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-rw-r--r--src/Skeleton.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/Skeleton.cpp b/src/Skeleton.cpp
index dc5cdf8..6925fb6 100644
--- a/src/Skeleton.cpp
+++ b/src/Skeleton.cpp
@@ -34,10 +34,8 @@ void Joint::DoConstraint()
 	if(hasparent){
 		//Find midpoint
 		midp=(position+parent->position)/2;
-		//Find vector from midpoint to second vector
-		vel=parent->position-midp;
-		//Change to unit vector
-		Normalise(&vel);
+		// Find vector from midpoint to second vector
+		vel = normalize(parent->position - midp);
 		//Apply velocity change
 		velocity+=((midp-vel*length/2)-position);
 		parent->velocity+=((midp+vel*length/2)-parent->position);
@@ -69,10 +67,8 @@ void Muscle::DoConstraint(int broken)
 
 	//Find midpoint
 	midp=(parent1->position+parent2->position)/2;
-	//Find vector from midpoint to second vector
-	vel=parent2->position-midp;
-	//Change to unit vector
-	Normalise(&vel);
+	// Find vector from midpoint to second vector
+	vel = normalize(parent2->position - midp);
 	//Apply velocity change
 	newpoint1=midp-vel*length/2;
 	newpoint2=midp+vel*length/2;
@@ -137,7 +133,7 @@ void Skeleton::DoConstraints(Model *collide, XYZ *move, float rotation)
 				    && collide->normals[whichtri].y <= 0.8) {
 					normalrotated = DoRotation(collide->normals[whichtri], 0, rotation, 0);
 					pos = impact + normalrotated * offset;
-					ReflectVector(&joints[i].velocity, &normalrotated);
+					reflect(&joints[i].velocity, normalrotated);
 					joints[i].velocity *= 0.3;
 				}
 
@@ -284,7 +280,7 @@ void Skeleton::FindRotationJoint(int which)
 	tempforward=DoRotation(tempforward,0,joints[which].rotate1-90,0);
 	tempforward=DoRotation(tempforward,0,0,joints[which].rotate2-90);
 	tempforward.y=0;
-	Normalise(&tempforward);
+	tempforward = normalize(tempforward);
 	joints[which].rotate3=acos(0-tempforward.z)*rad2deg;
 	if(0>tempforward.x)joints[which].rotate3=360-joints[which].rotate3;
 }
@@ -313,7 +309,7 @@ void Skeleton::FindRotationMuscle(int which)
 	tempforward=DoRotation(tempforward,0,muscles[which].rotate1-90,0);
 	tempforward=DoRotation(tempforward,0,0,muscles[which].rotate2-90);
 	tempforward.y=0;
-	Normalise(&tempforward);
+	tempforward = normalize(tempforward);
 	muscles[which].rotate3=acos(0-tempforward.z)*rad2deg;
 	for (auto& joint : joints)
 		if (&joint == muscles[which].parent1) {
@@ -344,11 +340,15 @@ void Animation::load(const char* name)
 		for (int i = 0; i < max_joints; ++i)
 			testskeleton.joints[i].position = position[i][j];
 		//Find forward vectors
-		CrossProduct(testskeleton.joints[testskeleton.forwardjoints[1]].position-testskeleton.joints[testskeleton.forwardjoints[0]].position,testskeleton.joints[testskeleton.forwardjoints[2]].position-testskeleton.joints[testskeleton.forwardjoints[0]].position,&testskeleton.forward);
-		Normalise(&testskeleton.forward);
+		testskeleton.forward = normalize(crossProduct(testskeleton.joints[testskeleton.forwardjoints[1]].position
+			- testskeleton.joints[testskeleton.forwardjoints[0]].position,
+			testskeleton.joints[testskeleton.forwardjoints[2]].position
+			- testskeleton.joints[testskeleton.forwardjoints[0]].position));
 
-		CrossProduct(testskeleton.joints[testskeleton.lowforwardjoints[1]].position-testskeleton.joints[testskeleton.lowforwardjoints[0]].position,testskeleton.joints[testskeleton.lowforwardjoints[2]].position-testskeleton.joints[testskeleton.lowforwardjoints[0]].position,&testskeleton.lowforward);
-		Normalise(&testskeleton.lowforward);
+		testskeleton.lowforward = normalize(crossProduct(testskeleton.joints[testskeleton.lowforwardjoints[1]].position
+			- testskeleton.joints[testskeleton.lowforwardjoints[0]].position,
+			testskeleton.joints[testskeleton.lowforwardjoints[2]].position
+			- testskeleton.joints[testskeleton.lowforwardjoints[0]].position));
 
 		//Special forwards
 		testskeleton.specialforward[0]=testskeleton.forward;
@@ -356,20 +356,20 @@ void Animation::load(const char* name)
 		testskeleton.specialforward[1]=testskeleton.joints[rightshoulder].position+testskeleton.joints[rightwrist].position;
 		testskeleton.specialforward[1]=testskeleton.joints[rightelbow].position-testskeleton.specialforward[1]/2;
 		testskeleton.specialforward[1]+=testskeleton.forward*.2;
-		Normalise(&testskeleton.specialforward[1]);
+		testskeleton.specialforward[1] = normalize(testskeleton.specialforward[1]);
 		testskeleton.specialforward[2]=testskeleton.joints[leftshoulder].position+testskeleton.joints[leftwrist].position;
 		testskeleton.specialforward[2]=testskeleton.joints[leftelbow].position-testskeleton.specialforward[2]/2;
 		testskeleton.specialforward[2]+=testskeleton.forward*.2;
-		Normalise(&testskeleton.specialforward[2]);
+		testskeleton.specialforward[2] = normalize(testskeleton.specialforward[2]);
 
 		testskeleton.specialforward[3]=testskeleton.joints[righthip].position+testskeleton.joints[rightankle].position;
 		testskeleton.specialforward[3]=testskeleton.specialforward[3]/2-testskeleton.joints[rightknee].position;
 		testskeleton.specialforward[3]+=testskeleton.lowforward*.2;
-		Normalise(&testskeleton.specialforward[3]);
+		testskeleton.specialforward[3] = normalize(testskeleton.specialforward[3]);
 		testskeleton.specialforward[4]=testskeleton.joints[lefthip].position+testskeleton.joints[leftankle].position;
 		testskeleton.specialforward[4]=testskeleton.specialforward[4]/2-testskeleton.joints[leftknee].position;
 		testskeleton.specialforward[4]+=testskeleton.lowforward*.2;
-		Normalise(&testskeleton.specialforward[4]);
+		testskeleton.specialforward[4] = normalize(testskeleton.specialforward[4]);
 
 		//Find joint rotations
 		for (int i = 0; i < max_joints; ++i)