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-rw-r--r--src/GameLoop.cpp28
1 files changed, 5 insertions, 23 deletions
diff --git a/src/GameLoop.cpp b/src/GameLoop.cpp
index 7b7c617..1691157 100644
--- a/src/GameLoop.cpp
+++ b/src/GameLoop.cpp
@@ -201,29 +201,11 @@ void handleKey(Game* game, int key, int action, int mods)
 void eventLoop(Game* game)
 {
 	auto start = glfwGetTime();
-	GLfloat oldmult = multiplier;
-	int colaccuracy = min(game->sps,
-		game->sps / game->framespersecond + 1.0f);
-	multiplier /= colaccuracy;
-	for (int i = 0; i < (int) (colaccuracy + 0.5f); i++)
-		game->Tick();
-	auto window = glfwGetCurrentContext();
-	if (game->DrawGLScene())
-		glfwSwapBuffers(window);
-	else
-		glfwSetWindowShouldClose(window, GLFW_TRUE);
-	multiplier = oldmult;
-
-	do game->framespersecond = 1.0 / (glfwGetTime() - start);
-	while (game->framespersecond > game->maxfps);
-
-	game->multiplier5 = game->multiplier4;
-	game->multiplier4 = game->multiplier3;
-	game->multiplier3 = game->multiplier2;
-	game->multiplier2 = 1 / game->framespersecond;
-	multiplier = (game->multiplier2 + game->multiplier3
-		+ game->multiplier4 + game->multiplier5) / 4.0f;
-	multiplier = min(max(multiplier, 0.00001f), 1.0f);
+	game->Tick();
+	game->DrawGLScene();
+
+	do multiplier = glfwGetTime() - start;
+	while (multiplier < 1.0f / 69);
 	if (visions == 1 && !game->mainmenu)
 		multiplier /= 3;
 	if (slomo)