From 6f135aab1bf6f8fa9b3cb7b397bb5ac8724c1aaa Mon Sep 17 00:00:00 2001 From: theoddone33 Date: Thu, 9 Jan 2003 10:13:12 +0000 Subject: Made game fun as opposed to crapulent git-svn-id: svn://svn.icculus.org/blackshades/trunk@73 5198baeb-e213-0410-be47-fc2ff85ca46f --- Source/GameLoop.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'Source/GameLoop.cpp') diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp index 3864842..1bf32be 100644 --- a/Source/GameLoop.cpp +++ b/Source/GameLoop.cpp @@ -314,6 +314,7 @@ static void DoSDLKey(Game *g, SDL_Event *event) int index; int mask; + if (mapinit == 0) { init_sdlkeymap(); } @@ -346,6 +347,27 @@ static void ProcessSDLEvents(Game *g) do { switch(event.type) { case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_RETURN && + event.key.keysym.mod & KMOD_ALT) + { + SDL_WM_ToggleFullScreen (SDL_GetVideoSurface ()); + break; + } + if (event.key.keysym.sym == SDLK_g && + event.key.keysym.mod & KMOD_CTRL) + { + if (SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF) + { + SDL_WM_GrabInput (SDL_GRAB_ON); + SDL_ShowCursor (SDL_DISABLE); + } + else + { + SDL_WM_GrabInput (SDL_GRAB_OFF); + SDL_ShowCursor (SDL_ENABLE); + } + break; + } case SDL_KEYUP: DoSDLKey(g, &event); break; -- cgit v1.2.3