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-rw-r--r--src/Quaternions.cpp54
1 files changed, 3 insertions, 51 deletions
diff --git a/src/Quaternions.cpp b/src/Quaternions.cpp
index 2c01da9..9b32dc0 100644
--- a/src/Quaternions.cpp
+++ b/src/Quaternions.cpp
@@ -52,22 +52,17 @@ bool PointInTriangle(XYZ *p, XYZ normal, XYZ *p1, XYZ *p2, XYZ *p3)
 	return bInter;
 }
 
-extern float d;
-extern float a1,a2,a3;
-extern float total,denom,mu;
-extern XYZ pa1,pa2,pa3,n;
-
 float LineFacetd(XYZ p1,XYZ p2,XYZ pa,XYZ pb,XYZ pc, XYZ n, XYZ *p)
 {
 
    //Calculate the parameters for the plane
-   d = - n.x * pa.x - n.y * pa.y - n.z * pa.z;
+   float d = - n.x * pa.x - n.y * pa.y - n.z * pa.z;
 
    //Calculate the position on the line that intersects the plane
-   denom = n.x * (p2.x - p1.x) + n.y * (p2.y - p1.y) + n.z * (p2.z - p1.z);
+   float denom = n.x * (p2.x - p1.x) + n.y * (p2.y - p1.y) + n.z * (p2.z - p1.z);
    if (abs(denom) < 0.0000001)        // Line and plane don't intersect
       return 0;
-   mu = - (d + n.x * p1.x + n.y * p1.y + n.z * p1.z) / denom;
+   float mu = - (d + n.x * p1.x + n.y * p1.y + n.z * p1.z) / denom;
    p->x = p1.x + mu * (p2.x - p1.x);
    p->y = p1.y + mu * (p2.y - p1.y);
    p->z = p1.z + mu * (p2.z - p1.z);
@@ -77,46 +72,3 @@ float LineFacetd(XYZ p1,XYZ p2,XYZ pa,XYZ pb,XYZ pc, XYZ n, XYZ *p)
    if(!PointInTriangle( p, n, &pa, &pb, &pc)){return 0;}
    return 1;
 }
-
-float findDistance(XYZ point1, XYZ point2){
-	return sqrt((point1.x-point2.x)*(point1.x-point2.x)+(point1.y-point2.y)*(point1.y-point2.y)+(point1.z-point2.z)*(point1.z-point2.z));
-}
-
-XYZ DoRotation(XYZ thePoint, float xang, float yang, float zang){
-	XYZ newpoint;
-	if(xang){
-		xang*=6.283185;
-		xang/=360;
-	}
-	if(yang){
-		yang*=6.283185;
-		yang/=360;
-	}
-	if(zang){
-		zang*=6.283185;
-		zang/=360;
-	}
-
-	if(yang){
-	newpoint.z=thePoint.z*cos(yang)-thePoint.x*sin(yang);
-	newpoint.x=thePoint.z*sin(yang)+thePoint.x*cos(yang);
-	thePoint.z=newpoint.z;
-	thePoint.x=newpoint.x;
-	}
-
-	if(zang){
-	newpoint.x=thePoint.x*cos(zang)-thePoint.y*sin(zang);
-	newpoint.y=thePoint.y*cos(zang)+thePoint.x*sin(zang);
-	thePoint.x=newpoint.x;
-	thePoint.y=newpoint.y;
-	}
-
-	if(xang){
-	newpoint.y=thePoint.y*cos(xang)-thePoint.z*sin(xang);
-	newpoint.z=thePoint.y*sin(xang)+thePoint.z*cos(xang);
-	thePoint.z=newpoint.z;
-	thePoint.y=newpoint.y;
-	}
-
-	return thePoint;
-}