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-rw-r--r--src/GameInitDispose.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index b95768e..6d99c4c 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -238,9 +238,8 @@ void initGame(Game* game)
 
 	if (!game->initialized) {
 		auto& point0 = game->boundingpoints[0];
-		point0 = 0;
+		point0.x = point0.y = 0;
 		point0.z = boundingscale;
-		point0.y = 0;
 
 		for (int i = 1; i < 8; ++i)
 			game->boundingpoints[i] = DoRotation(point0,
@@ -353,9 +352,6 @@ void initGame(Game* game)
 	game->numpeople++;
 	game->spawndelay = 0.1f;
 
-	game->vipgoal = vip.playercoords
-		+ DoRotation({10000000.0f, 0.0f, 0.0f}, 0, randUint(360), 0);
-
 	// Init city block rotations
 	for (int i = 0; i < num_blocks; ++i)
 		for (int j = 0; j < num_blocks; ++j) {
@@ -973,7 +969,7 @@ void initGame(Game* game)
 		person.health = 100;
 		person.skeleton.free = 0;
 		person.ammo = 0;
-		person.velocity = 0;
+		person.velocity = {};
 
 		// Load skeleton structure
 		person.skeleton.reload();