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-rw-r--r--src/Skeleton.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/Skeleton.h b/src/Skeleton.h
index 35bdb43..31ece37 100644
--- a/src/Skeleton.h
+++ b/src/Skeleton.h
@@ -91,20 +91,22 @@ class Animation
 		XYZ position[max_joints][max_frames];
 		float speed[max_frames];
 		XYZ forward[max_frames];
-		float rotate1[max_joints][max_frames],rotate2[max_joints][max_frames],rotate3[max_joints][max_frames];
-		float mrotate1[max_joints][max_frames],mrotate2[max_joints][max_frames],mrotate3[max_joints][max_frames];
+		float rotate1[max_joints][max_frames];
+		float rotate2[max_joints][max_frames];
+		float rotate3[max_joints][max_frames];
+		float mrotate1[max_joints][max_frames];
+		float mrotate2[max_joints][max_frames];
+		float mrotate3[max_joints][max_frames];
 		void load(const char* name);
 };
 
 class Skeleton
 {
 	public:
-		int num_joints;
 		Joint joints[max_joints];
 		int jointlabels[max_joints];
-
-		int num_muscles;
 		Muscle muscles[max_muscles];
+		int num_muscles;
 
 		int selected;
 
@@ -127,12 +129,8 @@ class Skeleton
 		void DoConstraints(Model *collide, XYZ *move, float rotation);
 		void DoGravity();
 		void DoBalance();
-		void MusclesSet();
 		void Draw(int muscleview);
-		void AddJoint(float x, float y, float z, int which);
-		void SetJoint(float x, float y, float z, int which, int whichjoint);
 		void DeleteJoint(int whichjoint);
-		void AddMuscle(int attach1,int attach2,float maxlength,float minlength,int type);
 		void DeleteMuscle(int whichmuscle);
 		void FindRotationJoint(int which);
 		void FindRotationMuscle(int which);