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-rw-r--r--src/Person.h157
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diff --git a/src/Person.h b/src/Person.h
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+++ b/src/Person.h
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+#ifndef _PERSON_H_
+#define _PERSON_H_
+
+/**> HEADER FILES <**/
+#include <cmath>
+#ifdef OS9 
+#include <gl.h>
+#else
+#include <GL/gl.h>
+#endif
+#ifdef OS9 
+#include "alut.h"
+#else
+#include <AL/al.h>
+#include <AL/alut.h>
+#endif
+#include "Quaternions.h"
+#include "Constants.h"
+#include "Skeleton.h"
+#include "Models.h"
+#include "Camera.h"
+#include "Sprites.h"
+
+#define playertype 0
+#define civiliantype 1
+#define eviltype 2
+#define viptype 3
+#define evilsnipertype 4
+#define evilassaultrifletype 5
+#define zombietype 6
+
+class HitStruct
+{
+	public:
+		Joint *joint1;
+		Joint *joint2;
+		XYZ hitlocation;
+		bool collision;
+};
+
+class Person
+{
+	public:
+		int eaten;
+		int currentframe;
+		int targetframe;
+		int currentanimation;
+		int targetanimation;
+		float target;
+		float playerhealth;
+		int modelnum;
+		XYZ oldplayercoords;
+		XYZ playercoords;
+		XYZ playervelocity;
+		float playerrotation;
+		float playerrotation2;
+		float playerlowrotation;
+		float pathcheckdelay;
+		bool onground;
+		bool backwardsanim;
+		XYZ facing;
+		XYZ velocity;
+		float shotdelay;
+		bool litup;
+		
+		bool existing;
+		
+		int type;
+		
+		int whichcostume;
+		
+		Skeleton skeleton;
+		Animation tempanimation;
+		
+		bool freshshootkey;
+		bool freshkickkey;
+		int bufferattack;
+		int jump_key;
+		int left_key;
+		int right_key;
+		int duck_key;
+		int shoot_key;
+		int kick_key;
+		int block_key;
+		
+		float speed;
+		bool aiming;
+		int grenphase;
+		float grenamount;
+		float aimamount;
+		float speedmult;
+		float pathsize;
+		
+		int pathnum;
+		int oldpathnum;
+		int oldoldpathnum;
+		int oldoldoldpathnum;
+		XYZ pathtarget;
+		int whichblockx;
+		int whichblocky;
+		
+		bool dead;
+		
+		XYZ averageloc;
+		XYZ oldaverageloc;
+		
+		float lastdistancevictim;
+		
+		bool firstlongdead;
+		float longdead;
+		
+		Joint *bjoint1,*bjoint2;
+		float bleeding;
+		float bleeddelay;
+		
+		float attacktarget;
+		int attackframe;
+		int killtarget;
+		bool killtargetvisible;
+		
+		float gunrotate1, gunrotate2, gunrotate3;
+		float recoil;
+		int whichgun;
+		float oldhealth;
+		float health;
+		float maxhealth;
+		float reloading;
+		int ammo;
+		int reloads[10];
+		bool running;
+		bool onpath;
+		
+		void FindRotationGun(XYZ start, XYZ target);
+		
+		int DrawSkeleton(int who);
+		void DoStuff(int who);
+		void DoAnimations(int who);	
+		void DoAnimationslite(int who);	
+		HitStruct BulletCollideWithPlayer(int who, XYZ start, XYZ end);		
+};
+
+class Costume
+{
+	public:
+		float headcolor[3];
+		float handcolor[3];
+		float footcolor[3];
+		float upperarmcolor[3];
+		float lowerarmcolor[3];
+		float upperlegcolor[3];
+		float lowerlegcolor[3];
+		float abdomencolor[3];
+		float chestcolor[3];
+};
+
+
+#endif