diff options
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 600a6a4..0022a07 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -109,12 +109,21 @@ Game* makeGame(Config config) void LoadSounds(bool musictoggle) { + gSampleSet[footstepsound + 0] = loadSound("footstep/0.ogg"); + gSampleSet[footstepsound + 1] = loadSound("footstep/1.ogg"); + gSampleSet[footstepsound + 2] = loadSound("footstep/2.ogg"); + gSampleSet[footstepsound + 3] = loadSound("footstep/3.ogg"); + gSampleSet[footstepsound + 4] = loadSound("footstep/4.ogg"); gSampleSet[clicksound] = loadSound("gun/empty-clip.wav"); gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav"); gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav"); gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav"); gSampleSet[machinegunsound] = loadSound("gun/fire/ar-15-pistol.wav"); gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav"); + gSampleSet[nearbulletsound] = loadSound("gun/near-bullet.wav"); + gSampleSet[reloadsound] = loadSound("gun/reload.wav"); + gSampleSet[pinpullsound] = loadSound("grenade/pin-pull.flac"); + gSampleSet[pinreplacesound] = loadSound("grenade/pin-replace.flac"); gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav"); gSampleSet[bodyhitsound] = loadSound("impact/body-hit.wav"); gSampleSet[knifeslashsound] = loadSound("impact/knife-stab.wav"); @@ -123,18 +132,9 @@ void LoadSounds(bool musictoggle) gSampleSet[visionsound] = loadSound("underwater.ogg"); gSampleSet[soulinsound] = loadSound("soul-in.ogg"); gSampleSet[souloutsound] = loadSound("soul-out.ogg"); - gSampleSet[footstepsound + 0] = loadSound("footstep1.ogg"); - gSampleSet[footstepsound + 1] = loadSound("footstep2.ogg"); - gSampleSet[footstepsound + 2] = loadSound("footstep3.ogg"); - gSampleSet[footstepsound + 3] = loadSound("footstep4.ogg"); - gSampleSet[footstepsound + 4] = loadSound("footstep5.ogg"); gSampleSet[headlandsound] = loadSound("headland.ogg"); - gSampleSet[nearbulletsound] = loadSound("Nearbullet.ogg"); gSampleSet[headwhacksound] = loadSound("riflewhack.ogg"); gSampleSet[headshotsound] = loadSound("headshot.ogg"); - gSampleSet[reloadsound] = loadSound("reload.ogg"); - gSampleSet[pinpullsound] = loadSound("pinpull.ogg"); - gSampleSet[pinreplacesound] = loadSound("pinreplace.ogg"); gSampleSet[grenadethrowsound] = loadSound("handlerelease.ogg"); gSampleSet[bouncesound] = loadSound("bounce.ogg"); gSampleSet[bounce2sound] = loadSound("bounce2.ogg"); |