Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Reorganize key mappings | Nguyễn Gia Phong | |
2021-10-28 | Make some controls configurable | Nguyễn Gia Phong | |
2021-10-20 | Move scores tracking to user data | Nguyễn Gia Phong | |
2021-10-19 | Move levels to data files | Nguyễn Gia Phong | |
2021-10-02 | Clean up unused functions and style 2.4.0 | Nguyễn Gia Phong | |
2021-10-02 | Convert 3D models to OFF | Nguyễn Gia Phong | |
2021-10-01 | Change a few more sounds | Nguyễn Gia Phong | |
2021-10-01 | Reorganize animations | Nguyễn Gia Phong | |
2021-09-30 | Convert animations to TSV | Nguyễn Gia Phong | |
2021-09-29 | Convert skeletal data to TSV and embed in src | Nguyễn Gia Phong | |
2021-09-25 | Migrate README to wiki | Nguyễn Gia Phong | |
2021-09-24 | Replace a few sound effects | Nguyễn Gia Phong | |
2021-09-18 | Use zeal for sound loading | Nguyễn Gia Phong | |
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis. | |||
2021-09-18 | Reorganize textures | Nguyễn Gia Phong | |
2021-09-17 | Convert texture loading code to Zig | Nguyễn Gia Phong | |
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too. | |||
2021-09-16 | Tweak control system to mirror Overgrowth | Nguyễn Gia Phong | |
2021-09-15 | Move mouse look to callback | Nguyễn Gia Phong | |
2021-09-14 | Force menu and hardware cursor | Nguyễn Gia Phong | |
2021-09-14 | Remove loading screen 2.2.2 | Nguyễn Gia Phong | |
The game loads almost instantaneous on modern machines anyway. | |||
2021-09-14 | Simplify FPS calculation | Nguyễn Gia Phong | |
2021-09-13 | Remove excess abstractions around texture loading | Nguyễn Gia Phong | |
2021-09-12 | Reduce number of glViewport calls | Nguyễn Gia Phong | |
2021-09-12 | Make window resizable 2.2.0 | Nguyễn Gia Phong | |
2021-09-11 | Refactor configuration parser | Nguyễn Gia Phong | |
* Split config file into multiple sections * Move settings.ini to config.ini * Change default resolution from 640x480 to 800x600 * Remove AZERTY support (to be replaced by custom bindings in the future) | |||
2021-09-11 | Handle key callback | Nguyễn Gia Phong | |
2021-09-10 | Replace SDL by GLFW | Nguyễn Gia Phong | |
SDL 1 was deprecated. Mouse look and meta control keys are broken as of this commit. | |||
2021-09-08 | Move configuration parsing to Zig 2.1.0 | Nguyễn Gia Phong | |
The config file is now read from configuration directories instead of pwd. | |||
2021-08-13 | Retire ALUT | Nguyễn Gia Phong | |
2021-08-13 | Add copyright header to GameInitDispose.cpp | Nguyễn Gia Phong | |
2021-08-13 | Extern C initGame | Nguyễn Gia Phong | |
2021-08-12 | Extern C initGl and remove FULLSCREEN compile flag | Nguyễn Gia Phong | |
2021-08-09 | Disable NPC's footsteps and clean up sound loading 1.3.4 | Nguyễn Gia Phong | |
https://todo.sr.ht/~cnx/blackshades/13 | |||
2021-07-26 | Move Highscore out | Nguyễn Gia Phong | |
2021-07-26 | Make g++ and zig c++ happy | Nguyễn Gia Phong | |
2021-07-25 | Move listener to origin | Nguyễn Gia Phong | |
2021-07-25 | Split out handleToggles | Nguyễn Gia Phong | |
2021-07-24 | Reindent Game.h | Nguyễn Gia Phong | |
2021-07-02 | Favor auto& over auto | Nguyễn Gia Phong | |
2021-06-22 | Fix possible division by zero and clean up | Nguyễn Gia Phong | |
2021-06-22 | Revert 'Give VIP a short hand' | Nguyễn Gia Phong | |
This somehow makes the VIP disappear. | |||
2021-06-22 | Give VIP a short hand | Nguyễn Gia Phong | |
Zig build's crash point is somehow here but it seems irrelevant. | |||
2021-06-22 | Require OGG and clean up | Nguyễn Gia Phong | |
2021-06-22 | Remove Mac OS 9 specific code | Nguyễn Gia Phong | |
Except for MacInput, which is used for all keys unfortunately. | |||
2021-06-21 | Remove trailing whitespaces and duplicated blank lines 1.2.0 | Nguyễn Gia Phong | |
2021-06-17 | Resolve trivial warnings | Nguyễn Gia Phong | |
2021-06-17 | Rename source and build directory 1.1.1 | Nguyễn Gia Phong | |