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-rw-r--r--src/GameTick.cpp109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index 045f903..3350634 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -1,51 +1,28 @@
 #include "Game.h"
 
 extern double multiplier;
-
 extern int thirdperson;
-
 extern int visions;
-
 extern Sprites sprites;
-
 extern unsigned int gSourceID[100];
-
 extern unsigned int gSampleSet[100];
-
 extern Camera camera;
-
 extern float camerashake;
-
 extern Fog fog;
-
 extern int environment;
-
 extern float precipitationhorz;
-
 extern float precipitationvert;
-
 extern float snowdelay;
-
 extern float precipitationdensity;
-
 extern float soundscalefactor;
-
 extern int slomo;
-
 extern int forwardskey;
-
 extern int backwardskey;
-
 extern int leftkey;
-
 extern int rightkey;
-
 extern int aimkey;
-
 extern int psychicaimkey;
-
 extern int psychickey;
-
 extern Decals decals;
 
 /********************> Tick() <*****/
@@ -54,58 +31,35 @@ extern Decals decals;
 
 void Game::Splat(int k){
 	if(k!=0||visions==0){
-
 		person[k].health=0;
-
 		person[k].DoAnimations(k);
-
 		person[k].skeleton.offset=0;
-
 		person[k].skeleton.free=1;
-
 		person[k].longdead=1;
-
 		person[k].bleeding=1;
-
 		person[k].bleeddelay=1;
-
 		person[k].bjoint1=&person[k].skeleton.joints[person[k].skeleton.jointlabels[head]];
-
 		person[k].bjoint2=&person[k].skeleton.joints[person[k].skeleton.jointlabels[neck]];
 
 		for(int j=0;j<person[k].skeleton.num_joints;j++){
-
 			person[k].skeleton.joints[j].position+=person[k].skeleton.joints[j].offset;
-
 			person[k].skeleton.joints[j].position=DoRotation(person[k].skeleton.joints[j].position,0,person[k].playerrotation,0);
-
 			person[k].skeleton.joints[j].position+=person[k].playercoords;
-
 			person[k].skeleton.joints[j].realoldposition=person[k].skeleton.joints[j].position;
-
 			person[k].skeleton.joints[j].velocity=0;
-
 			person[k].skeleton.joints[j].velocity.y+=person[k].velocity.y;
 		}
 
 		float gLoc[3];
-
 		gLoc[0]=person[k].skeleton.joints[person[k].skeleton.jointlabels[head]].position.x/soundscalefactor;
-
 		gLoc[1]=person[k].skeleton.joints[person[k].skeleton.jointlabels[head]].position.y/soundscalefactor;
-
 		gLoc[2]=person[k].skeleton.joints[person[k].skeleton.jointlabels[head]].position.z/soundscalefactor;
-
 		alSourcefv(gSourceID[headwhacksound], AL_POSITION, gLoc);
-
 		alSourcePlay(gSourceID[headwhacksound]);
-
 	}
-
 }
 
 void 	Game::Tick(){
-
 	if(mainmenu){
 
 		unsigned char	theKeyMap[16];
@@ -4401,13 +4355,10 @@ void 	Game::Tick(){
 		}
 
 		//camera shake
-
 		camerashake-=multiplier;
-
 		if(camerashake<0)camerashake=0;
 
 		//camera position
-
 		XYZ average;
 
 		if(!zoom)average=person[0].skeleton.joints[(person[0].skeleton.jointlabels[head])].position*(person[0].aimamount/2+.5)+person[0].skeleton.joints[(person[0].skeleton.jointlabels[neck])].position*((1-person[0].aimamount)/2);
@@ -4423,145 +4374,85 @@ void 	Game::Tick(){
 		if(camera.position.y<.1)camera.position.y=.1;
 
 		if(thirdperson!=2){
-
 			oldrot=camera.visrotation;
-
 			oldrot2=camera.visrotation2;
-
 		}
 
 		//Kill count
-
 		for(int i=0;i<numpeople;i++){
-
 			if(person[i].oldhealth>0&&person[i].health<=0){
-
 				if(i==1)alSourcePlay(gSourceID[losesound]);
-
 				if(person[i].type==civiliantype){
-
 					alSourcePlay(gSourceID[disguisekillsound]);
-
 					score-=300;
-
 				}
 
 				if(person[i].type==eviltype){
-
 					alSourcePlay(gSourceID[soulinsound]);
-
 					score+=75;
-
 					if(person[i].whichgun==knife)score+=50;
-
 				}
-
 				person[i].firstlongdead=0;
-
 			}
-
 			person[i].oldhealth=person[i].health;
-
 		}
 
 		if(slomo==2){
-
 			psychicpower-=multiplier*15;
-
 			if(psychicpower<0){
-
 				soundscalefactor=soundscalefactordefault;
-
 				alSourceStop(gSourceID[whichsong]);
-
 				alSourcef(gSourceID[whichsong], AL_MIN_GAIN, 0);
-
 				alSourcef(gSourceID[whichsong], AL_MAX_GAIN, 0);
-
 				if(person[0].whichgun==knife)whichsong=knifesong;
-
 				if(person[0].whichgun!=knife)whichsong=shootsong;
-
 				if(type==zombie_type)whichsong=zombiesong;
-
 				alSourcef(gSourceID[whichsong], AL_PITCH, 1);
-
 				alSourcePlay(gSourceID[whichsong]);
-
 				alSourcef(gSourceID[whichsong], AL_MIN_GAIN, 1);
-
 				alSourcef(gSourceID[whichsong], AL_MAX_GAIN, 1);
-
 				slomo=0;
-
 				alSourcePlay(gSourceID[soulinsound]);
-
 				psychicpower=0;
-
 				flashamount=.5;
-
 				flashr=1;flashg=1;flashb=1;
-
 			}
-
 		}
 
 		psychicpower+=multiplier*5;
-
 		if(psychicpower>10)psychicpower=10;
 
 		//3d sound
 		float gLoc[3];
-
 		gLoc[0]=camera.position.x/soundscalefactor;
-
 		gLoc[1]=camera.position.y/soundscalefactor;
-
 		gLoc[2]=camera.position.z/soundscalefactor;
 
 		//Set listener position
-
 		alListenerfv(AL_POSITION, gLoc);
 
 		//Set orientation with forward and up vectors
-
 		XYZ upvector;
-
 		upvector=0;
-
 		upvector.z=-1;
-
 		upvector=DoRotation(upvector,-camera.rotation2+90,0,0);
-
 		upvector=DoRotation(upvector,0,0-camera.rotation,0);
 
 		float ori[6];
-
 	   	ori[0] = -facing.x;
-
 	   	ori[1] = facing.y;
-
 	   	ori[2] = facing.z;
-
 	   	ori[3] = -upvector.x;
-
 	   	ori[4] = upvector.y;
-
 	   	ori[5] = upvector.z;
-
 		alListenerfv(AL_ORIENTATION, ori);
 
 		if(person[0].currentanimation==throwanim||person[0].currentanimation==diveanim||paused){
-
 			MoveMouse(oldmouseloc.h,oldmouseloc.v,&mouseloc);
-
 			GetMouse(&mouseloc);
-
 		}
 
 		oldmouseloc=mouseloc;
-
 		if(score<0)score=0;
-
 	}
 }