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-rw-r--r--src/GameInitDispose.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 8dadb84..c2ef2ca 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -110,9 +110,9 @@ Game* makeGame(Config config)
 void LoadSounds(bool musictoggle)
 {
 	gSampleSet[clicksound] = loadSound("gun/empty-clip.wav");
-	gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav");
 	gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav");
 	gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav");
+	gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav");
 	gSampleSet[machinegunsound] = loadSound("gun/fire/ar-15-pistol.wav");
 	gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav");
 	gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav");