From 602a0c5951050e7cce645534cb4f136cf9f4fee4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Thu, 17 Jun 2021 14:20:54 +0700 Subject: Rename source and build directory --- Source/Sprites.cpp | 331 ----------------------------------------------------- 1 file changed, 331 deletions(-) delete mode 100644 Source/Sprites.cpp (limited to 'Source/Sprites.cpp') diff --git a/Source/Sprites.cpp b/Source/Sprites.cpp deleted file mode 100644 index f800282..0000000 --- a/Source/Sprites.cpp +++ /dev/null @@ -1,331 +0,0 @@ -#include "Sprites.h" -#include "Textures.h" - -extern double multiplier; -extern bool slomo; -extern Fog fog; -extern bool blood; -extern float fogcolorr; -extern float fogcolorg; -extern float fogcolorb; -//Functions -extern float sinefluct; -extern int environment; -extern Model gunmodels[10]; -extern Camera camera; -extern float precipitationhorz; -extern float precipitationvert; -extern float precipitationdensity; -extern float snowdelay; - -int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolor2, float acolor3, XYZ alocation, XYZ avelocity, float asize){ - type[howmanysprites]=atype; - rotation[howmanysprites]=Random()%360; - brightness[howmanysprites]=abrightness; - color1[howmanysprites]=acolor1; - color2[howmanysprites]=acolor2; - color3[howmanysprites]=acolor3; - location[howmanysprites]=alocation; - oldlocation[howmanysprites]=alocation; - velocity[howmanysprites]=avelocity; - size[howmanysprites]=asize; - initialsize[howmanysprites]=asize; - initialbrightness[howmanysprites]=abrightness; - initialvelocity[howmanysprites]=avelocity; - alivetime[howmanysprites]=0; - owner[howmanysprites]=0; - if(howmanysprites=0){ - location[which]=location[howmanysprites-1]; - oldlocation[which]=oldlocation[howmanysprites-1]; - velocity[which]=velocity[howmanysprites-1]; - initialsize[which]=initialsize[howmanysprites-1]; - size[which]=size[howmanysprites-1]; - brightness[which]=brightness[howmanysprites-1]; - initialbrightness[which]=initialbrightness[howmanysprites-1]; - color1[which]=color1[howmanysprites-1]; - color2[which]=color2[howmanysprites-1]; - color3[which]=color3[howmanysprites-1]; - alivetime[which]=alivetime[howmanysprites-1]; - rotation[which]=rotation[howmanysprites-1]; - type[which]=type[howmanysprites-1]; - type[howmanysprites-1]=0; - - if(howmanysprites>0){howmanysprites--;} - } - - return 0; -} - -void Sprites::LoadFlareTexture(char *fileName) -{ - flaretextureptr = loadTexture(fileName); -} - -void Sprites::LoadMuzzleFlareTexture(char *fileName) -{ - muzzleflaretextureptr = loadTexture(fileName); -} - -void Sprites::LoadSmokeTexture(char *fileName) -{ - smoketextureptr = loadTexture(fileName); -} - -void Sprites::LoadBloodTexture(char *fileName) -{ - bloodtextureptr = loadTexture(fileName); -} - -void Sprites::LoadRainTexture(char *fileName) -{ - raintextureptr = loadTexture(fileName); -} - -void Sprites::LoadSnowTexture(char *fileName) -{ - snowtextureptr = loadTexture(fileName); -} - -void Sprites::LoadBulletTexture(char *fileName) -{ - bullettextureptr = loadTexture(fileName); -} - - -void Sprites::DoStuff() -{ - for(int i=0;i0){ - velocity[i].y+=gravity*multiplier; - rotation[i]+=multiplier*2; - } - } - if(type[i]==bloodspritedown||type[i]==particlesspritedown){ - velocity[i].y+=gravity*multiplier; - } - - if(type[i]!=bulletinstant&&type[i]!=bullet)location[i]=location[i]+velocity[i]*multiplier; - - alivetime[i]+=multiplier; - if(brightness[i]<=0)DeleteSprite(i); - if(type[i]==snowsprite&&(location[i].y<-.1||environment!=snowy_environment))DeleteSprite(i); - if(type[i]==rainsprite&&(location[i].y<-.1||environment!=rainy_environment))DeleteSprite(i); - - if(type[i]==snowsprite){ - if(location[i].xcamera.position.x+precipitationhorz){location[i].x-=precipitationhorz*2;} - if(location[i].z>camera.position.z+precipitationhorz){location[i].z-=precipitationhorz*2;} - if(location[i].y>camera.position.y+precipitationvert){location[i].y-=precipitationvert*2;} - } - if(type[i]==rainsprite){ - if(location[i].xcamera.position.x+precipitationhorz*.5){location[i].x-=precipitationhorz;} - if(location[i].z>camera.position.z+precipitationhorz*.5){location[i].z-=precipitationhorz;} - if(location[i].y>camera.position.y+precipitationvert){location[i].y-=precipitationvert*2;} - } - } -} - -void Sprites::draw() -{ - float M[16]; - XYZ begProj,endProj,avgProj,persp; - XYZ between; - float oolen,dx,dy; - float bulletsize; - XYZ point; - glAlphaFunc(GL_GREATER, 0.01); - - //glEnable(GL_POLYGON_OFFSET_FILL); - - glEnable(GL_BLEND); - glDisable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - glDisable(GL_LIGHTING); - glDepthMask(0); - glAlphaFunc(GL_GREATER, 0.01); - for(int i=0;i