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Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 3930a05..94ad884 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1630,33 +1630,33 @@ void initGl(Game* game)
 	glPolygonOffset(-8,0);
 	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 
-	game->text.FontTexture = loadTexture("Font.png");
+	game->text.FontTexture = loadTexture("font.png");
 	game->text.BuildFont();
-	game->personspritetextureptr = loadTexture("Personsprite.png");
-	game->deadpersonspritetextureptr = loadTexture("DeadPersonsprite.png");
-	game->scopetextureptr = loadTexture("Scope.png");
-	game->flaretextureptr = loadTexture("Flare.png");
-
-	sprites.flaretextureptr = loadTexture("HitFlash.png");
-	sprites.muzzleflaretextureptr = loadTexture("MuzzleFlash.png");
-	sprites.smoketextureptr = loadTexture("Smoke.png");
-	sprites.bloodtextureptr = loadTexture("Blood.png");
-	sprites.raintextureptr = loadTexture("rain.png");
-	sprites.snowtextureptr = loadTexture("snow.png");
-
-	decals.bulletholetextureptr = loadTexture("BulletHole.png");
-	decals.cratertextureptr = loadTexture("Crater.png");
-	decals.bloodtextureptr[0] = loadTexture("Blood/Blood1.png");
-	decals.bloodtextureptr[1] = loadTexture("Blood/Blood2.png");
-	decals.bloodtextureptr[2] = loadTexture("Blood/Blood3.png");
-	decals.bloodtextureptr[3] = loadTexture("Blood/Blood4.png");
-	decals.bloodtextureptr[4] = loadTexture("Blood/Blood5.png");
-	decals.bloodtextureptr[5] = loadTexture("Blood/Blood6.png");
-	decals.bloodtextureptr[6] = loadTexture("Blood/Blood7.png");
-	decals.bloodtextureptr[7] = loadTexture("Blood/Blood8.png");
-	decals.bloodtextureptr[8] = loadTexture("Blood/Blood9.png");
-	decals.bloodtextureptr[9] = loadTexture("Blood/Blood10.png");
-	decals.bloodtextureptr[10] = loadTexture("Blood/Blood11.png");
+	game->personspritetextureptr = loadTexture("sprites/person.png");
+	game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.png");
+	game->scopetextureptr = loadTexture("scope.png");
+	game->flaretextureptr = loadTexture("flare.png");
+
+	sprites.flaretextureptr = loadTexture("sprites/flash-hit.png");
+	sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.png");
+	sprites.smoketextureptr = loadTexture("sprites/smoke.png");
+	sprites.bloodtextureptr = loadTexture("sprites/blood.png");
+	sprites.raintextureptr = loadTexture("sprites/white.png");
+	sprites.snowtextureptr = loadTexture("sprites/white.png");
+
+	decals.bulletholetextureptr = loadTexture("black.png");
+	decals.cratertextureptr = loadTexture("black.png");
+	decals.bloodtextureptr[0u] = loadTexture("blood/00.png");
+	decals.bloodtextureptr[1u] = loadTexture("blood/01.png");
+	decals.bloodtextureptr[2u] = loadTexture("blood/02.png");
+	decals.bloodtextureptr[3u] = loadTexture("blood/03.png");
+	decals.bloodtextureptr[4u] = loadTexture("blood/04.png");
+	decals.bloodtextureptr[5u] = loadTexture("blood/05.png");
+	decals.bloodtextureptr[6u] = loadTexture("blood/06.png");
+	decals.bloodtextureptr[7u] = loadTexture("blood/07.png");
+	decals.bloodtextureptr[8u] = loadTexture("blood/08.png");
+	decals.bloodtextureptr[9u] = loadTexture("blood/09.png");
+	decals.bloodtextureptr[10] = loadTexture("blood/10.png");
 }
 
 GLvoid Game::ReSizeGLScene(float fov, float near)