlerelease.ogg");
 	gSampleSet[bouncesound] = loadSound("bounce.ogg");
 	gSampleSet[bounce2sound] = loadSound("bounce2.ogg");