diff options
Diffstat (limited to 'src/Person.cpp')
-rw-r--r-- | src/Person.cpp | 72 |
1 files changed, 43 insertions, 29 deletions
diff --git a/src/Person.cpp b/src/Person.cpp index d02d002..9e49cbb 100644 --- a/src/Person.cpp +++ b/src/Person.cpp @@ -17,6 +17,8 @@ // You should have received a copy of the GNU General Public License // along with Black Shades. If not, see <https://www.gnu.org/licenses/>. +#include <GLFW/glfw3.h> + #include "Person.h" extern float multiplier; @@ -680,42 +682,47 @@ void Person::DoStuff(int who){ if(visions==0&&targetanimation==joganim)speed=2.2; if(visions==0&&targetanimation!=joganim)speed=1.3; if(visions==0&&targetanimation==walkanim)speed=2.5; - unsigned char theKeyMap[16]; - GetKeys( ( unsigned long * )theKeyMap ); - if(IsKeyDown( theKeyMap, MAC_SHIFT_KEY )||visions==1){ - moveanim=joganim; - }else{ + if (IsKeyDown(GLFW_KEY_LEFT_SHIFT) || visions == 1) + moveanim = joganim; + else moveanim=walkanim; + if (IsKeyDown(GLFW_KEY_LEFT_CONTROL) + && currentanimation == idleanim + && targetanimation == idleanim) { + targetanimation = crouchanim; + target = 0; } - if(IsKeyDown( theKeyMap, MAC_CONTROL_KEY )&¤tanimation==idleanim&&targetanimation==idleanim){ - targetanimation=crouchanim; - target=0; - } - if(!IsKeyDown( theKeyMap, MAC_CONTROL_KEY )&¤tanimation==crouchanim&&targetanimation==crouchanim){ - targetanimation=idleanim; - target=0; + if (!IsKeyDown(GLFW_KEY_LEFT_CONTROL) + && currentanimation == crouchanim + && targetanimation == crouchanim) { + targetanimation = idleanim; + target = 0; } if((onground||(who==0&&visions==1))&¤tanimation!=crouchanim){ - if ( IsKeyDown( theKeyMap, forwardskey )&&!( IsKeyDown( theKeyMap, backwardskey ))){ + if (IsKeyDown(forwardskey) && !IsKeyDown(backwardskey)) { if(targetanimation!=moveanim)targetframe=0; targetanimation=moveanim; } - if ( IsKeyDown( theKeyMap, rightkey )&&!( IsKeyDown( theKeyMap, leftkey ))){ + if (IsKeyDown(rightkey) && !IsKeyDown(leftkey)) { if(targetanimation!=moveanim)targetframe=0; targetanimation=moveanim; playerlowrotation-=90; - if(IsKeyDown( theKeyMap, forwardskey ))playerlowrotation+=45; - if(IsKeyDown( theKeyMap, backwardskey ))playerlowrotation-=235; + if (IsKeyDown(forwardskey)) + playerlowrotation += 45; + if (IsKeyDown(backwardskey)) + playerlowrotation -= 235; } - if ( IsKeyDown( theKeyMap, leftkey )&&!( IsKeyDown( theKeyMap, rightkey ))){ + if (IsKeyDown(leftkey) && !IsKeyDown(rightkey)) { if(targetanimation!=moveanim)targetframe=0; targetanimation=moveanim; playerlowrotation+=90; - if(IsKeyDown( theKeyMap, forwardskey ))playerlowrotation-=45; - if(IsKeyDown( theKeyMap, backwardskey ))playerlowrotation+=235; + if (IsKeyDown(forwardskey)) + playerlowrotation -= 45; + if (IsKeyDown(backwardskey)) + playerlowrotation += 235; } - if ( IsKeyDown( theKeyMap, backwardskey )){ + if (IsKeyDown(backwardskey)) { if(targetanimation!=moveanim)targetframe=0; targetanimation=moveanim; backwardsanim=1; @@ -724,31 +731,36 @@ void Person::DoStuff(int who){ //air control if(!onground){ float oldplayerrotation=playerrotation; - if ( IsKeyDown( theKeyMap, forwardskey )&&!( IsKeyDown( theKeyMap, backwardskey ))){ + if (IsKeyDown(forwardskey) && !IsKeyDown(backwardskey)) { facing=0; facing.z=1; facing=DoRotation(facing,0,playerrotation,0); velocity=velocity+facing*multiplier*4; } - if ( IsKeyDown( theKeyMap, rightkey )&&!( IsKeyDown( theKeyMap, leftkey ))){ + if (IsKeyDown(rightkey) && !IsKeyDown(leftkey)) { playerrotation-=90; - if(IsKeyDown( theKeyMap, forwardskey ))playerrotation+=45; - if(IsKeyDown( theKeyMap, backwardskey ))playerrotation-=45; + if (IsKeyDown(forwardskey)) + playerrotation += 45; + if (IsKeyDown(backwardskey)) + playerrotation -= 45; facing=0; facing.z=1; facing=DoRotation(facing,0,playerrotation,0); velocity=velocity+facing*multiplier*4; } - if ( IsKeyDown( theKeyMap, leftkey )&&!( IsKeyDown( theKeyMap, rightkey ))){ + if (IsKeyDown(leftkey) && !IsKeyDown(rightkey)) { playerrotation+=90; - if(IsKeyDown( theKeyMap, forwardskey ))playerrotation-=45; - if(IsKeyDown( theKeyMap, backwardskey ))playerrotation+=45; + if (IsKeyDown(forwardskey)) + playerrotation -= 45; + if (IsKeyDown(backwardskey)) + playerrotation += 45; facing=0; facing.z=1; facing=DoRotation(facing,0,playerrotation,0); velocity=velocity+facing*multiplier*4; } - if ( IsKeyDown( theKeyMap, backwardskey )&&!IsKeyDown( theKeyMap, forwardskey )&&!IsKeyDown( theKeyMap, leftkey )&&!IsKeyDown( theKeyMap, rightkey )){ + if (IsKeyDown(backwardskey) && !IsKeyDown(forwardskey) + && !IsKeyDown(leftkey) && !IsKeyDown(rightkey)) { playerrotation+=180; facing=0; facing.z=1; @@ -757,7 +769,9 @@ void Person::DoStuff(int who){ } playerrotation=oldplayerrotation; } - if(!IsKeyDown( theKeyMap, forwardskey )&&!IsKeyDown( theKeyMap, leftkey )&&!IsKeyDown( theKeyMap, rightkey )&&!IsKeyDown( theKeyMap, backwardskey )&&(targetanimation==joganim||targetanimation==walkanim)){ + if (!IsKeyDown(forwardskey) && !IsKeyDown(leftkey) + && !IsKeyDown(rightkey) && !IsKeyDown(backwardskey) + && (targetanimation==joganim||targetanimation==walkanim)) { if(!(targetanimation==walkanim&&(targetframe==0||targetframe==2))){ targetanimation=idleanim; targetframe=0; |