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-rw-r--r--src/Sprites.cpp54
1 files changed, 25 insertions, 29 deletions
diff --git a/src/Sprites.cpp b/src/Sprites.cpp
index 9bf307d..ef60a7d 100644
--- a/src/Sprites.cpp
+++ b/src/Sprites.cpp
@@ -35,7 +35,7 @@ int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolo
 	alivetime[howmanysprites]=0;
 	owner[howmanysprites]=0;
 	if(howmanysprites<maxsprites){howmanysprites++;}
-	
+
 	return 0;
 }
 
@@ -56,7 +56,7 @@ int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolo
 	alivetime[howmanysprites]=0;
 	owner[howmanysprites]=aowner;
 	if(howmanysprites<maxsprites){howmanysprites++;}
-	
+
 	return 0;
 }
 
@@ -76,10 +76,10 @@ int Sprites::DeleteSprite(int which){
 		rotation[which]=rotation[howmanysprites-1];
 		type[which]=type[howmanysprites-1];
 		type[howmanysprites-1]=0;
-		
+
 		if(howmanysprites>0){howmanysprites--;}
 	}
-	
+
 	return 0;
 }
 
@@ -118,7 +118,6 @@ void Sprites::LoadBulletTexture(char *fileName)
 	bullettextureptr = loadTexture(fileName);
 }
 
-
 void Sprites::DoStuff()
 {
 	for(int i=0;i<howmanysprites;i++){
@@ -146,14 +145,14 @@ void Sprites::DoStuff()
 		if(type[i]==bloodspritedown||type[i]==particlesspritedown){
 			velocity[i].y+=gravity*multiplier;
 		}
-		
+
 		if(type[i]!=bulletinstant&&type[i]!=bullet)location[i]=location[i]+velocity[i]*multiplier;
-		
+
 		alivetime[i]+=multiplier;
 		if(brightness[i]<=0)DeleteSprite(i);
 		if(type[i]==snowsprite&&(location[i].y<-.1||environment!=snowy_environment))DeleteSprite(i);
 		if(type[i]==rainsprite&&(location[i].y<-.1||environment!=rainy_environment))DeleteSprite(i);
-		
+
 		if(type[i]==snowsprite){
 			if(location[i].x<camera.position.x-precipitationhorz){location[i].x+=precipitationhorz*2;}
 			if(location[i].z<camera.position.z-precipitationhorz){location[i].z+=precipitationhorz*2;}
@@ -181,9 +180,9 @@ void Sprites::draw()
 	float bulletsize;
 	XYZ point;
 	glAlphaFunc(GL_GREATER, 0.01);
-	
+
 	//glEnable(GL_POLYGON_OFFSET_FILL);
-	
+
 	glEnable(GL_BLEND);
 	glDisable(GL_CULL_FACE);
 	glEnable(GL_TEXTURE_2D);
@@ -199,7 +198,7 @@ void Sprites::draw()
 		if(type[i]==snowsprite){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D,  snowtextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
 		if(type[i]==rainsprite){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D,  raintextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
 		if(type[i]==bullet||type[i]==bulletinstant){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D,  bullettextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
-		
+
 		glPushMatrix();
 		if(type[i]==muzzleflashsprite||type[i]==flashsprite||type[i]==smokesprite||type[i]==smokespritenoup||type[i]==snowsprite||type[i]==particlesspritedown||((type[i]==bloodspritenoup||type[i]==bloodspritedown)&&blood)){
 			glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
@@ -214,7 +213,7 @@ void Sprites::draw()
 			glLoadIdentity();
 			glTranslatef(point.x, point.y, point.z);
 			glRotatef(rotation[i],0,0,1);
-			
+
 			glBegin(GL_TRIANGLES);
 					glTexCoord2f(1.0f, 1.0f); glVertex3f( .3f*size[i], .3f*size[i], 0.0f);
 					glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
@@ -223,23 +222,21 @@ void Sprites::draw()
 					glTexCoord2f(1.0f, 0.0f); glVertex3f( .3f*size[i], -.3f*size[i], 0.0f);
 					glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
 				glEnd();
-			
+
 		}
-		
+
 		if(type[i]==rainsprite){
 			glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
 			glTranslatef(location[i].x,location[i].y,location[i].z);
 			glGetFloatv(GL_MODELVIEW_MATRIX,M);
-			for( int k=0; k<3; k+=2 ) 
+			for( int k=0; k<3; k+=2 )
 				for( int j=0; j<3; j++ ) {
 					if ( k==j )
 						M[k*4+j] = 1.0;
 					else
 						M[k*4+j] = 0.0;
 				}
-			
-			
-			
+
 			glLoadMatrixf(M);
 			glScalef(.2,abs(velocity[i].y)*multiplier,.2);
 			glBegin(GL_TRIANGLES);
@@ -251,7 +248,7 @@ void Sprites::draw()
 				glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
 			glEnd();
 		}
-		
+
 		if(type[i]==grenadesprite||type[i]==spoonsprite||type[i]==pinsprite){
 			glTranslatef(location[i].x,location[i].y+.2,location[i].z);
 			glDisable(GL_BLEND);
@@ -262,11 +259,11 @@ void Sprites::draw()
 			glEnable(GL_COLOR_MATERIAL);
 			glDepthMask(1);
 			glRotatef(rotation[i],1,.6,.3);
-			
+
 			if(type[i]==grenadesprite)gunmodels[grenadebasemodel].draw();
 			if(type[i]==spoonsprite)gunmodels[grenadespoonmodel].draw();
 			if(type[i]==pinsprite)gunmodels[grenadepinmodel].draw();
-			
+
 			glEnable(GL_BLEND);
 			glDisable(GL_FOG);
 			glDisable(GL_CULL_FACE);
@@ -275,7 +272,7 @@ void Sprites::draw()
 			glDisable(GL_COLOR_MATERIAL);
 			glDepthMask(0);
 		}
-		
+
 		if(type[i]==bullet||type[i]==bulletinstant){
 			bulletsize=size[i];
 			glPushMatrix();
@@ -296,15 +293,15 @@ void Sprites::draw()
 					endProj.z=M[14];
 				glPopMatrix();
 				avgProj=(endProj+begProj)/2;
-				
+
 				dx	= endProj.x - begProj.x;
 				dy	= endProj.y - begProj.y;
 				oolen= 1/sqrt(dx*dx+dy*dy)*0.5;
 				persp=0;
 				persp.x=-dy*oolen; persp.y=dx*oolen;
-				
+
 				glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
-				
+
 				glPushMatrix();
 					glLoadIdentity();
 					glBegin(GL_TRIANGLES);
@@ -316,15 +313,14 @@ void Sprites::draw()
 						glTexCoord2f(1.0f, 1.0f); glVertex3f(endProj.x+persp.x*bulletsize/2, endProj.y+persp.y*bulletsize/2, endProj.z);
 					glEnd();
 				glPopMatrix();
-			glPopMatrix();	
+			glPopMatrix();
 		}
 		glPopMatrix();
 	}
-	fog.ResetFog(); 
+	fog.ResetFog();
 	glDepthMask(1);
 	glDisable(GL_TEXTURE_2D);
 	glEnable(GL_CULL_FACE);
 	//glDisable(GL_POLYGON_OFFSET_FILL);
-	
-}
 
+}