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-rw-r--r--src/GameLoop.cpp84
1 files changed, 25 insertions, 59 deletions
diff --git a/src/GameLoop.cpp b/src/GameLoop.cpp
index 8a72b4b..eec916c 100644
--- a/src/GameLoop.cpp
+++ b/src/GameLoop.cpp
@@ -1,6 +1,4 @@
-#include "Game.h"	
-
-
+#include "Game.h"
 
 extern double multiplier;
 
@@ -25,20 +23,17 @@ extern int slomo;
 void	Game::HandleKeyDown( char theChar )
 
 {
-
 	XYZ facing;
 
-	
-
 	if(!mainmenu){
 
 	switch( theChar )
 
 	{
 
-		case 'l': 
-		        if(!lasersight==1){lasersight=1;}else{lasersight=0;} 
-			
+		case 'l':
+		        if(!lasersight==1){lasersight=1;}else{lasersight=0;}
+
 			break;
 
 		case 'k':
@@ -47,8 +42,6 @@ void	Game::HandleKeyDown( char theChar )
 
 			break;
 
-		
-
 		case 'b':
 
 			if(debug){
@@ -66,7 +59,6 @@ void	Game::HandleKeyDown( char theChar )
 				alSourcef(gSourceID[shootsong], AL_PITCH, (ALfloat)(.5));
 
 				alSourcef(gSourceID[zombiesong], AL_PITCH, (ALfloat)(.5));
-
 			}
 
 			if(!slomo){
@@ -103,13 +95,11 @@ void	Game::HandleKeyDown( char theChar )
 
 			facing.z=-1;
 
-			
-
 			facing=DoRotation(facing,-camera.rotation2,0,0);
 
 			facing=DoRotation(facing,0,0-camera.rotation,0);
 
-			for(int i=1;i<numpeople;i++){				
+			for(int i=1;i<numpeople;i++){
 
 				if(person[i].skeleton.free!=1){
 
@@ -171,21 +161,15 @@ void	Game::HandleKeyDown( char theChar )
 
 }
 
-
-
 /********************> DoEvent() <*****/
 
-#ifdef OS9 
+#ifdef OS9
 void	Game::DoEvent( EventRecord *event )
 
 {
 
-	
-
 	char	theChar;
 
-	
-
 	switch ( event->what )
 
 	{
@@ -202,14 +186,10 @@ void	Game::DoEvent( EventRecord *event )
 
 	}
 
-	
-
-	
-
 }
 #endif
 
-#ifndef OS9 
+#ifndef OS9
 static int mapinit = 0;
 static int sdlkeymap[SDLK_LAST];
 
@@ -218,11 +198,11 @@ static unsigned char ourkeys[16];
 static void init_sdlkeymap()
 {
 	int i;
-	
+
 	for (i = 0; i < SDLK_LAST; i++) {
 		sdlkeymap[i] = -1;
 	}
-	
+
 	sdlkeymap[SDLK_1] = MAC_1_KEY;
 	sdlkeymap[SDLK_2] = MAC_2_KEY;
 	sdlkeymap[SDLK_3] = MAC_3_KEY;
@@ -306,7 +286,7 @@ static void init_sdlkeymap()
 	sdlkeymap[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
 	sdlkeymap[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
 	sdlkeymap[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
-	
+
 	mapinit = 1;
 }
 
@@ -322,39 +302,37 @@ static void DoSDLKey(Game *g, SDL_Event *event)
 	int mackey;
 	int index;
 	int mask;
-	
 
 	if (mapinit == 0) {
 		init_sdlkeymap();
 	}
-	
+
 	mackey = sdlkeymap[event->key.keysym.sym];
-	
+
 	if (mackey != -1) {
 		index = mackey / 8;
 		mask = 1 << (mackey % 8);
-		
+
 		if (press) {
 			ourkeys[index] |= mask;
 		} else {
 			ourkeys[index] &= ~mask;
 		}
 	}
-	
-	if (event->key.keysym.unicode && 
+
+	if (event->key.keysym.unicode &&
 		!(event->key.keysym.unicode & 0xFF80)) {
-	
+
 		/* hey, at least it was aleady public */
 		g->HandleKeyDown(event->key.keysym.unicode);
 	}
-	
-	
+
 }
 
 static void ProcessSDLEvents(Game *g)
 {
 	SDL_Event event;
-	
+
 	if (SDL_PollEvent(&event)) {
 		do {
 			switch(event.type) {
@@ -388,7 +366,7 @@ static void ProcessSDLEvents(Game *g)
 			}
 		} while (SDL_PollEvent(&event));
 	}
-}	
+}
 
 #endif
 
@@ -398,7 +376,7 @@ void	Game::EventLoop( void )
 
 {
 
-#ifdef OS9 
+#ifdef OS9
 	EventRecord		event;
 #endif
 
@@ -414,25 +392,20 @@ void	Game::EventLoop( void )
 
 	{
 
-#ifdef OS9 
+#ifdef OS9
 		if ( GetNextEvent( everyEvent, &event ) )
 
 			DoEvent( &event );
 #else
 		ProcessSDLEvents(this);
 #endif
-		
 
 		start=TimerGetTime(&theTimer);
 
-		
-
 		colaccuracy=sps/framespersecond+1;
 
 		if(colaccuracy>sps){colaccuracy=sps;}
 
-		
-
 		oldmult=multiplier;
 
 		multiplier/=colaccuracy;
@@ -445,11 +418,9 @@ void	Game::EventLoop( void )
 
 		multiplier=oldmult;
 
-		
-
 		if ( DrawGLScene())
 
-#ifdef OS9 
+#ifdef OS9
 			aglSwapBuffers( gOpenGLContext );
 #else
                         SDL_GL_SwapBuffers();
@@ -459,9 +430,7 @@ void	Game::EventLoop( void )
 
 			gQuit = true;
 
-		oldmult=multiplier;	
-
-		
+		oldmult=multiplier;
 
 		end=TimerGetTime(&theTimer);
 
@@ -509,8 +478,8 @@ void	Game::EventLoop( void )
 
 				highscore=score;
 
-#ifdef OS9 
-				ofstream opstream(":Data:Highscore"); 
+#ifdef OS9
+				ofstream opstream(":Data:Highscore");
 #else
 				/* TODO */
 				ofstream opstream("Data/Highscore");
@@ -532,8 +501,6 @@ void	Game::EventLoop( void )
 
 			alSourcePause(gSourceID[rainsound]);
 
-		
-
 			mainmenu=1;
 
 			alSourcePlay(gSourceID[souloutsound]);
@@ -569,5 +536,4 @@ void	Game::EventLoop( void )
 		}
 
 	}
-
 }