diff options
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 3930a05..94ad884 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -1630,33 +1630,33 @@ void initGl(Game* game) glPolygonOffset(-8,0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - game->text.FontTexture = loadTexture("Font.png"); + game->text.FontTexture = loadTexture("font.png"); game->text.BuildFont(); - game->personspritetextureptr = loadTexture("Personsprite.png"); - game->deadpersonspritetextureptr = loadTexture("DeadPersonsprite.png"); - game->scopetextureptr = loadTexture("Scope.png"); - game->flaretextureptr = loadTexture("Flare.png"); - - sprites.flaretextureptr = loadTexture("HitFlash.png"); - sprites.muzzleflaretextureptr = loadTexture("MuzzleFlash.png"); - sprites.smoketextureptr = loadTexture("Smoke.png"); - sprites.bloodtextureptr = loadTexture("Blood.png"); - sprites.raintextureptr = loadTexture("rain.png"); - sprites.snowtextureptr = loadTexture("snow.png"); - - decals.bulletholetextureptr = loadTexture("BulletHole.png"); - decals.cratertextureptr = loadTexture("Crater.png"); - decals.bloodtextureptr[0] = loadTexture("Blood/Blood1.png"); - decals.bloodtextureptr[1] = loadTexture("Blood/Blood2.png"); - decals.bloodtextureptr[2] = loadTexture("Blood/Blood3.png"); - decals.bloodtextureptr[3] = loadTexture("Blood/Blood4.png"); - decals.bloodtextureptr[4] = loadTexture("Blood/Blood5.png"); - decals.bloodtextureptr[5] = loadTexture("Blood/Blood6.png"); - decals.bloodtextureptr[6] = loadTexture("Blood/Blood7.png"); - decals.bloodtextureptr[7] = loadTexture("Blood/Blood8.png"); - decals.bloodtextureptr[8] = loadTexture("Blood/Blood9.png"); - decals.bloodtextureptr[9] = loadTexture("Blood/Blood10.png"); - decals.bloodtextureptr[10] = loadTexture("Blood/Blood11.png"); + game->personspritetextureptr = loadTexture("sprites/person.png"); + game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.png"); + game->scopetextureptr = loadTexture("scope.png"); + game->flaretextureptr = loadTexture("flare.png"); + + sprites.flaretextureptr = loadTexture("sprites/flash-hit.png"); + sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.png"); + sprites.smoketextureptr = loadTexture("sprites/smoke.png"); + sprites.bloodtextureptr = loadTexture("sprites/blood.png"); + sprites.raintextureptr = loadTexture("sprites/white.png"); + sprites.snowtextureptr = loadTexture("sprites/white.png"); + + decals.bulletholetextureptr = loadTexture("black.png"); + decals.cratertextureptr = loadTexture("black.png"); + decals.bloodtextureptr[0u] = loadTexture("blood/00.png"); + decals.bloodtextureptr[1u] = loadTexture("blood/01.png"); + decals.bloodtextureptr[2u] = loadTexture("blood/02.png"); + decals.bloodtextureptr[3u] = loadTexture("blood/03.png"); + decals.bloodtextureptr[4u] = loadTexture("blood/04.png"); + decals.bloodtextureptr[5u] = loadTexture("blood/05.png"); + decals.bloodtextureptr[6u] = loadTexture("blood/06.png"); + decals.bloodtextureptr[7u] = loadTexture("blood/07.png"); + decals.bloodtextureptr[8u] = loadTexture("blood/08.png"); + decals.bloodtextureptr[9u] = loadTexture("blood/09.png"); + decals.bloodtextureptr[10] = loadTexture("blood/10.png"); } GLvoid Game::ReSizeGLScene(float fov, float near) |