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-rw-r--r--src/Models.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Models.h b/src/Models.h
index e49b8f1..d0a2575 100644
--- a/src/Models.h
+++ b/src/Models.h
@@ -6,7 +6,7 @@
 // Model Maximums
 //
 #include "Quaternions.h"
-#ifdef OS9 
+#ifdef OS9
 #include <gl.h>
 #include <glu.h>
 #else
@@ -19,11 +19,10 @@
 #define max_textured_triangle		400		// maximum number of texture-filled triangles in a model
 #define max_model_vertex			max_textured_triangle*3		// maximum number of vertexs
 
-
 //
 // Model Structures
 //
-					
+
 class TexturedTriangle{
 	public:
 				short			vertex[3];
@@ -33,19 +32,19 @@ class TexturedTriangle{
 class Model{
 	public:
 				short	vertexNum,TriangleNum;
-				
+
 				XYZ					vertex[max_model_vertex];
 				XYZ					normals[max_textured_triangle];
 				TexturedTriangle	Triangles[max_textured_triangle];
 				GLfloat 			vArray[max_textured_triangle*27];
-				
+
 				XYZ boundingspherecenter;
 				float boundingsphereradius;
 				int LineCheck(XYZ p1,XYZ p2, XYZ *p);
 				int LineCheck2(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate);
 				int LineCheck2(XYZ *p1,XYZ *p2, XYZ *p,XYZ *move,float *rotate);
 				int LineCheck3(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate,float *d);
-				
+
 				void UpdateVertexArray();
 				bool load(Str255 Name);
 				void Scale(float xscale,float yscale,float zscale);
@@ -58,9 +57,8 @@ class Model{
 				void draw(float r,float g,float b, float x, float y, float z);
 				void Rotate(float xang,float yang,float zang);
 				void MultColor(float howmuch);
-				
+
 				XYZ boundingboxmin,boundingboxmax;
 };
 
 #endif
-