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-rw-r--r--src/GameTick.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index 3088ae5..9a79086 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -829,8 +829,6 @@ void Game::Tick()
 
 		person[numpeople].lastdistancevictim=200000;
 
-		if(person[numpeople].skeleton.broken)person[numpeople].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
 		if(numpeople==1)person[numpeople].type=viptype;
 
 		person[numpeople].killtarget=-1;
@@ -957,8 +955,6 @@ void Game::Tick()
 
 			person[cycle].playerrotation2=0;
 
-			if(person[cycle].skeleton.broken)person[cycle].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
 			if(enemystate==1)person[cycle].killtarget=-1;
 
 			if(person[cycle].type==eviltype){person[cycle].existing=1;  person[cycle].pathsize=1.04; person[cycle].whichgun=nogun; person[cycle].aiming=1; person[cycle].killtarget=-1; person[cycle].speedmult=1+.3*difficulty;}