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-rw-r--r--src/Skeleton.cpp176
1 files changed, 10 insertions, 166 deletions
diff --git a/src/Skeleton.cpp b/src/Skeleton.cpp
index 2624efd..7315fac 100644
--- a/src/Skeleton.cpp
+++ b/src/Skeleton.cpp
@@ -458,175 +458,19 @@ void Skeleton::FindRotationMuscle(int which)
 
 extern Skeleton testskeleton;
 
-void Animation::Load(char *fileName)
+void Animation::load(const char* name)
 {
-	files.OpenFile(fileName);
-	if(files.sFile){
-		ReadInt(files.sFile, 1, &numframes);
-		for(int i=0;i<numframes;i++){
-			for(int j=0;j<max_joints;j++){
-				ReadXYZ(files.sFile, 1, &position[j][i]);
-			}
-			for(int j=0;j<max_joints;j++){
-				ReadFloat(files.sFile, 1, &twist[j][i]);
-			}
-			for(int j=0;j<max_joints;j++){
-				ReadBool(files.sFile, 1, &onground[j][i]);
-			}
-			ReadFloat(files.sFile, 1, &speed[i]);
-			ReadFloat(files.sFile, 1, &gunrotation[i]);
-		}
-		for(int i=0;i<numframes;i++){
-			for(int j=0;j<max_joints;j++){
-				ReadFloat(files.sFile, 1, &twist2[j][i]);
-			}
-		}
-	}
-
-	files.EndLoad();
-
-	for(int j=0;j<numframes;j++){
-		for(int i=0;i<testskeleton.num_joints;i++){
-			testskeleton.joints[i].position=position[i][j];
-		}
-		//Find forward vectors
-		CrossProduct(testskeleton.joints[testskeleton.forwardjoints[1]].position-testskeleton.joints[testskeleton.forwardjoints[0]].position,testskeleton.joints[testskeleton.forwardjoints[2]].position-testskeleton.joints[testskeleton.forwardjoints[0]].position,&testskeleton.forward);
-		Normalise(&testskeleton.forward);
-
-		CrossProduct(testskeleton.joints[testskeleton.lowforwardjoints[1]].position-testskeleton.joints[testskeleton.lowforwardjoints[0]].position,testskeleton.joints[testskeleton.lowforwardjoints[2]].position-testskeleton.joints[testskeleton.lowforwardjoints[0]].position,&testskeleton.lowforward);
-		Normalise(&testskeleton.lowforward);
-
-		//Special forwards
-		testskeleton.specialforward[0]=testskeleton.forward;
-
-		testskeleton.specialforward[1]=testskeleton.joints[testskeleton.jointlabels[rightshoulder]].position+testskeleton.joints[testskeleton.jointlabels[rightwrist]].position;
-		testskeleton.specialforward[1]=testskeleton.joints[testskeleton.jointlabels[rightelbow]].position-testskeleton.specialforward[1]/2;
-		testskeleton.specialforward[1]+=testskeleton.forward*.2;
-		Normalise(&testskeleton.specialforward[1]);
-		testskeleton.specialforward[2]=testskeleton.joints[testskeleton.jointlabels[leftshoulder]].position+testskeleton.joints[testskeleton.jointlabels[leftwrist]].position;
-		testskeleton.specialforward[2]=testskeleton.joints[testskeleton.jointlabels[leftelbow]].position-testskeleton.specialforward[2]/2;
-		testskeleton.specialforward[2]+=testskeleton.forward*.2;
-		Normalise(&testskeleton.specialforward[2]);
-
-		testskeleton.specialforward[3]=testskeleton.joints[testskeleton.jointlabels[righthip]].position+testskeleton.joints[testskeleton.jointlabels[rightankle]].position;
-		testskeleton.specialforward[3]=testskeleton.specialforward[3]/2-testskeleton.joints[testskeleton.jointlabels[rightknee]].position;
-		testskeleton.specialforward[3]+=testskeleton.lowforward*.2;
-		Normalise(&testskeleton.specialforward[3]);
-		testskeleton.specialforward[4]=testskeleton.joints[testskeleton.jointlabels[lefthip]].position+testskeleton.joints[testskeleton.jointlabels[leftankle]].position;
-		testskeleton.specialforward[4]=testskeleton.specialforward[4]/2-testskeleton.joints[testskeleton.jointlabels[leftknee]].position;
-		testskeleton.specialforward[4]+=testskeleton.lowforward*.2;
-		Normalise(&testskeleton.specialforward[4]);
-
-		//Find joint rotations
-		for(int i=0;i<testskeleton.num_joints;i++){
-			if(testskeleton.joints[i].hasparent&&testskeleton.joints[i].visible)
-			{
-				testskeleton.FindRotationJoint(i);
-			}
-		}
-		for(int i=0;i<testskeleton.num_muscles;i++){
-			if(testskeleton.muscles[i].visible)
-			{
-				testskeleton.FindRotationMuscle(i);
-			}
-		}
-		for(int i=0;i<testskeleton.num_muscles;i++){
-			if(testskeleton.muscles[i].visible)
-			{
-				mrotate1[i][j]=testskeleton.muscles[i].rotate1;
-				mrotate2[i][j]=testskeleton.muscles[i].rotate2;
-				mrotate3[i][j]=testskeleton.muscles[i].rotate3;
-				if(j!=0&&mrotate3[i][j]>mrotate3[i][j-1]+180)mrotate3[i][j]-=360;
-				if(j!=0&&mrotate3[i][j]<mrotate3[i][j-1]-180)mrotate3[i][j]+=360;
-				if(j!=0&&mrotate2[i][j]>mrotate2[i][j-1]+180)mrotate2[i][j]-=360;
-				if(j!=0&&mrotate2[i][j]<mrotate2[i][j-1]-180)mrotate2[i][j]+=360;
-				if(j!=0&&mrotate1[i][j]>mrotate1[i][j-1]+180)mrotate1[i][j]-=360;
-				if(j!=0&&mrotate1[i][j]<mrotate1[i][j-1]-180)mrotate1[i][j]+=360;
-			}
-		}
-		for(int i=0;i<testskeleton.num_joints;i++){
-			if(testskeleton.joints[i].hasparent&&testskeleton.joints[i].visible)
-			{
-				rotate1[i][j]=testskeleton.joints[i].rotate1;
-				rotate2[i][j]=testskeleton.joints[i].rotate2;
-				rotate3[i][j]=testskeleton.joints[i].rotate3;
-				if(j!=0&&rotate3[i][j]>rotate3[i][j-1]+180)rotate3[i][j]-=360;
-				if(j!=0&&rotate3[i][j]<rotate3[i][j-1]-180)rotate3[i][j]+=360;
-				if(j!=0&&rotate2[i][j]>rotate2[i][j-1]+180)rotate2[i][j]-=360;
-				if(j!=0&&rotate2[i][j]<rotate2[i][j-1]-180)rotate2[i][j]+=360;
-				if(j!=0&&rotate1[i][j]>rotate1[i][j-1]+180)rotate1[i][j]-=360;
-				if(j!=0&&rotate1[i][j]<rotate1[i][j-1]-180)rotate1[i][j]+=360;
-			}
-		}
-	}
-
-	for(int k=0;k<2;k++)
-	for(int j=0;j<numframes;j++){
-		for(int i=0;i<testskeleton.num_muscles;i++){
-			if(testskeleton.muscles[i].visible)
-			{
-				if(j!=0&&mrotate3[i][j]>mrotate3[i][j-1]+180)mrotate3[i][j]-=360;
-				if(j!=0&&mrotate3[i][j]<mrotate3[i][j-1]-180)mrotate3[i][j]+=360;
-				if(j!=0&&mrotate2[i][j]>mrotate2[i][j-1]+180)mrotate2[i][j]-=360;
-				if(j!=0&&mrotate2[i][j]<mrotate2[i][j-1]-180)mrotate2[i][j]+=360;
-				if(j!=0&&mrotate1[i][j]>mrotate1[i][j-1]+180)mrotate1[i][j]-=360;
-				if(j!=0&&mrotate1[i][j]<mrotate1[i][j-1]-180)mrotate1[i][j]+=360;
-
-				if(j==0&&mrotate3[i][j]>mrotate3[i][numframes-1]+180)mrotate3[i][j]-=360;
-				if(j==0&&mrotate3[i][j]<mrotate3[i][numframes-1]-180)mrotate3[i][j]+=360;
-				if(j==0&&mrotate2[i][j]>mrotate2[i][numframes-1]+180)mrotate2[i][j]-=360;
-				if(j==0&&mrotate2[i][j]<mrotate2[i][numframes-1]-180)mrotate2[i][j]+=360;
-				if(j==0&&mrotate1[i][j]>mrotate1[i][numframes-1]+180)mrotate1[i][j]-=360;
-				if(j==0&&mrotate1[i][j]<mrotate1[i][numframes-1]-180)mrotate1[i][j]+=360;
-			}
-		}
-		for(int i=0;i<testskeleton.num_joints;i++){
-			if(testskeleton.joints[i].hasparent&&testskeleton.joints[i].visible)
-			{
-				if(j!=0&&rotate3[i][j]>rotate3[i][j-1]+180)rotate3[i][j]-=360;
-				if(j!=0&&rotate3[i][j]<rotate3[i][j-1]-180)rotate3[i][j]+=360;
-				if(j!=0&&rotate2[i][j]>rotate2[i][j-1]+180)rotate2[i][j]-=360;
-				if(j!=0&&rotate2[i][j]<rotate2[i][j-1]-180)rotate2[i][j]+=360;
-				if(j!=0&&rotate1[i][j]>rotate1[i][j-1]+180)rotate1[i][j]-=360;
-				if(j!=0&&rotate1[i][j]<rotate1[i][j-1]-180)rotate1[i][j]+=360;
-
-				if(j==0&&rotate3[i][j]>rotate3[i][numframes-1]+180)rotate3[i][j]-=360;
-				if(j==0&&rotate3[i][j]<rotate3[i][numframes-1]-180)rotate3[i][j]+=360;
-				if(j==0&&rotate2[i][j]>rotate2[i][numframes-1]+180)rotate2[i][j]-=360;
-				if(j==0&&rotate2[i][j]<rotate2[i][numframes-1]-180)rotate2[i][j]+=360;
-				if(j==0&&rotate1[i][j]>rotate1[i][numframes-1]+180)rotate1[i][j]-=360;
-				if(j==0&&rotate1[i][j]<rotate1[i][numframes-1]-180)rotate1[i][j]+=360;
-			}
-		}
-	}
-}
-
-void Animation::Load(char *fileName, float rotate)
-{
-	files.OpenFile(fileName);
-	if(files.sFile){
-		ReadInt(files.sFile, 1, &numframes);
-		for(int i=0;i<numframes;i++){
-			for(int j=0;j<max_joints;j++){
-				ReadXYZ(files.sFile, 1, &position[j][i]);
-				position[j][i]=DoRotation(position[j][i],0,rotate,0);
-			}
-			for(int j=0;j<max_joints;j++){
-				ReadFloat(files.sFile, 1, &twist[j][i]);
-			}
-			for(int j=0;j<max_joints;j++){
-				ReadBool(files.sFile, 1, &onground[j][i]);
-			}
-			ReadFloat(files.sFile, 1, &speed[i]);
-			ReadFloat(files.sFile, 1, &gunrotation[i]);
-		}
-		for(int i=0;i<numframes;i++){
-			for(int j=0;j<max_joints;j++){
-				ReadFloat(files.sFile, 1, &twist2[j][i]);
-			}
+	auto data = loadAnimation(name);
+	numframes = data.len;
+	for (size_t i = 0; i < numframes; ++i) {
+		for (size_t j = 0; j < max_joints; ++j) {
+			position[j][i].x = data.ptr[i].joints[j].x;
+			position[j][i].y = data.ptr[i].joints[j].y;
+			position[j][i].z = data.ptr[i].joints[j].z;
 		}
+		speed[i] = data.ptr[i].speed;
 	}
-	files.EndLoad();
+	free(data.ptr);
 
 	for(int j=0;j<numframes;j++){
 		for(int i=0;i<testskeleton.num_joints;i++){