From 6b42f4ce7a0488e59ca8b01323d1f6499b53b4c7 Mon Sep 17 00:00:00 2001 From: relnev Date: Wed, 8 Jan 2003 03:04:16 +0000 Subject: added FSOpen hack git-svn-id: svn://svn.icculus.org/blackshades/trunk@31 5198baeb-e213-0410-be47-fc2ff85ca46f --- Source/Support.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Source/Support.cpp') diff --git a/Source/Support.cpp b/Source/Support.cpp index e7b7424..86c3547 100644 --- a/Source/Support.cpp +++ b/Source/Support.cpp @@ -1,10 +1,20 @@ #include "Support.h" +#include + #include "SDL.h" void Microseconds (UnsignedWide *microTickCount) { /* NOTE: hi isn't used in BS, so it's not implemented here */ /* TODO: does game need microsecond precision? */ + microTickCount->hi = 0; microTickCount->lo = SDL_GetTicks() * 1000; } + +OSErr FSRead(int refNum, long *count, void *buffPtr) +{ + read(refNum, buffPtr, *count); + + return 0; +} -- cgit v1.2.3