diff options
Diffstat (limited to 'src/main.zig')
-rw-r--r-- | src/main.zig | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/main.zig b/src/main.zig index d7a1da1..d40f012 100644 --- a/src/main.zig +++ b/src/main.zig @@ -19,37 +19,40 @@ const Loca = @import("loca").Loca; const al = @import("zeal"); const allocator = @import("std").heap.c_allocator; +const c = @cImport({ + @cInclude("Game.h"); + @cInclude("Constants.h"); +}); const configuration = @import("config.zig"); const gf = @import("gfz"); const gl = @import("zgl"); -const legacy = @cImport(@cInclude("Game.h")); const misc = @import("misc.zig"); -var game: *legacy.Game = undefined; +var game: *c.Game = undefined; fn resizeWindow(window: ?*gf.Window.Impl, width: c_int, height: c_int) callconv(.C) void { - legacy.resizeWindow(game, width, height); + c.resizeWindow(game, width, height); } fn handleKey(window: ?*gf.Window.Impl, key: c_int, scancode: c_int, action: c_int, mods: c_int) callconv(.C) void { - legacy.handleKey(game, key, action, mods); + c.handleKey(game, key, action, mods); } fn look(window: ?*gf.Window.Impl, xpos: f64, ypos: f64) callconv(.C) void { - legacy.look(game, xpos, ypos); + c.look(game, xpos, ypos); } fn click(window: ?*gf.Window.Impl, button: c_int, action: c_int, mods: c_int) callconv(.C) void { - legacy.click(game, button, action, mods); + c.click(game, button, action, mods); } pub fn main() !void { const loca = try Loca.init(allocator, .{}); defer loca.deinit(); - const config = try configuration.parse(allocator, loca.user_config); + const config = try configuration.parse(loca.user_config); try gf.init(); defer gf.deinit() catch unreachable; @@ -57,10 +60,10 @@ pub fn main() !void { "Black Shades", .{}, .{}); try window.makeCurrent(); - game = legacy.makeGame(@bitCast(legacy.Config, config)).?; + game = c.makeGame(@bitCast(c.Config, config)).?; try window.setSizeCallback(resizeWindow); try gf.swapInterval(@boolToInt(config.vsync)); - legacy.initGl(game); + c.initGl(game); if (try gf.rawMouseMotionSupported()) try window.setInputMode(.raw_mouse_motion, true); @@ -76,10 +79,10 @@ pub fn main() !void { defer context.deinit() catch unreachable; try context.makeCurrent(); - legacy.initGame(game); - defer legacy.closeGame(game); + c.initGame(game); + defer c.closeGame(game); while (!try window.shouldClose()) { - legacy.eventLoop(game); + c.eventLoop(game); try window.swapBuffers(); try gf.pollEvents(); } |