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Diffstat (limited to 'src/misc.zig')
-rw-r--r-- | src/misc.zig | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/misc.zig b/src/misc.zig new file mode 100644 index 0000000..ff45adc --- /dev/null +++ b/src/misc.zig @@ -0,0 +1,73 @@ +// Miscellaneous functions +// Copyright (C) 2021 Nguyễn Gia Phong +// +// This file is part of Black Shades. +// +// Black Shades is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Black Shades is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with Black Shades. If not, see <https://www.gnu.org/licenses/>. + +usingnamespace @cImport({ + @cInclude("GL/gl.h"); + @cInclude("GL/glu.h"); + @cInclude("lodepng.h"); +}); + +const allocator = std.heap.c_allocator; +const cwd = std.fs.cwd; +const data_dir = @import("build_options").data_dir; +const free = std.c.free; +const sep = std.fs.path.sep; +const maxInt = std.math.maxInt; +const std = @import("std"); +const span = std.mem.span; + +const max_size = maxInt(usize); // don't judge me, take care of me +const texture_dir = data_dir ++ [_]u8{ sep } ++ "textures"; + +fn check(errorString: fn (c_uint) callconv(.C) [*c]const u8, + status: anytype) void { + if (status != 0) + @panic(span(errorString(@intCast(c_uint, status)))); +} + +pub export fn loadTexture(filename: [*:0]const u8) GLuint { + var dir = cwd().openDir(texture_dir, .{}) catch unreachable; + defer dir.close(); + var file = dir.readFileAlloc(allocator, span(filename), max_size) + catch unreachable; + defer allocator.free(file); + + var data: [*c]u8 = undefined; + var w: c_uint = undefined; + var h: c_uint = undefined; + check(lodepng_error_text, + lodepng_decode32(&data, &w, &h, file.ptr, file.len)); + defer free(data); + + var texture: GLuint = undefined; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + defer glBindTexture(GL_TEXTURE_2D, 0); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + const width = @intCast(GLint, w); + const height = @intCast(GLint, h); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, + 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + check(gluErrorString, gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height, + GL_RGBA, GL_UNSIGNED_BYTE, data)); + return texture; +} |