diff options
Diffstat (limited to 'src/Person.cpp')
-rw-r--r-- | src/Person.cpp | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/Person.cpp b/src/Person.cpp index 43aa873..6490658 100644 --- a/src/Person.cpp +++ b/src/Person.cpp @@ -24,15 +24,11 @@ extern int psychicaimkey; extern int psychickey; HitStruct Person::BulletCollideWithPlayer(int who, XYZ start, XYZ end){ - float damage=20; XYZ tempbulletloc[2]; XYZ collisionpoint; - XYZ sparkpos; GLfloat M[16]; int collide; - float howfar; XYZ average; - XYZ facing; int howmany; float distancemax; HitStruct hitstruct; @@ -198,17 +194,15 @@ void Person::DoAnimations(int who){ if(target>1&&!skeleton.free){ //Footstep sounds if(who==0&&slomo==0&&(targetanimation==joganim||targetanimation==walkanim)&&(targetframe==0||targetframe==8)&&visions==0&&(onground||abs(velocity.y)<1)){ - int whichsound; float gLoc[3]; gLoc[0]=playercoords.x/soundscalefactor; gLoc[1]=playercoords.y/soundscalefactor; gLoc[2]=playercoords.z/soundscalefactor; - whichsound=footstepsound+abs(Random())%5; + int whichsound = footstepsound+abs(Random())%5; alSourcefv(gSourceID[whichsound], AL_POSITION, gLoc); alSourcePlay(gSourceID[whichsound]); } if(targetanimation==zombieeatanim&&(targetframe==3)){ - int whichsound; float gLoc[3]; XYZ soundpoint=(DoRotation(skeleton.joints[skeleton.jointlabels[head]].position,0,playerrotation,0)+playercoords); gLoc[0]=soundpoint.x/soundscalefactor; @@ -303,7 +297,6 @@ void Person::DoAnimations(int who){ XYZ facingdown; XYZ facinghalf; XYZ facingright; - int oldanimation=currentanimation; if(who==0){ playerrotation2=camera.rotation2; //Facing @@ -559,22 +552,18 @@ void Person::DoAnimations(int who){ } void Person::DoAnimationslite(int who){ - - int oldanimation=currentanimation; if(target>1&&!skeleton.free){ //Footstep sounds if(who==0&&(targetanimation==joganim||targetanimation==walkanim)&&(targetframe==0||targetframe==8)&&visions==0&&(onground||abs(velocity.y)<1)){ - int whichsound; float gLoc[3]; gLoc[0]=playercoords.x/soundscalefactor; gLoc[1]=playercoords.y/soundscalefactor; gLoc[2]=playercoords.z/soundscalefactor; - whichsound=footstepsound+abs(Random())%5; + int whichsound = footstepsound+abs(Random())%5; alSourcefv(gSourceID[whichsound], AL_POSITION, gLoc); alSourcePlay(gSourceID[whichsound]); } if(targetanimation==zombieeatanim&&(targetframe==3)){ - int whichsound; float gLoc[3]; XYZ soundpoint=(DoRotation(skeleton.joints[skeleton.jointlabels[head]].position,0,playerrotation,0)+playercoords); gLoc[0]=soundpoint.x/soundscalefactor; @@ -777,7 +766,6 @@ void Person::FindRotationGun(XYZ start, XYZ target) extern Model skeletonmodels[10]; extern Costume costume[2]; int Person::DrawSkeleton(int who){ - GLfloat M[16]; //Guns if(whichgun==sniperrifle){ FindRotationGun(skeleton.joints[skeleton.jointlabels[righthand]].position,skeleton.joints[skeleton.jointlabels[lefthand]].position); |