diff options
Diffstat (limited to 'src/Person.h')
-rw-r--r-- | src/Person.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/Person.h b/src/Person.h new file mode 100644 index 0000000..e7542b0 --- /dev/null +++ b/src/Person.h @@ -0,0 +1,157 @@ +#ifndef _PERSON_H_ +#define _PERSON_H_ + +/**> HEADER FILES <**/ +#include <cmath> +#ifdef OS9 +#include <gl.h> +#else +#include <GL/gl.h> +#endif +#ifdef OS9 +#include "alut.h" +#else +#include <AL/al.h> +#include <AL/alut.h> +#endif +#include "Quaternions.h" +#include "Constants.h" +#include "Skeleton.h" +#include "Models.h" +#include "Camera.h" +#include "Sprites.h" + +#define playertype 0 +#define civiliantype 1 +#define eviltype 2 +#define viptype 3 +#define evilsnipertype 4 +#define evilassaultrifletype 5 +#define zombietype 6 + +class HitStruct +{ + public: + Joint *joint1; + Joint *joint2; + XYZ hitlocation; + bool collision; +}; + +class Person +{ + public: + int eaten; + int currentframe; + int targetframe; + int currentanimation; + int targetanimation; + float target; + float playerhealth; + int modelnum; + XYZ oldplayercoords; + XYZ playercoords; + XYZ playervelocity; + float playerrotation; + float playerrotation2; + float playerlowrotation; + float pathcheckdelay; + bool onground; + bool backwardsanim; + XYZ facing; + XYZ velocity; + float shotdelay; + bool litup; + + bool existing; + + int type; + + int whichcostume; + + Skeleton skeleton; + Animation tempanimation; + + bool freshshootkey; + bool freshkickkey; + int bufferattack; + int jump_key; + int left_key; + int right_key; + int duck_key; + int shoot_key; + int kick_key; + int block_key; + + float speed; + bool aiming; + int grenphase; + float grenamount; + float aimamount; + float speedmult; + float pathsize; + + int pathnum; + int oldpathnum; + int oldoldpathnum; + int oldoldoldpathnum; + XYZ pathtarget; + int whichblockx; + int whichblocky; + + bool dead; + + XYZ averageloc; + XYZ oldaverageloc; + + float lastdistancevictim; + + bool firstlongdead; + float longdead; + + Joint *bjoint1,*bjoint2; + float bleeding; + float bleeddelay; + + float attacktarget; + int attackframe; + int killtarget; + bool killtargetvisible; + + float gunrotate1, gunrotate2, gunrotate3; + float recoil; + int whichgun; + float oldhealth; + float health; + float maxhealth; + float reloading; + int ammo; + int reloads[10]; + bool running; + bool onpath; + + void FindRotationGun(XYZ start, XYZ target); + + int DrawSkeleton(int who); + void DoStuff(int who); + void DoAnimations(int who); + void DoAnimationslite(int who); + HitStruct BulletCollideWithPlayer(int who, XYZ start, XYZ end); +}; + +class Costume +{ + public: + float headcolor[3]; + float handcolor[3]; + float footcolor[3]; + float upperarmcolor[3]; + float lowerarmcolor[3]; + float upperlegcolor[3]; + float lowerlegcolor[3]; + float abdomencolor[3]; + float chestcolor[3]; +}; + + +#endif |