Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-31 | Move person collision to separate function | Nguyễn Gia Phong | |
2022-01-30 | Move nextLevel to own function | Nguyễn Gia Phong | |
2022-01-15 | Bump to 2.4.7 2.4.7 | Nguyễn Gia Phong | |
2022-01-15 | Port to Zig 0.9 | Nguyễn Gia Phong | |
2021-12-11 | Make Camera.h compatible with C | Nguyễn Gia Phong | |
2021-12-11 | Covert misc Game methods to C 2.4.6 | Nguyễn Gia Phong | |
2021-12-11 | Make Camera compatible with C | Nguyễn Gia Phong | |
2021-12-11 | Test and fix C-compat for Quarternions.h | Nguyễn Gia Phong | |
2021-12-10 | Improve PRNG seed | Nguyễn Gia Phong | |
2021-12-09 | Make XYZ C-compatible | Nguyễn Gia Phong | |
2021-12-02 | Remove unused math functions | Nguyễn Gia Phong | |
2021-11-29 | Use more efficient PRNG | Nguyễn Gia Phong | |
2021-11-29 | Fix stuck VIP | Nguyễn Gia Phong | |
Bodyguard landing from the sky looks cool as well. | |||
2021-11-29 | Fix the malignant problem | Nguyễn Gia Phong | |
2021-10-31 | Remove pseudo motion blur | Nguyễn Gia Phong | |
2021-10-31 | Restore menu buttons behavior | Nguyễn Gia Phong | |
2021-10-30 | Eradicate Skeleton.jointlabels | Nguyễn Gia Phong | |
2021-10-30 | Add missing source file 2.4.4 | Nguyễn Gia Phong | |
2021-10-29 | Sort imports and clean up 2.4.3 | Nguyễn Gia Phong | |
2021-10-29 | Update for gfz enums | Nguyễn Gia Phong | |
2021-10-29 | Make cheat keys configurable | Nguyễn Gia Phong | |
2021-10-29 | Make the rest keys configurable | Nguyễn Gia Phong | |
2021-10-28 | Reorganize key mappings | Nguyễn Gia Phong | |
2021-10-28 | Make some controls configurable | Nguyễn Gia Phong | |
2021-10-20 | Move scores tracking to user data | Nguyễn Gia Phong | |
2021-10-20 | Use higher level callback for glfw | Nguyễn Gia Phong | |
2021-10-19 | Move joints and muscles data out of src 2.4.1 | Nguyễn Gia Phong | |
2021-10-19 | Move levels to data files | Nguyễn Gia Phong | |
2021-10-17 | Move config.ini out of src | Nguyễn Gia Phong | |
2021-10-02 | Remove unused Model methods | Nguyễn Gia Phong | |
2021-10-02 | Clean up unused functions and style 2.4.0 | Nguyễn Gia Phong | |
2021-10-02 | Convert 3D models to OFF | Nguyễn Gia Phong | |
2021-10-01 | Change a few more sounds | Nguyễn Gia Phong | |
2021-10-01 | Remove Skeleton.num_joints | Nguyễn Gia Phong | |
2021-10-01 | Reorganize animations | Nguyễn Gia Phong | |
2021-09-30 | Convert animations to TSV | Nguyễn Gia Phong | |
2021-09-30 | Remove export fn workaround | Nguyễn Gia Phong | |
2021-09-29 | Convert skeletal data to TSV and embed in src | Nguyễn Gia Phong | |
2021-09-25 | Migrate README to wiki | Nguyễn Gia Phong | |
2021-09-24 | Replace a few sound effects | Nguyễn Gia Phong | |
2021-09-19 | Clean up | Nguyễn Gia Phong | |
2021-09-18 | Use zeal for sound loading | Nguyễn Gia Phong | |
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis. | |||
2021-09-18 | Reorganize textures | Nguyễn Gia Phong | |
2021-09-17 | Convert texture loading code to Zig | Nguyễn Gia Phong | |
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too. | |||
2021-09-16 | Fix persistent zooming 2.3.0 | Nguyễn Gia Phong | |
2021-09-16 | Tweak control system to mirror Overgrowth | Nguyễn Gia Phong | |
2021-09-15 | Move mouse look to callback | Nguyễn Gia Phong | |
2021-09-14 | Force menu and hardware cursor | Nguyễn Gia Phong | |
2021-09-14 | Remove loading screen 2.2.2 | Nguyễn Gia Phong | |
The game loads almost instantaneous on modern machines anyway. | |||
2021-09-14 | Simplify FPS calculation | Nguyễn Gia Phong | |