Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-02 | Clean up unused functions and style 2.4.0 | Nguyễn Gia Phong | |
2021-10-02 | Convert 3D models to OFF | Nguyễn Gia Phong | |
2021-09-18 | Use zeal for sound loading | Nguyễn Gia Phong | |
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis. | |||
2021-09-17 | Convert texture loading code to Zig | Nguyễn Gia Phong | |
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too. | |||
2021-09-10 | Replace SDL by GLFW | Nguyễn Gia Phong | |
SDL 1 was deprecated. Mouse look and meta control keys are broken as of this commit. | |||
2021-09-08 | Move configuration parsing to Zig 2.1.0 | Nguyễn Gia Phong | |
The config file is now read from configuration directories instead of pwd. | |||
2021-08-15 | Use zeal for audio handling | Nguyễn Gia Phong | |
2021-08-13 | Retire ALUT | Nguyễn Gia Phong | |
2021-08-11 | Switch to zig build | Nguyễn Gia Phong | |
2021-07-26 | Deprecate TGA loader | Nguyễn Gia Phong | |
2021-06-22 | Replace SDL_image with stb for texture loading | Nguyễn Gia Phong | |
This fixes the legal issues with the non-free Textures source files and allow Zig to compile the game. However, the texts are now loaded incorrectly. | |||
2021-06-21 | Draft Zig build file | Nguyễn Gia Phong | |