summary refs log tree commit diff
path: root/src/Skeleton.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Skeleton.cpp')
-rw-r--r--src/Skeleton.cpp64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/Skeleton.cpp b/src/Skeleton.cpp
index 58f6035..4a6910b 100644
--- a/src/Skeleton.cpp
+++ b/src/Skeleton.cpp
@@ -207,70 +207,6 @@ void Skeleton::Draw(int  muscleview)
 		jointcolor[2]=0;
 		jointcolor[3]=.5;
 	}
-	//Calc motionblur-ness
-	for(int i=0; i<max_joints; i++){
-		joints[i].oldposition=joints[i].position;
-		joints[i].blurred=findDistance(joints[i].position,joints[i].oldposition)*100;
-		if(joints[i].blurred<1)joints[i].blurred=1;
-	}
-
-	//Do Motionblur
-	glDepthMask(0);
-	glEnable(GL_BLEND);
-	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-	glBegin(GL_QUADS);
-		for(int i=0; i<max_joints; i++){
-			if(joints[i].hasparent){
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].blurred);
-				glVertex3f(joints[i].position.x,joints[i].position.y,joints[i].position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].parent->blurred);
-				glVertex3f(joints[i].parent->position.x,joints[i].parent->position.y,joints[i].parent->position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].parent->blurred);
-				glVertex3f(joints[i].parent->oldposition.x,joints[i].parent->oldposition.y,joints[i].parent->oldposition.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].blurred);
-				glVertex3f(joints[i].oldposition.x,joints[i].oldposition.y,joints[i].oldposition.z);
-			}
-		}
-		for(int i=0; i<num_muscles; i++){
-			if(muscles[i].type==boneconnect){
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred);
-				glVertex3f(muscles[i].parent1->position.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred);
-				glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred);
-				glVertex3f(muscles[i].parent2->oldposition.x,muscles[i].parent2->oldposition.y,muscles[i].parent2->oldposition.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent1->blurred);
-				glVertex3f(muscles[i].parent1->oldposition.x,muscles[i].parent1->oldposition.y,muscles[i].parent1->oldposition.z);
-			}
-		}
-	glEnd();
-
-	glBegin(GL_LINES);
-		for(int i=0; i<max_joints; i++){
-			if(joints[i].hasparent){
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].blurred);
-				glVertex3f(joints[i].position.x,joints[i].position.y,joints[i].position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].parent->blurred);
-				glVertex3f(joints[i].parent->position.x,joints[i].parent->position.y,joints[i].parent->position.z);
-			}
-		}
-		for(int i=0; i<num_muscles; i++){
-			if(muscles[i].type==boneconnect){
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent1->blurred);
-				glVertex3f(muscles[i].parent1->position.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z);
-				glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred);
-				glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z);
-			}
-		}
-		glColor3f(.6,.6,0);
-		if(muscleview==1)
-		for(int i=0; i<num_muscles; i++){
-			if(muscles[i].type!=boneconnect){
-				glVertex3f(muscles[i].parent1->position.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z);
-				glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z);
-			}
-		}
-	glEnd();
 
 	if(muscleview!=2){
 		glPointSize(3);